AWE32FAQ.TXT

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            Frequently Asked Questions for SB AWE32
            =======================================

This is a frequently asked question document for the Creative  SB
AWE32  sound card. This document summarizes many frequently asked
questions and answers about the SB AWE32. If you have a question,
please  check this file before calling Creative Technical Support
as you may find the answer contained in this document.

This FAQ is organized into the following sections:

     [A]  SB AWE32 in General
     [B]  Editing Tools
     [C]  Programming Information
     [D]  SoundFont(TM) Banks
     [E]  Introduction to the EMU8000 chip
     [F]  How do I ...
     [G]  References
     [H]  NRPN Table

Before you continue ...

This  document assumes you have a basic understanding of how MIDI
works,  the different MIDI messages, and how your MIDI  sequencer
works. If you are not familiar with these topics, please consider
consulting  a friend who has experience with MIDI, or  consulting
books on MIDI. A list of recommended reading on MIDI can be found
in section G of this document.

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Contents
========

SECTION A - SB AWE32 IN GENERAL

1. What is the SB AWE32? How does it differ from the SB16?
2. How much memory is shipped with the SB AWE32 card?
3. Can I upgrade the memory on my SB AWE32 card?
4. What is the recommended SIMM memory access speed?
5. How do I upgrade the memory on the card?
6. What are the uses of the 512 KB DRAM on the SB AWE32?
7. Would adding DRAM to the SB AWE32 increase the performance of
   WAVE file editing or manipulation?
8. Is it possible to use AWE32 sounds (16 channels) together with
   FM sounds from the OPL-3 chip (16 channels) in Cakewalk?
9. How many MIDI channels can the SB AWE32 handle in Windows?
10. What MIDI sequencers will work with SB AWE32? Are special
    drivers required?
11. Are there any plans for OS/2 and Windows NT SB AWE32 drivers?
12. What I/O port addresses are used by the EMU8000?
13. Why doesn't the EMU8000 have a built in MIDI interpreter?
14. Does the SB AWE32 support MIDI Sample Dump to transfer
    samples to the EMU8000?
15. What is CC0 documented in Appendix G-4 and G-5 of the SB
    AWE32 Getting Started Manual? How are these variation tones
    accessed?
16. What "drum kits" are available in GS mode?
17. Does the SB AWE32 respond to MIDI Aftertouch?
18. My PC system does not have a working NMI. What can I do to
    use AWEUTIL?
19. Is there a WaveBlaster upgrade option on the SB AWE32?
20. What is the benefit of adding a WaveBlaster to the SB AWE32?
21. Is it possible to load AWEUTIL into high memory?
22. Does AWEUTIL have to stay memory resident?
23. What are the long term plans to solve the problem with DOS
    extender games?
24. Will software written for the SB16 work with the SB AWE32?
25. Does Creative have any plans for a SCSI version of the SB
    AWE32?
26. What CD-ROM drives does the SB AWE32 support?
27. What are the different reverb and chorus variations available
    on the SB AWE32?
28. What are the undocumented JP6, JP8 and JP9 jumpers on
    the card?
29. How does the AWE32 Value Edition differ from the Sound
    Blaster AWE32?
   
SECTION B - EDITING TOOL
1. Is there a preset editor for the SB AWE32?
2. Is it possible to patch multiple sounds across different keys,
   such as a drum kit?
3. How are new instruments on the SB AWE32 created?
4. What functionality does Vienna SF Studio offer?
5. Where do I get my copy of Vienna?
6. Can Vienna load samples for other systems e.g. Akai S1000 or
   Yamaha TG55?
   
SECTION C - PROGRAMMING INFORMATION
1. Is programming information available for the SB AWE32?
2. Is the effect engine on the SB AWE32 programmable?
   
SECTION D - SOUNDFONT BANK
1. What are SoundFont Collections?
2. How do SoundFont Banks work?
3. Where can I purchase SoundFont Banks?
4. What can I do with SoundFont Banks?
5. Will having 28 MB on the SB AWE32 improve the sound quality
   over a standard 512 KB SB AWE32?
   
SECTION E - INTRODUCTION TO THE EMU8000 CHIP
   
SECTION F - HOW DO I ...
1. How do I make use of RPN documented in the SB AWE32 MIDI
   Implementation chart?
2. How do I change an instrument's sound parameter in real time?
3. How do I select the SB AWE32?s reverb and chorus variation
   type through MIDI?
4. How can I maximize my system's memory so that I still have
   plenty of room to run games after installing the SB AWE32?
5. How do I load a SoundFont Bank?
6. How do I setup my sequencer software to access the user bank
   that I have downloaded into the RAM ?
7. How do I get the latest drivers for the SB AWE32?
   
SECTION G - REFERENCES
   
SECTION H - SB AWE32 NRPN IMPLEMENTATION

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Section A - SB AWE32

1.   What is the SB AWE32? How does it differ from the SB16?

     The  SB  AWE32 is a standard SB16 MultiCD with the EMU  8000
     Advanced WavEffect music synthesizer chip. The card includes
     all  the standard SB16 features. Additionally, the SB  AWE32
     includes   the   Advanced  Signal  Processor  and   multiple
     interfaces  supporting  Creative, Mitsumi  and  Sony  CD-ROM
     drives.

     The  EMU8000  is  a sub-system offering high  quality  music
     synthesis using advanced wave effects technology.  It  comes
     with  an onboard dedicated effect engine. The effect  engine
     provides high quality effects like reverb and chorus to MIDI
     playback.  The  EMU8000 supports up to 32  voices,  and  the
     effect amount for each voice can be controlled via MIDI.

     The  EMU8000  comes  integrated with  1MB  of  General  MIDI
     samples and 512kB of DRAM for additional sample downloading.
     It  can address up to 28 MB of external DRAM memory. The  SB
     AWE32 supports General MIDI, Roland GS and Sound Canvas  MT-
     32 emulation.

     Note: MT-32 Emulation on the SB AWE32 is similar to that  of
     the Sound Canvas; e.g., MT-32 sysex is not supported.


2.   How much memory is shipped with the SB AWE32 card?

     The card ships with 1 MB of General MIDI ROM samples and 512
     KB of DRAM for user sample downloading.


3.   Can I upgrade the memory on my SB AWE32 card?

     The  Sound  Blaster  AWE32 has a pair of  SIMM  sockets  for
     upgrading the DRAM to as much as 28 megabytes.  The SB AWE32
     Value Edition card does not allow the memory to be upgraded.


4.   What is the recommended SIMM memory access speed?

     Hardware  specifications  call  for  SIMM  modules  with  80
     nanosecond or better access times.


5.   How do I upgrade the memory on the card?

     To  upgrade  the  memory,  you can  purchase  standard  SIMM
     modules  and  insert them into the SIMM sockets provided  on
     the  SB AWE32. (If you are not familiar with inserting  SIMM
     modules,  check  with a technician where you  purchased  the
     SIMM  modules. They should be able to help). You  will  also
     need  to  reconfigure the memory selector jumper on  the  SB
     AWE32 card.

     The   SIMM  sockets  on  the  SB  AWE32  were  designed   to
     accommodate industry standard 30-pin SIMM modules. You  will
     need  to insert two SIMMs of the same memory size into  both
     of the sockets. The available memory options are:

          2  MB (using 2 1 MB SIMMs)
          8  MB (using 2 4 MB SIMMs)
          32 MB (using 2 16 MB SIMMs)

     Note that you cannot mix different size (that is, 2 MB and 8
     MB) SIMM modules together on a single SB AWE32 card.

     There  are  also  72 pins SIMM modules on the  market.  Such
     SIMMs  can be found on motherboards that use 8 or 16 megabit
     SIMMs  or as cache RAM. They are incompatible with the  SIMM
     sockets on the SB AWE32 card.

     The  EMU8000 treats the first 4 MB of its DRAM address space
     as  ROM memory. As a result, when you insert two 16 MB SIMMs
     onto the SB AWE32, only 28 MB will be addressable.

     Note : SB AWE32 Value Edition does not allow memory upgrade.

6.   What are the uses of the 512 KB DRAM on the SB AWE32?

     The  on-board 512 KB of memory is used to hold user samples.
     In  GS  synthesizer mode, this 512 KB is used  to  hold  the
     sound effects of GS. In GM synthesizer mode, the 512 KB DRAM
     is free, so it can hold SoundFont banks containing samples.

     MT-32 Synthesizer mode uses a small portion of the 512 KB of
     memory, therefore you can still load your own SoundFont bank
     samples into the rest of the free RAM space.


7.   Would  adding DRAM to the SB AWE32 increase the  performance
     of WAVE file editing or manipulation?

     Addition  of  SIMM DRAM to the SB AWE32 will  allow  you  to
     accommodate  more SoundFont bank data. This,  however,  will
     not  increase  the  performance  of  WAVE  file  editing  or
     manipulation  as the latter does not make use  of  the  SIMM
     DRAM on the SB AWE32.


8.   Is  it  possible to use AWE32 sounds (16 channels)  together
     with FM sounds from the OPL-3 chip (16 channels) in Cakewalk?

     You  can  use both the AWE32 sounds AND the OPL-3 FM  sounds
     together  in  Cakewalk. As both the AWE32 and  OPL-3  appear
     under  Microsoft Windows as two separate MIDI  devices,  you
     can  play  both devices simultaneously. There are 2  methods
     that  you  can used. You can either changed the MIDI  Mapper
     settings  OR changed it within Cakewalk The following  is  a
     step-by-step guide:

      Method 1
      --------
      1.   Start the Control Panel, and enter the MIDI Ma...
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