TD Quickstart - Mad Magicks Of The Turned God.pdf

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Tiny Dungeons 2e Quickstart Adventure
Mad Magicks
of the Turned God
By Brian Fitzpatrick
Mad Magicks
of the Turned God
Tiny Dungeons 2e Quickstart Adventure
Written by
Brian Fitzpatrick
Editor:
Alana Joli Abbott
Interior Art:
Anthony Cournoyer
Graphic Design & Layout:
Robert Denton III
TinyD6 Line Manager :
Alan Bahr
Based on the game Tiny Dungeon
by Brandon McFadden
Second Edition
Published by Gallant Knight Games, 2018
Tiny Dungeon 2e and TinyD6 are trademarks of Gallant Knight Games.
©2018 by Gallant Knight Games. All rights reserved. Reproduction without
the written permission of the publisher is expressly forbidden, except for
the purposes of reviews, and for the blank character sheets, which may be
reproduced for personal use only.
Gallant Knight Games, Ogden UT 84404
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INTRODUCTION
Introduction
Heroes, assemble! You are needed! There are rumblings at the
heart of the magic free zone left behind by the war between
Faris and Ydel centuries ago. Travelers and merchants have seen
strange lights above the Ruins of Bzed, at the heart of the zone,
and brave heroes must investigate!
In this adventure, your heroes will find their way to the heart
of the mystery, fighting through undead and wild magicks along
the way.
2
A Glimpse
Into The Past
Disciples of the wizard Ekora, Faris and Ydel were first friends
and then friendly rivals until they each found their true calling.
One believed the only way to enlightenment was through
exploring Necromancy, and the other tapped into the Void to
see where the universe began. Faris delved deeply into the realm
of death and brushed against the power of the gods along the
way. And Ydel consorted with the elders living at the beginning
of all things to fuel his rage.
Introduction
When both realized just how insignificant mortals were to
beings more powerful than we could comprehend, it broke
them. The feud between them became a battle of immense,
uncontrollable magical energies that devastated everything and
anything in its path.
The priestly order known as the Brotherhood of the Spero,
in a desperate effort to end the war, committed deicide, killing
Oaxus, God of Stillness. The ancient god willingly sacrificed his
immortal life to stop a war that had the potential to destroy the
world, as the wizards continued to gain in power and fury.
Though the priests conducted their ritual almost on top of
the two wizards, Oaxus was able to mask their presence so they
could operate undisturbed. And when the final blow was struck,
Oaxus was no more. The energy released annihilated the battling
wizards, the priests, and the god, but drained the entire area of
magic for miles around.
A second group of the Brotherhood entered the area after the
madness ended and ensured that the sacred site of the death
of god would never be disturbed. Domum Oaxus was locked
It was over.
3
Introduction
away behind an ever-changing labyrinth of shifting walls and
floors, with the key to the central tomb locked away with the
new leader of the Spero—Brother Gnura.
With the recent death of the ancient Brother Gnura, the
Brotherhood decided to bury the Key of Domum Oaxus with him
and ensure that his tomb was guarded carefully by every means
they had at their disposal, well outside the reach of Domum Oaxus.
Back to the Present
Though the founding members of the Brotherhood of the Spero
were killed that day, the order continues. Some of their seers have
had astounding visions of the space where poor Oaxus was laid
to rest, though each time they got close to determining what was
at their center, they were forced away
by waves of powerful magical energy,
leaving them in a trance state, unable
to return to the waking world.
Even as the strange lights fill the sky
above Domum Oaxus, small groups
of undead skeletons have begun
haunting the grounds. Several groups
of travelers, skirting the edges of the
site on their way to other destinations,
have been waylaid by such creatures.
There have only been a few survivors,
and they have all asked for a strong
group of adventurous souls to venture
into the affected area and solve the
problem.
Apparently, the war wasn’t as “over” as
Brother Gnura and the rest of the Spero
believed.
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