HORDES - Primal MK II.pdf

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Credits
HORDES created by
Matt Wilson
Graphic Design
& Layout
Kris Aubin
Kim Goddard
Josh Manderville
Stuart Spengler
President
Sherry Yeary
Infernals
Jeremy Galeone
Peter Gaublomme
Joachim Molkow
Brian Putnam
Gilles Reynaud
Donald Sullivan
Project Director
Bryan Cutler
Chief Creative Oicer
Matt Wilson
Game Design
Matt Wilson
Executive Assistant
Chare Kerzman
Studio Director
Ron Kruzie
Playtest Coordinator
David Carl
Lead Designer
Jason Soles
Marketing
Coordinator
William Shick
Miniature Sculpting
Kev Adams
Steve Buddle
Adam Clarke
Gregory Clavilier
Jef Grace
Jason Hendricks
Bobby Jackson
Werner Klocke
Aragorn Marks
Victor Martins
Mike McVey
Jerzy Montwill
Paul Muller
Felix Paniagua
Edgar Ramos
Jose Roig
Steve Saunders
Ben Seins
Kevin White
Jef Wilhelm
Internal Playtesters
Simon Berman
Ed Bourelle
David Carl
Jack Coleman
Bryan Cutler
Dave Dauterive
Michael Faciane
Ben Misenar
Douglas Seacat
William Shick
Jason Soles
Brent Waldher
Chris Walton
Additional
Development
David Carl
Brian Putnam
Customer Service
Adam Johnson
Convention Coordinator
Dave Dauterive
Art Direction
Kris Aubin
Community Manager
& Staf Writer
Simon Berman
Lead Writer
Douglas Seacat
Additional Writing
Simon Berman
Rob Hawkins
Ron Kruzie
Jason Soles
Matt Wilson
Volunteer
Coordinator
Jen Ikuta
No Quarter EIC
Aeryn Rudel
External Playtesters
Alex Badion
Our Player Community
Mike Emery
Eric Ernewein
Steve Fortson
Nick Kendall
Rob Miles
Field Test Participants
Josh Saulter
John Simon
Tim Simpson
Mark Thomas
Anthony Woods
Licensing & Contract
Manager
Brent Waldher
Continuity
Jason Soles
Editing
Darla Kennerud
Sheelin Arnaud
Production Director
Mark Christensen
Resin Caster
Sean Bullough
Technical Director
Kelly Yeager
Miniature Painting
Matt DiPietro
Ron Kruzie
Alison McVey
Mike McVey
Cover Illustration
Andrea Uderzo
Production Manager
Doug Colton
Illustrations
Andrew Arconti
Daren Bader
Carlos Cabrera
Brian Despain
Matt Dixon
Mark Gibbons
Daryl Mandryk
Karl Richardson
Mattias Snygg
Brian Snoddy
Florian Stitz
Andrea Uderzo
Chris Walton
Eva Widermann
Production
Trey Alley
Max Barsana
Alex Chobot
Jack Coleman
Joel Falkenhagen
Joe Lee
Michael McIntosh
Jacob Stanley
Benjamin Tracy
Clint Whiteside
Hobby Manager
Rob Hawkins
Proofreading
Ed Bourelle
Darla Kennerud
Aeryn Rudel
William Shick
Brent Waldher
Terrain
Alfonzo Falco
Rob Hawkins
Photography
Kris Aubin
Matt DiPietro
Rob Hawkins
Development Manager
David Carl
Sys Admin/
Webmaster
Chris Ross
Concept Illustration
Chris Walton
Matt Wilson
Creative Manager
Ed Bourelle
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welCome to
monstroUs miniatUres Combat!
HORDES is a game of cunning strategy, brutal tactics, and
epic clashes between forces of snarling, supernaturally
destructive warbeasts, battle-hardened warriors, and
elite battle mages. The game is set in the Iron Kingdoms,
where mankind enjoys the fruits of steam-powered arcane
technology while simultaneously protecting itself from
the horrors that lurk in the wilderness. It’s a world where
swordplay and guncraft go hand-in-hand, and powerful
magic can turn the tide of battle. The Iron Kingdoms are rife
with conlict where the boldest heroes will reign supreme.
Then, with a irm understanding of the rules, the book
moves into descriptions of four of the factions ighting for
domination, control, or outright survival in western Immoren:
the Trollbloods, the Circle Orboros, the Skorne, and the Legion
of Everblight. Each has its own history and viewpoint, and
each is looking to dominate its foes on the ields of battle.
Finally, HORDES is more than just a game. It’s also a hobby
where players collect and paint inely detailed miniatures
representing the warriors, beasts, and heroes of this full-
metal fantasy world. To support that efort, Primal ofers not
only inspiring photography of our studio models but also
helpful instruction on how to get started yourself with the
miniatures hobby.
This book is the irst step toward entering this war-torn
land. It begins by throwing you right into the conlict, as
a Trollblood warlock seeks to rescue a number of villagers
taken captive by a diabolical and insidious enemy. It then
continues with a historical account of the land, its varied
people and cultures, and background before diving into
how to play out the conlict on your tabletop battleields.
We sincerely hope you’ll enjoy HORDES as much as we do.
With this book and a few miniatures, you’ll be on your way
to ultimate monstrous miniatures combat.
Your tabletop will never be the same!
table of Contents
Kin of the blood .....................6
shadow histories of
western immoren ...................17
the Game .............................26
models ............................31
PreParinG for war.................38
GamePlay ..........................42
Combat ............................50
anatomy of a Unit ................70
warbeasts .........................73
warloCKs and fUry ...............75
additional rUles..................83
Command .........................86
terrain ............................88
sCenarios .........................92
the faCtions of hordes .............96
trollbloods.........................98
CirCle orboros.....................124
sKorne..............................150
leGion of everbliGht ...............176
minions .............................202
model Gallery ......................210
hobby and PaintinG GUide ..........227
aPPendix a: timinG ..................236
aPPendix b: bondinG ................238
rUles index .........................242
temPlates ...........................247
Visit: www.privateerpress.com
Privateer Press, Inc. 13434 NE 16th St. Suite 120 • Bellevue, WA 98005
Tel (425) 643-5900 • Fax (425) 643-5902
For online customer service, email frontdesk@privateerpress.com
This book is printed under the copyright laws of the United States of America and retains all of the protections thereof. All Rights Reserved. All trademarks herein
including Privateer Press®, Iron Kingdoms, Immoren, WARMACHINE®, WARMACHINE: Prime Mk II, Forces of WARMACHINE: Cygnar, Forces of WARMACHINE:
Cryx, Forces of WARMACHINE: Khador, Forces of WARMACHINE: Protectorate of Menoth, Forces of WARMACHINE: Retribution of Scyrah, Forces of WARMACHINE:
Mercenaries, HORDES, Forces of HORDES: Trollbloods, Forces of HORDES: Circle Orboros, Forces of HORDES: Skorne, Forces of HORDES: Legion of Everblight, Forces of
HORDES: Minions, Formula P3, Formula P3 Hobby Series, Full Metal Fantasy, Play Like You’ve Got a Pair, Steam-Powered Miniatures Combat, Monstrous Miniatures Combat,
Cygnar, Cryx, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, Trollbloods, Trollblood, Circle Orboros, Circle, Legion of Everblight, Legion, Skorne,
warjack, warcaster, warbeast , and all associated logos are property of Privateer Press, Inc. This book is a work of iction. Any resemblance to actual people, places, or
events is purely coincidental. No part of this publication may be stored in any retrieval system or transmitted in any form without written permission from Privateer
Press. Duplicating any portion of the materials herein, unless speciically addressed within the work or by written permission from Privateer Press, is strictly
prohibited. In the event that permissions are granted, such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights,
trademarks, or other notices contained therein or preserve all marks associated thereof. Product information is subject to change. Remember that dire troll we keep
chained up in the warehouse to which we feed copyright violators (including our digital material)? Well here's the thing about dire trolls: they are always hungry.
First digital edition: April 2013.
HORDES: Primal Mk II (digital version) ...........ISBN: 978-1-939480-20-0 ...........PIP 1033e
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foreword
HORDES players reap the beneits of being second; they
always have, and they always will. That’s not a relection
of any priority we grant HORDES players, but rather of its
natural placement in our development cycle, occurring as a
result of initially releasing three years after WARMACHINE.
In a sense, HORDES is the younger sibling, and there are
some great advantages to being the second child.
that to some degree, theirs will be even more reined and
perfected creations. Or at the very least, WARMACHINE
players will soon experience their own dry spell. With
the introduction of Mk II, we have endeavored to reine
the gaming experience for our entire community. While
some details have changed, the spirit of HORDES remains
intact both in game and in chronicle. Histories have been
adjusted to it a more cinematic paradigm with an eye to
epic storytelling that will allow us to spin this convoluted
yarn more eloquently and through broader narrative media.
We have approached the game rules in a similar fashion,
ruthlessly lopping of unnecessary material, streamlining
the gaming experience, and rebuilding frameworks to
support the heart and the components of the game better.
While some might view HORDES’ position in our
publishing cycle as unfavorable, the reality is that the
game’s development has always gone a little more smoothly
than that of its WARMACHINE predecessor. Because we
approach our development with the goal of balancing not
just factions but also two distinct games, by the time we
start a new HORDES release we’ve had a chance to bust
down the obstacles encountered through the course of
the corresponding WARMACHINE development. In a
sense, WARMACHINE arms us for our development on
HORDES—not just in game design, but also in the way we
approach every aspect of product creation, from sculpting
to graphic design. So while HORDES players must wait
patiently as their WARMACHINE rivals rejoice in new
product releases, they can take comfort in the knowledge
Each and every cut, every new addition, and every new feature
introduced has been done with meticulous examination and
maternal care and is toward one single, overriding goal: to
make the HORDES experience better for you.
Those experienced in the ways of HORDES may at irst look
upon these pages with trepidation, for what immediately
draws attention are the diferences, those aspects that were
known so well and now have transformed into something
unfamiliar. We are conident that upon further exploration
the true connoisseur of HORDES will realize these changes
are for the good of the whole and will deliver a much
more satisfying experience. For it is from a studious and
laborious examination of community feedback that we
approached the renovation of this game, heeding a clarion
call for reform sent from the breast of those who in the same
breath avowed their unabated love for HORDES.
Here begins a new epoch for HORDES, springing from
the same passion as the original but guided by years of
experience developing the game and interacting with our
community. Looking back, it is amazing to see how far we
have come. Whether you are a veteran of our inaugural
publication or are experiencing HORDES for the irst time,
we can only hope you are as excited by the prospects of this
game’s future as we are.
And if you are one of the players exclusive to HORDES,
then just as the beasts of the Iron Kingdoms did years ago,
it’s time to come out of the shadows. Your wait is over.
With enduring thanks to our dedicated players,
Matt Wilson
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