targhan.txt

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                                  TARGHAN  

         GAINSTAR is the trade mark of GAINSTAR SOFTWARE, LIMITED.
             SILMARILS is the trade mark of SILMARILS Limited.
              TARGHAN WAS DESIGNED AND DEVELOPED BY SILMARILS

         This product is copyright SILMARILS Limited and may not
       be reproduced in any form without permission in writing from
                           SILMARILS Limited.

                 Cover illustration by PETER ANDREW JONES

                             DISTRIBUTION by
                        GAINSTAR SOFTWARE LIMITED
                               Avon House
                      Albany Park Industrial Estate
                               Cumberley
                                 Surrey
                                GU15 2PI
                       Tel. no. 0276 20226/20144
                          Fax. no. 0276 29690

                       COPYRIGHT 1989 by SILMARILS
                          ALL RIGHTS RESERVED.


TARGHAN CREDITS

Authors     :    Michel PERNOT
                 Pascal EINSWEILER
Music       :    Michel BAILLOT
Scenario    :    Christophe FAGOT




Somehere in a valley, a valley fertile enough to shelter
human beings, a village lies.  The men who built it, gave it
the sweet name of Edengarfin, and for generations now, joy
and prosperity have been taken for granted.

In this village one day, a man called Tharn married a
woman named Fabella.
    
This man, due to his charisma and cleverness was the chief
of the tribe.  They gave birth to a boy they named Targhan
following the advice of the old wizard Athna-An.  In the
language of the valley.  Targhan means "the one who will
come back".

Then, Tharn died.  The little boy grew up, and became a
chief in his turn.  He inherited  the qualities of his parents.
His apprenticeship and his mastership of sword gave him
the warriors indispensable qualities.  He never learnt that
he would become the "Chosen" for the ultimate quest.
        
When he was a child, he liked to listen to the legends that
the wizard Athna-An was singing to him.  One of them,
less far fetched than the others, as it seemed to him,
has remained etched in his memory and unceasingly
tormented his thoughts.

He still remembered these verses:

"Far from Edengarfin is the castle of the Evil
One, far from your village, a lord keeps the
secret, such a powerful lord that he cannnot be
human, a creature floating in a world that dies
and grows again".

From now on, he knew that he would do anything to
complete the legend and he was ready to leave his wife
and tribe to live the greatest adventure ever lived before.
And this challenge, he said to himself, he would accept
alone, because he was the one who had been chosen.

The formerly respected and listened Athna-An had died
long time before Targhan became a grown up man. And
yet, sitting on his couch in the big hut of the village, he
saw him standing there in front of him, as before.

The words continued to flow away with a
supernatural harmony:

"And now, as others went before you, as others will go
after if you die, you must learn that this is your turn to
face the Evil, and now it's up to you, are you
coming back?"

As Targhan stood up, Athna-An disappeared.  Had he really
existed?  He, in any case, was sure of it.  He would train for the
last time, then he would choose a reliable man capable of
assuming the responsibilites of a chief during his absence.
Finally, he would get ready to depart, and would promise his
friends and his wife that he would return within a season.

Then he left.  Athna-An appeared to him a last time:

"Go to the East.  After the dense forest of Luneclare, you will
have to go over the mountains of Clorg.  One talks about a
temple which would be guarded by evil sentries.

Finally, if at any time you see me again, make sure that it is me
and kneel to me.

If you ever succed, come back quickly among yours with
the gift.

"But now, you have to go and get prepared for the bad encounters.  
I have faith in you, do not disappoint me".
    
Can be played with keyboard or joystick. With the keyboard, use
the numerical keyboard (key 1 to 9 and the "shift" key,

Without Shift key or button fire: (keyboard or joystick)

          
               to turn in     to jump              
             order to jump\      |      /forward jump
                           \     |     /
                            \    |    /
                             \   |   /
                              \  |  /
                               \ | /
               half turn--------------------to walk                               
                               / | \                        
                              /  |  \
                             /   |   \
                            /    |    \
                           /     |     \

                          /      |      \
           to turn in order   crouching   to pick up an object
           to pick up           down
                                 


        With Shift key or button fire: (keyboard or joystick)
                           
  to turn in order to      reverse       to throw shuriken (ninja star)
  give a swordthrust     swordthrust 
                    \         |         /
                     \        |        /
                      \       |       /
                       \      |      /
                        \     |     /
                         \    |    /
 to dodge----------------------------------------transverse swordthrust
                         /    |    \
                        /     |     \
                       /      |      \
                      /       |       \
                     /        |        \
                    /         |         \                       
       backward kick      crouching      forward kick
                         swordthrust

Handling of the objects

When you pick up objects, they will be displayed in an icon.  To use
them, press the function key corresponding to the number of their
case (key F1 to F5).  To place an object on the ground, press key F10
before selecting it.


                    COMMANDMENT IV OF THE BOOK OF LIFE

"You will Bow before Gandalf, the God of Eternity and Renewal".
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