PascalGamerMagazine_Issue03.pdf

(13803 KB) Pobierz
1262364500.022.png
1262364500.023.png
TABLE OF CONTENTS
Issue 3
October 2010
Community
.................................................................... pg. 4
What's New
........................ pg. 8
Supercool Summer Screenshot Contest
Feature
Magic Storm.................................................................. pg. 10
The Coder's Block
Managing Your Classes
............................................... pg. 14
FPC Compiler Directives
............................................ pg. 20
Basic Cipher Algorithms
............................................. pg. 22
Templates Made Easy
.................................................. pg. 26
Project Highlights
Asphyre Sphinx........................................................... pg. 28
Special Reports
From PGD Annual to IGF: Tuberunner
....................... pg. 32
Ludem Dare 17
............................................................. pg. 36
Aesthetics of Music in Video Games
.......................... pg. 40
My Experience of PGD Annual 2009
.......................... pg. 42
Game Reviews
............................................................. pg. 44
Page 1
Pascal Gamer Magazine
1262364500.024.png 1262364500.025.png 1262364500.001.png 1262364500.002.png 1262364500.003.png 1262364500.004.png 1262364500.005.png 1262364500.006.png 1262364500.007.png 1262364500.008.png 1262364500.009.png 1262364500.010.png 1262364500.011.png
 
Editor's Message
H ello again! This is now our third issue of Pascal Gamer Magazine. It
has been a long time putting this last one together as my plate has
been super full lately. As many may know, I recently took back up, the
mantle of running the Pascal Game Development community website as well.
There has been a lot of changes there and I hope that everyone interested in
game development with the Pascal or Object Pascal language will register and
enjoy all that the newly redone site has to offer.
I would also like to mention again that if it were not for those who
graciously offered their time and effort writing these wonderful articles that
there would be no magazine at all. So thank you to our volunteering writers for
your submissions to this issue. Thanks to your collective works, this is the
biggest one to date. I hope that developers continue to offer such support in the
future of these fun and exciting projects that make our community worth
partaking in.
I wanted to get back to focusing on those teams and individuals who made
and continue to make an impact on our community with their own
contributions, such as game releases and all the cool tools that we love to use.
This issue's feature takes a look at a team who has been around for a long time
and has such a great amount of creative energy. They have managed to put at
least as many as five game releases and is soon to have two separate franchises
in the shareware market. Not too many people can say that they have done the
same. Magic Storm is an inspirational group of game developers who I hope
inspire others to try their own hands at what they have done.
On top of there being more pages than before, there is also more game
reviews than before. It meant more work to do as many, but I'm sure you'll all
agree it was well worth it. Go check out these games and see how they stack up
for yourselves.
Finally, we managed to get an article on Asphyre Sphinx. I've been trying
to fit something in on the amazing project and finally I've managed to do so. I
also am happy to be able to bring back the Project Highlights section for this
issue. It's important to look at some of the great resources we have available to
us to use. Without them we wouldn't have the great and vibrant development
community we have today.
With that said, I'd like to thank everyone for reading one of the best game
development magazines on the internet. Have fun and keep coding!
Editor
Jason "WILL" McMillen
Contributing Writers
Patryk "Brainer" Nusbaum
Jason "WILL" McMillen
Johannes "Stoney" Stein
Nathan "cronozphere" Schagen
Matt "Daz" Shaffer
Eric "firlefans" Behm
Danielo "Ulf" Mattick
Oliver "Buffolli" Müller
Iwicki "Super Vegeta" Artur
Michal "mobilus" Bugala
Paul Nicholls
Cover Design
Jason "WILL" McMillen
- Jason "WILL" McMillen
Editor, Pascal Gamer Magazine
Page Layout
Jason "WILL" McMillen
Copyright
All images depicted within this publication
are the property of their owners and are
subject to their local copyrights and laws
applied to them. Neither Pascal Gamer nor
any of it's contributing authors claim any
rights to these works. All articles that are
publish are of the opinions of their
respective authors and does not reflect the
opinions of other authors or Pascal Gamer
magazine it's self.
Page 2
Pascal Gamer Magazine
1262364500.012.png 1262364500.013.png 1262364500.014.png 1262364500.015.png 1262364500.016.png 1262364500.017.png 1262364500.018.png
1262364500.019.png 1262364500.020.png 1262364500.021.png
Zgłoś jeśli naruszono regulamin