Kensei-Rulebook.pdf

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I have no parents
I make "unshadowed by thought" my strategy
I make the heavens and earth my parents.
I have no designs
I have no home
I make "seizing opportunity by the forelock" my design
I make awareness my home.
I have no miracles
I have no life or death
I make right-action my miracles.
I make the tides of breathing my life and death.
I have no principles
I have no divine power
I make adaptability to all circumstances my principles.
I make honesty my divine power.
I have no tactics
I have no means
I make emptiness and fullness my tactics.
I make understanding my means.
I have no talents
I have no magic secrets
I make ready wit my talent.
I make character my magic secret.
I have no friends
I have no body
I make my mind my friend.
I make endurance my body.
I have no enemy
I have no eyes
I make carelessness my enemy.
I make the flash of lightening my eyes
I have no armor
I have no ears
I make benevolence and righteousness my armor.
I make sensibility my ears.
I have no castle
I have no limbs
I make immovable-mind my castle.
I make promptness my limbs.
I have no sword
I have no strategy
I make absence of self my sword.
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credits
DIRECTION
Daniel Pro Gil
Javier Aparicio Ferrer
TESTERS
Javier Aparicio Aparicio
Victor Honrado Caton
Helios Baca Camacho
Diego Quijano
Ruben Garrido Castaño
Fátima Dos Santos Loureiro
Antonio Portela Álvarez
Alex Teixeira Garcia
Salvador Rodriguez Galveño
Orlando Soage Sanchez
ORIGINAL IDEA
J AvIER A pARICIO F ERRER
DEvELOpMENT
Javier Aparicio Ferrer
Victor Honrado Cantón
Helios Baca Camacho
Javier Hidalgo Castellanos
Orlando Soage Sanchez
SpECIAL THANKS
Dragones Y Castillos
www.dragonesycastillos.com
La Forja De Garouden
www.laforjadegarouden.blogspot.com.es
Bridge To Hymukai
www.bridgetohymukai.com
GRAFIC DESIGN
Javier Fernández-Carrion
BACKGROUND
Javier Aparicio Ferrer
Helios Baca Camacho
Victor Honrado Catón
JApANES ASSISTANT
Tatsuya Morikasa
TR A NSL AT ION
Marta Alonso
Anthony Cerrato
Zenit miniatures
Apartado de correos 201
29692 San Luis de Sabinillas
Málaga (E spaña)
info@zenitminiatures.com
www.zenitminiatures.es
© 2006-2012 Zenit miniatures.
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5 : 2 : 6 Kanabo-Tetsubo .......................85
5 : 2 : 7 Sling (Ishitsubute) .....................85
5 : 2 : 8 Shuriken ..................................85
5 : 2 : 9 Shinobi Gatana ........................ 86
5 : 2 : 10 Blowpipe ............................... 86
5 : 2 : 11 No-Dachi ............................... 86
C hapter 6: bat tlefield ...............88
6 : 1 T ypES O F T ERRAIN .....................90
6 : 2 T ERRAIN p IECES .........................90
6 : 2 : 1 Forest ..................................... 90
6 : 2 : 2 Hill ........................................ 91
6 : 2 : 3 River, Lake Or Swamp .............. 91
6 : 2 : 4 Constructions ..........................92
6 : 2 : 5 Walls, Bushes Or Fences ............92
6 : 2 : 6 Streams, Brooks And Bogs .........92
C hapter 7: bat tle .......................94
7 : 1 S ET TING U p T HE B AT TLE ............96
7 : 1 : 1 Type Of Battle And Victory ....... 96
7 : 1 : 2 Setting Up The Battlefield ........ 96
7 : 1 : 3 Select A Path ........................... 96
7 : 1 : 4 Gathering Your Miniatures ........ 97
7 : 1 : 5 Compose The Army List ........... 97
7 : 2 S ET TING U p T ERRAIN p IECES .......97
7 : 3 D EpLOyMENT O F T HE A RMIES ......97
7 : 4 B AT TLE D ELOpMENT ..................99
7 : 4 : 1Turns And Phases ..................... 99
7 : 4 : 2Commandment Roll ................. 99
7 : 4 : 3Orders And Actions Phase .......... 99
7 : 4 : 4Combat Phase ......................... 100
7 : 4 : 5Resolution Phase ..................... 100
7 : 4 : 6Markers ..................................101
7 : 4 : 7End Of The Battle ...................101
C hapter 8: orders ......................102
8 : 1 O RDERS A ND A CTIONS p HASE ...... 104
8 : 2 C OMMANDMENT p OINTS ............. 104
8 : 2 : 1The Position Of Dominance ......104
8 : 3 T AISHO O RDERS ........................ 104
8 : 3 : 1Activate Taisho Abilities ...........104
8 : 3 : 2Regroup Units Running Away .... 105
8 : 3 : 3Strategic Orders ....................... 105
8 : 3 : 4Generic Orders ........................ 106
8 : 3 : 5Rules ...................................... 106
C hapter 1: hymukai ..................... 10
1 : 2 T HE T HREE W AyS ...................... 18
1 : 2 : 1 The Kuge (The Courtiers) .......... 19
1 : 2 : 2 The Buke (The Warriors) ...........25
1 : 2 : 3 The Sohei (The Monks) ............. 31
C hapter 2: wargame ..................... 39
2 : 1 I NTRODUCTION .......................... 40
2 : 2 Z ENITMINIATURES ..................... 40
2 : 3 W HAT D O I N EED ? .................... 40
2 : 4 p AINTING y OUR M INIATURES ...... 42
2 : 5 G AMEpLAy : G ENERAL O vERvIEW .. 42
2 : 6 B ASIC R ULES ............................. 48
2 : 6 : 1 Measures ................................. 48
2 : 6 : 2 The Dice ................................ 48
2 : 6 : 3 Miniatures .............................. 49
2 : 6 : 4 Markers ................................. 50
2 : 7 A T TRIBUTES ............................. 55
2 : 7 : 1 Movement [ Mv ] ......................55
2 : 7 : 2 Combat Dies [ Dc ] ...................55
2 : 7 : 3 Attack Difficulty[ At ] ............. 56
2 : 7 : 4 Defense [ Df ] .........................58
2 : 7 : 5 Armor [ Ar ] ............................58
2 : 7 : 6 Vitality [ Vt ] ........................59
2 : 7 : 7 Spirit [ Ki ] ..............................59
2 : 7 : 8 Honor [ Hr ] ...........................59
2 : 7 : 9 Initiative [ In ] ....................... 60
2 : 7 : 10 Action Points [ Ac ] ................ 60
2 : 7 : 11 Confrontation Value [ Ve ] ....... 60
C hapter 3: u nit .......................... 62
3 : 1 W HAT I S A U NIT ? ...................... 64
3 : 2 D ESCRIpTION ........................... 64
3 : 3 T ypES ......................................65
3 : 3 : 1 Infantry ...................................65
3 : 3 : 2 Cavalry ....................................65
3 : 3 : 3 Harassers ..................................65
3 : 4 R ULES ......................................65
3 : 4 : 1 Unit's Formation .......................65
3 : 4 : 2 Viewing Angle ......................... 66
3 : 4 : 3 Viewing Angle ......................... 67
3 : 4 : 4 Charging Areas ....................... 68
3 : 4 : 5 Frontal, Flankand Rear ........... 68
3 : 4 : 6 Unit's Abilities And Their Use ... 68
3 : 4 : 7 Standard-Bearers ..................... 69
3 : 4 : 8 Characters And Units .............. 69
C hapter 4: CharaCters ................70
4 : 1 W HAT I S A C HARACTER ?..............72
4 : 2 D ESCRIpTION .............................72
4 : 3 R ULES ......................................72
4 : 3 : 1 Movement ................................72
4 : 3 : 2 Viewing Angle &Line Of Sight ...73
4 : 3 : 3 Frontal, Flank And Rear 7 ...........3
4 : 3 : 4 Characters And Units................73
4 : 3 : 5 Action Points ............................73
4 : 3 : 6 Weapons ..................................73
4 : 3 : 7 Shooting ..................................73
4 : 3 : 8 Combat .................................. 74
4 : 3 : 9 Cover ..................................... 76
4 : 3 : 10 Confrontation - Characters ...... 76
4 : 3 : 11 Characters And Charge ........... 77
4 : 4 T HE T AISHO .............................77
4 : 4 : 1 Description ............................. 77
4 : 4 : 2 Taisho Orders And Commandment
Points ................................................ 77
4 : 4 : 3 Taisho Abilities ....................... 78
4 : 4 : 4 Honor Rolls ........................... 78
4 : 4 : 5 Taisho's Death ........................ 78
C hapter 5: traits and weapons .....80
5 : 1 T RAITS ......................................82
5 : 1 : 1 On Foot ....................................82
5 : 1 : 2 Mounted ..................................82
5 : 1 : 3 Harasser ..................................82
5 : 1 : 4 Heinin .....................................82
5 : 1 : 5 Sohei .......................................82
5 : 1 : 6 Ninja ......................................82
5 : 1 : 7 Duelist .....................................83
5 : 1 : 8 Samurai ...................................83
5 : 1 : 9 Projectiles ............................... 83
5 : 1 : 10 Loner .....................................83
5 : 1 : 11 Commandment ........................83
5 : 1 : 12 Assassin ..................................83
5 : 1 : 13 Hidden ...................................83
5 : 1 : 14 No Combat .............................83
5 : 2 T ypES O F W EApON .................... 84
5 : 2 : 1 Spear ..................................... 84
5 : 2 : 2 Naginata ................................. 84
5 : 2 : 3 Bow ........................................ 84
5 : 2 : 4 Katana ....................................85
5 : 2 : 5 Teppo ......................................85
Index
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C hapter 9: aCtions ..................... 108
9 : 1 C OMMANDMENT p OINTS ..............110
9 : 2 M OvEMENT ..............................110
9 : 2 : 1 Advancement Movement ...........110
9 : 2 : 2 Pivot Or Turn .......................... 111
9 : 2 : 3 Face Up .................................. 111
9 : 2 : 4 Harasser Unit's Movement ........112
9 : 3 S HOOTING ................................. 113
9 : 3 : 1 Loading Your Weapons ............. 113
9 : 3 : 2 Shooting ................................ 114
9 : 3 : 3 Attack Roll ............................. 114
9 : 3 : 4 Defense Roll ...........................116
9 : 3 : 5 Damage Roll ...........................117
9 : 3 : 6 Removing Your Miniatures ........117
9 : 3 : 7 Running Away - Shooting..........118
9 : 4 S pECIAL A CTIONS .......................118
9 : 4 : 1 Overcoming An Obstacle ..........118
9 : 4 : 2 Move Through Other Units ..... 120
9 : 4 : 3 Special Abilities ...................... 120
9 : 4 : 4 Occupying An Obstacle ........... 120
9 : 5 T HE C HARGE A CTION .................121
9 : 5 : 1 Types Of Charge ......................121
9 : 5 : 2 Zone Of Charge ...................... 123
9 : 5 : 3 Charge Movement ................... 126
9 : 5 : 4 Charge And Obstacles ............. 126
9 : 5 : 5 Bonuses Granted By A Charge .. 126
9 : 5 : 6 Reaction To The Charge ........ 127
9 : 5 : 7 Failed Charge ......................... 128
9 : 5 : 8 Posting The Unit .................... 129
9 : 5 : 9 Multiple Charges .................... 129
C hapter 10: Combat .....................130
10 : 1 E NTERING I N C OMBAT ............... 132
10 : 1 : 1 Charge .................................. 132
10 : 2 C OMBAT .................................. 132
10 : 2 : 1 Defensive Position ..................132
10 : 2 : 2 Using Abilities ........................ 133
10 : 2 : 3 Declaring Confrontations ........ 133
10 : 2 : 4 Resolution Of The Initiative .... 133
10 : 2 : 5 Attacks .................................. 133
10 : 2 : 6 Combat Dice Distribution ...... 134
10 : 3 T HE A T R OLL ..........................135
10 : 4 T HE D F R OLL .........................135
10 : 5 T HE D AMAGE R OLL ..................136
10 : 6 R EMOvING y OUR M INIATURES ....137
10 : 6 : 1 Accumulated Damage..............137
10 : 6 : 2 Damage Difference ................137
C hapter 11: resolution .............. 140
11 : 1 D ESTROyING A U NIT ................ 142
11 : 2 R ESULT O F T HE C OMBATS ......... 142
11 : 2 : 1 Victory ..................................142
11 : 2 : 2 Draw ....................................142
11 : 2 : 3 Defeat ................................... 143
11 : 3 R EACTION T O T HE R ESULT ....... 143
11 : 3 : 1 Honor Roll ............................ 143
11 : 4 R UN A WAy .............................. 143
11 : 4 : 1 Run Away From Battle............ 143
11 : 4 : 2 Units Running Away ............ 144
11 : 4 : 3 Regroup Units Running Away.. 145
11 : 4 : 4 Leaving The Battlefield ......... 145
11 : 4 : 5 Chase .................................. 145
C hapter 12: the army ................ 148
12 : 1 C OMpOSE T HE A RMy L IST ......... 150
12 : 1 : 1 Size Of The Battle .................. 150
12 : 1 : 2 Select A Way ......................... 150
12 : 1 : 3 Level Of A Battle ................... 150
12 : 1 : 4 Units: Value In Kokus ............ 150
12 : 1 : 5 Characters: Value In Characters151
12 : 2 L IMITATIONS T O T HE L IST ........ 151
12 : 2 : 1 Limitations To Miniatures .......151
12 : 2 : 2 Limitations To Units ...............151
12 : 2 : 3 Characters Limits .................. 152
12 : 3 L EvEL U NITSKOKUS ................. 152
12 : 4 L EvEL - C HARACTERS - v p ....... 154
12 : 5 U NITS ................................... 156
12 : 5 : 1 Basic Units ............................ 156
12 : 5 : 2 Buke Units ........................... 158
12 : 5 : 3 Sohei Units ........................... 160
12 : 5 : 4 Kuge Special Units ............... 162
12 : 6 C HARACTERS .......................... 164
12 : 6 : 1 Heroes Bushi ......................... 166
12 : 6 : 2 Taisho Abilities ..................... 168
12 : 6 : 3 Special Characters ................ 170
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