Cannon Fodder for Atari STE Music playback from mass storage in intro and during play -beta test versions HAGA version - works on STE, TT with ACSI attached mass storage. 1MB RAM min . Or on Falcon, STE with IDE adapter. By pressing M at HW detect screen may enter machine setting option - only with Mega STE, TT. Exit to Desktop, savestates options. Unlimited lives and shield opts. RUNACSI.TOS Version with basic ACSI commands, max 1GB accessible. For Mega STE internal adapter for instance. RUNICD.TOS ICD command support, so over 1GB. UltraSatan, ICD ACSI-SCSI adapters. RUNIDE.TOS For Falcon or STE with IDE adapter. RUNME.TOS Runs game with it's original soundtracks. Works on STs too. Recommended is usage with UltraSatan, or Compact Flash cards. But should work with classic SCSI hard disks too, if they are not very old and slow. No direct attachable SCSI disk support - to TT or Falcon SCSI port. Most interesting feature is optional usage of user's audio tracks. Supported are 2 tracks - one plays in intro, second during game. You need to replace files CFA and CFB with your custom audio files. Format must be: Stereo, 25033 Hz sample rate, 8-bit signed, RAW (no header). It's very easy to convert in such format with freeware Audacity. Length of files may be between 100KB and 510 MB (max partititon size in TOS). 1 minute music takes about 3MB, so can play even very long files - over 2 hours. Important: audio files must be defragmented, otherwise will hear some nasty noise instead music for more-less time during play. If you copy this to partition where did not delete files, it will be defragmented. Hard disk drivers: should work with any decent Atari ST hard disk driver, which supports PUN info. Falcon specific problem: Following stays likely only for TOS 4.02 . If you want to play saved gamestate after reseting Falcon it will not work properly - there will be no audio track playback, or even worse - machine may freeze. The reason is that STE compatible DMA sound is not initialised - it is done in game launcher (RUNIDE.TOS) . So, if want to play some older savestate need to run normal game before it. Start, and abort intro music with space, then press * on NumPad to exit. After that may run saved state normally. Someone with Falcon with TOS 4.04 please let me know is above necessary on such machine (I have only with TOS 4.02). Note: because byte-swap left and right channel will be played swapped from IDE drives. Current IDE version will not work if perform byte-swap of audio files before copying to CF card. If someone insists (to get proper order) I will make support for that. This does not need STE mixer fix, because sound effects are not so laud - well balanced with music on STE, TT . But on Falcon effects may be too silent - if someone will demand I may try to add setting of Falcon's mixer. Level skip option. Ingame Load/Save goes on hard disk - file SAV - what is ST floppy image in fact. PP, Feb. 2015.
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