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| FEATURE
GET
STARTED
WITH...
MAGAZINE
DESIGN
THINKING ABOUT A CAREER
WHERE YOU COMBINE WORDS
AND PICTURES FOR A WIDER
AUDIENCE? MARK RAMSHAW
LOOKS AT WHAT’S INVOLVED
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D
esigners, by and large, crave exposure.
And why not? There’s little point
producing art that nobody else gets to
see. Doubtless this is one of the reasons so many
are attracted to the world of magazine
publishing. There aren’t many other digital
design professions that can boast an audience of
anything between ten and 400,000 a month. But
does the reality hold up? Most magazines aren’t
freeform fl ights of artistic fantasy; they’re
designed to appeal to a mainstream audience.
Then there are the deadlines, with many
magazines published monthly or even weekly.
And just how does a magazine designer stand
out from the crowd anyway?
As always when planning your career, it pays
to do a little homework, not only assessing
whether you’ve got what it takes, but which type
of magazine work will suit your skills, tastes and
artistic ideals. After all, there are fundamental
differences between designing for a self-
published magazine, taking on magazine work
for corporate clients, or holding down a designer
post at a major newsstand publisher.
Association, Roddy Llewellyn also holds the
position of senior art editor on this very
magazine. “A BA degree, preferably specialising
in editorial design, is typical for an art editor,” he
explains. “Many publishers will only take on
people educated to this level, although you can
still sometimes work up through the ranks from
an HND. The usual route is to go from designer
to deputy art editor, and then art editor. From
there some might progress to group art editor
and fi nally creative director.”
LABOUR OF LOVE
Llewellyn suggests that it can take a full fi ve
years to reach an art editor position. “Art courses
tend to concentrate on freedom of expression
and experimentation, which is great, but
magazines exist to make money, so many of the
skills required for that kind of design need to be
gained through experience.”
When it comes to job security, this area of
design gets tops marks, and although there’s a
fair bit of competition for the limited number of
art editor positions available at any one
“The relationship between type and image will always be crucial, and many
of the old rules that have been subverted and forgotten still stand. While a
book or poster has a one-hit quality, a magazine design must be enduring
and engaging long-term and a suitable vehicle for a varied range of content”
BEN REECE, Research Studios, www.researchstudios.com
The most obvious and arguably glamorous
magazine-based role is that of an art editor for a
newsstand publication. Whether the job involves
layout for a gossip weekly peppered with
paparazzi photos, an upmarket glossy such as
Wallpaper*, or a cool style bible such as
Marmalade Magazine, this will generally be a
full-time post. Whether at a fl edgling
independent or a large publishing house, the
working conditions will be broadly similar and
the choice of tools fairly standard – you’ll need
to be profi cient in InDesign, QuarkXPress,
Photoshop and Illustrator.
An industry veteran with experience judging
magazine design for the Periodical Publishers
publishing company, talent does tend to rise to
the top, with the better art editors getting the
opportunity to handle prestigious redesigns or
even new magazine launches.
Not that design skills are the only barometer
for success. It may sound obvious, but the ability
to work as part of a team is essential if you’re
looking to carve out a long-term career.
“Magazines rely on communication and
organisation,” agrees Llewellyn. “A successful
magazine is one where the editorial and art
departments work together.”
The relative stability offered by this sort of
work does come at a price, however. Evening
stints in the offi ce are common on deadline,
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| FEATURE
| FEATURE
IDEAS
LITTLE WHITE LIES
www.littlewhitelies.co.uk
The Church Of London Ltd
DAZED & CONFUSED
www.confused.co.uk
Dazed Group
FUSED MAGAZINE
www.fusedmagazine.com
Fused Magazine
ANOTHER MAGAZINE
www.anothermag.com
Dazed Group
ON
Barely out of the starting gate and
already much acclaimed, Little White
Lies may well be the magazine
world’s next big indie success story.
The subject matter – the world of
movies – may be nothing new, but the
visual treatment certainly is. Taking a
new fi lm as the blueprint for the
aesthetic of each issue is a risky
move, but it’s one that is clearly
paying dividends.
On a mission to shine a light on the
burgeoning talent in the British arts,
music, fashion and photography
scene of the early 1990s, Dazed &
Confused was conceived by a team of
London creatives led by Jefferson
Hack and photographer Rankin.
Fifteen years on, its circulation
continues to grow, the awards keep
on coming and the design remains
effortlessly cool.
Launched by Kerry Thomas and David
O’Coy, the Midlands-based Fused
Magazine continues to go from
strength to strength. Close
involvement with the arts and culture
scene helps build the brand, while a
distribution deal with Borders can
only help bring its music-worshipping
wares to an even bigger audience.
By rights a newsstand magazine that
appears only twice a year shouldn’t
build up a faithful following, but since
its launch in September 2001 Another
Magazine has proven rudely
successful. Ostensibly a fashion
magazine, its interviews with A-list
stars give the design team even more
ammunition with which to create
beautifully pristine layouts.
PAPER
A CLOSER LOOK AT
SEVEN STARS OF THE
MAGAZINE WORLD
ABOVE AND RIGHT: Recently
launched Hi-Fructose focuses
on underground art, technology,
and collectable toys, and its
innovative design refl ects the
irreverent topics, tone and title
ABOVE: Artwear creators Sketchel provide ample ammunition for Fused magazine’s designers to
create a visually arresting spread. The magazine design (inset) is becoming ever-more inventive
and with many publications hitting newsstands
every month, or with even greater frequency,
burnout can be a problem. And then there’s the fact
that commercial pressures mean newsstand
magazines tend to be quite soberly designed.
“The two imperative rules for successful
magazine design are that type must be easy to read,
and the magazine should be simple to navigate,”
says Llewellyn. “So while magazine work can be
creatively restrictive, it’s for a good reason.”
Not that sober has to equal dull (although many
publishers have a number of less than glamorous
magazines in their portfolio, and somebody has to
design them). Since the heyday of Raygun, The
Face and Arena, even mainstream magazines
embrace a degree of visual experimentation. But
it’s crucial to remember that the art team is there
to serve the editorial staff, and not vice versa.
self-publishing. That way you really do get to take
full charge, shaping every aspect of the magazine’s
appearance. And if it proves successful you also
reap all the rewards.
“We’ve seen the evolution of the fanzine and
many well-produced and well-sponsored indie-
looking publications, such as Marmalade Magazine,
which has given a new creative outlet for young
designers, but it’s still possible to produce
independent, non (or less) commercial publications
that concentrate more on niche interests,” observes
Ben Reece at Research Studios.
The Tender Trio, created by artists Stephen
Kelleher (aka Frankenstyles), Brian Coldrick and
Christian Reeves, is an example of one such
WORDS RULE
“The editorial should always be the star,” stresses
Sacha Spencer Trace, art director at the visually
striking Marmalade Magazine. “Balancing editorial
with design is defi nitely a tightrope, but ultimately
the design only exists to seduce people into reading
the articles. If you don’t have a love of the printed
word then this isn’t the job for you.”
If the notion of a steady salary and a career
working behind a desk that belongs to somebody
else doesn’t appeal, then you might want to consider
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FEATURE |
GET
Â
FIVE STEPS TO
FONT HEAVEN
STAR
M-REAL
www.jbcp.co.uk
John Brown Citrus Publishing
WALLPAPER*
www.wallpaper.com
IPC Media Ltd
WIRE
www.thewire.co.uk
The Wire Magazine Ltd
WHETHER YOU’RE DESIGNING A
NEW LAUNCH OR WORKING ON A
REDESIGN, IT PAYS TO REMEMBER
THAT WORDS AREN’T JUST A
MINOR INCONVENIENCE
M-Real is a twice-yearly publication
created by John Brown for paper
company M-Real. Showcasing the
company’s brand, products and
services, it’s mailed to publishing
creatives around the globe.
Impressing such an audience time
and again can’t be easy, but a Best
Magazine Design win at the recent
APA awards highlights just how well
it rises to the occasion.
Given the positioning of that asterisk,
it comes as little surprise to fi nd that
Wallpaper* itself is a meticulously
designed affair. But the self-styled
bible for the best in architecture,
industrial design, entertaining and
travel surprises by also regularly
proving to be a visually stimulating
creation. Typography, photography
and white space have rarely been
deployed with such care.
Around in one form or another since
1982, The Wire’s freshness can be
attributed to a staff buyout some six
years ago. It’s also evolved from a
magazine primarily focusing on the
jazz scene to one that embraces
music in all its forms (though with a
penchant for the sounds to be found
on the roads less travelled). Fantastic
design compliments some of the best
music journalism around.
WITH
1. START WITH THE TITLE
This is the fi rst thing that gets read.
Your magazine logo needs to be eye-
catching and memorable, without
resorting to illegibility. Bear in mind
that it must be readable from a
distance, and also when partially
obscured by other publications on
the newsstand shelves.
MAGA
2. CONSIDER CONTEXT
Remember when deploying
different serif or san serif typefaces
that each possesses more than
basic visual attributes. Choice of
font can make a magazine article
appear elegant, formal, relaxed, and
so on. Try to choose fonts that suit
the magazine’s subject matter.
DESIG
ABOVE: theBite (right) is
published in the Middle East
and designed in the UK by Roger
Fawcett-Tang at Struktur Design,
publishers of Sketchel (above)
3. GET FEEDBACK
Fonts can provoke an emotional
response. You may even fi nd that
certain fonts appeal more to
different age groups or sexes. It
makes sense, therefore, to show
designs to a sample audience that
refl ects your intended readership.
ABOVE: We try to keep the core design of LWLies slick and clean, so
the themes that each fi lm introduces don’t stop readers from knowing
what magazine they’re reading,” says art director Rob Longworth
publication. “I had the idea of putting out a free
graphic magazine with them simply because I love
their work and wanted us to work on a project
together,” says Kelleher. “It had no real aim other
than to showcase our different styles and hopefully
get a bit of noise going in the city.”
With no manifesto and no apparent market,
fi nding sponsorship proved troublesome, but the trio
weren’t deterred: “After a series of knock-backs we
decided to fund it exclusively, pay for everything out
of our own pockets, because we believed in it. I
knew from looking at the likes of Faesthetic that it
would be popular and stand out if only for the fact
that there were no adverts and scarcely any
information – just an e-mail address. The public
reacted, hooked-in by the mystery element and
appreciation of the effort I guess, and we received
great feedback and even a few commissions!”
The only problem, Kelleher concedes, is that the
lack of income from the project means it’s likely to
remain an infrequently published sideline. “But it
does enable us to try different things and unite
artistically,” he adds. “I would defi nitely recommend
this kind of self-publishing as a good way to
broaden a portfolio, develop personal work, and
inspire and engender a creative atmosphere.”
In Hong Kong, design studio Milkxhake has been
lucky enough to fi nd backing for new publication
The Very First Magazine 2006. Created in
collaboration with paper company Antalis, the
magazine enjoys a limited run of 1,000 copies per
issue. Milkxhake’s arrangement with Antalis has
made it possible to create a magazine free from
commercial restraints, resulting in an enticingly
artistically-led publication without any of the usual
fi nancial burden or associated risks. And like The
Tender Trio, The Very First Magazine 2006 is also
run as a side project – Milkxhake also devotes time
to commercial ventures.
For some, though, the idea of self-publishing as a
sideline isn’t enough. Self-publishing with the aim
of earning a living is perhaps the most
4. BE CONSISTENT
Try to work with a limited palette of
font types and sizes. Create rules for
font usage and element grouping
and then stick to them. This
repetition will make the reader feel
more comfortable and help the
layout become quickly familiar.
5. GIVE EQUAL BILLING
Try to remember the rule of thirds,
aiming for a balance between text,
imagery and white space. Be
generous with margins, line
spacing, kerning, and don’t get
carried away with colour.
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| FEATURE
PROJECT FOCUS:
MARMALADE MAGAZINE
ART DIRECTOR SACHA SPENCER TRACE ON WHY PUBLISHING MUST BE MORE
THAN AN AFFAIR OF THE HEART
“We launched Marmalade Magazine three years
ago. From the beginning it was conceived as a
business, rather than an affair of the heart. We
had backers, a business plan, and almost three
years of market research to identify a market –
focusing on the DIY generation, people who have
become fed up with consumerism and are now
more into the idea of making their own stuff.
“I never actually set out to become the
designer, it just happened after getting positive
feedback for the mock-ups I put together. In fact
I’d never designed anything in my life, although I
am very visual and don’t really believe in the idea
of restricting yourself to one medium. I
graduated from Central Saint Martins and
worked fi rst as an animator and then a fashion
photographer before ending up on a magazine.
I’ve been lucky enough to meet Neville Brody,
and he’s become a really good mentor, and Robin
Derrick, creative director at British Vogue, has
been really supportive.
“We’re now selling 50,000 copies every issue.
We want that to keep growing, with the aim of
launching further titles, too.”
ABOVE: “We wanted an eye-catching design, so came up with the idea
of taking a sort of 3D approach,” says Sacha Spencer Trace. “Too much
theory becomes paralysing, and many magazines suffer as a result”
URL: www.marmalademag.com
ABOVE: Created by John Brown Citrus Publishing for paper company M-Real, the M-Real magazine is
both a showcase for the client’s paper and a communication tool. The design changes every issue
ABOVE: The Very First Magazine 2006 is funded by a paper company and designed by Milkxhake.
“The idea is to mix the concepts of a calendar, magazine and visual diary,” says Javin Mo
attractive option of all. But then it’s also the
riskiest, effectively requiring the creation of a brand
new business to power the venture. It’s not
something to be undertaken lightly, but for a few
initial pointers see the ‘Self-publishing for profi t’
box on the opposite page.
comes with the Saturday edition of The Times
newspaper. It’s recently been given a makeover
by Research Studios.
“The studio has a long relationship with the
broadsheet press, ironically mainly through our
work designing the Guardian website, though we’ve
also worked in the past on the Life and Review
sections of the Observer and branding for Die
Woche,” explains Ben Reece. “Neville [Brody] has
also art directed The Face and Arena.”
Despite such formidable credentials, Research
Studios does surprisingly little magazine work.
Reece suggests this is less a conscious decision and
more a refl ection of the fact that the studio avoids
pigeonholing by never developing or reproducing
any one particular style. “While we’re often
employed to do experimental branding and
concepts, everyone here enjoys applying themselves
to a piece of design where strict attention to detail
in typography and logical grids will create an
outstanding piece of work,” he adds.
Over at creative design agency Deep, co-director
Grant Bowden estimates that commissions from
contract magazine publishers account for some 20
per cent of the studio’s output. He says this is due in
part to the limited budgets often associated with
contract magazines. “But we do intend to keep our
hand in,” he stresses. “It’s defi nitely one of the most
enjoyable types of project we get to work on.”
Bowden says that the studio tends to work for
publishers, who in turn pitch for the contracts to
publish corporate magazines: “It’s quite a
competitive area. These magazines tend to be
funded through advertising, so some publishers
even pay corporations for the right to publish. This
level of competition means that the design is an
CONTRACT PUBLISHING
Designing magazines for paying clients arguably
offers the best of both worlds. It may offer less glory
than self-publishing, and less security than
employment at a publisher, but it still facilitates a
degree of autonomy, often allows for greater
creative expression than newsstand magazine work,
and has the potential to be very lucrative indeed.
Jobs can range from one-off design commissions
to contracts for regular design work, and may be
focused on anything from a magazine distributed
in-house to staff at a blue-chip company through to
glossies read by millions. An example of one such
publication is T2, the magazine supplement that
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