Skyfox_II_Technical_Reference.pdf
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FROM: Federation HQ, Terra, Sol
TO: Federation HQ, Deneb, Cygnus
RE: The Cygnus Conflicts — WARPWARRIOR EYES ONLY!
TABLE OF CONTENTS
CONFLICT SUMMARY
1.1
About This Manual
SKYFOX II QUICK REFERENCE
2.1
Starting Skyfox II
2.2
Joystick Control
2.3
Cockpit
Controls
2.4
Scan Monitor Controls
THE FEDERATION COMPUTER
3.1
Play
3.2
Describe
3.3
Level
1
1
2
2
2
2
3
4
4
4
4
3.4
Specs
4
SKYFOXII OPERATION
4.1
Skyfox II Cockpit
4.2
Flight
4.3
Combat
4.4
Docking and Repair
OVERVIEW OF POSSIBLE CONFLICTS
5.1
Xenomorph Uprising
Incoming
5.2
5.3
Intruder Alert
5.4
Guardian
5.5
Grizzly Encounter
5.6
Diplomatic Immunity
5.7
5.8
5.9
5.10
5
5
6
7
9
11
11
11
11
11
11
11
12
12
12
12
War!
Spy Versus
Xenomorphs
Xenomorph Juggernaut
The Boondock Expedition
FROM: Federation HQ, Terra, Sol
TO: Federation HQ, Deneb, Cygnus
RE: The Cygnus Conflicts — WARPWARRIOR EYES ONLY!
1
CONFLICT SUMMARY
Effective immediately, all Federation Warpwarriors are on Condition Alert.
Intelligence reports that a Xenomorph uprising is in progress. We can only assume
that their ultimate goal is the conquest of the Terran Federation since all attempts to
negotiate with them have thus far failed.
If you'll recall your Academy lessons, the Xenomorphs attempted to subjugate the
Federation on another occasion with unprovoked attacks on our colonies.
Their defeat was due in large part to the amazing Skyfox warplane. Once we had
driven them from our colonies, we contained them in Cygnus, their home star system.
Now it seems they want once again to spread terror and tyranny across the galaxy. To
meet this new threat, Federation engineers and scientists have developed the Skyfox II
warp fighter. Every Federation Warpwarrior has been issued a Skyfox II in order to
meet and deal with each Cygnus conflict as it arises.
Your mission in the Cygnus System:
1.
Acquaint yourself with your Skyfox II warp fighter.
2.
Use the Skyfox II and your experience as one of our finest Warpwarriors to
keep the Xenomorph threat contained in the Cygnus constellation, and
protect all Federation interests there.
God's Speed Warpwarrior!
1.1
ABOUT THIS MANUAL
This manual is organized to help you become familiar with the Skyfox II warp fighter
in the most expedient manner. The first section is a reference section on the computer
installed in your fighter and its control sequences. You can refer to this reference
section while on patrol or in battle. The next section of the manual covers every aspect
of the Skyfox II in detail, and the final section details the various conflicts in Cygnus.
RE: The Cygnus Conflicts —
WARPWARRIOR EYES ONLY!
SKYFOX II QUICK REFERENCE
This section details how to start your Skyfox II, and briefly describes the function of
all its controls. Read this section before continuing with the rest of the manual, and
keep it nearby for reference during your mission.
2.1
STARTING SKYFOX II
1.
2.
3.
4.
Remove all cartridges and disconnect all peripherals.
Turn on your monitor, disk drive and computer.
C64 emulation mode.
Plug joystick into port 2.
Insert disk into drive.
C128 owners must use
5.
At the READY prompt type, LOAD flEAff,8,l.
6.
After the program loads, press the joystick Button to leave the title
screen/demo and access the Federation computer (see section 3 for details).
2.2
JOYSTICK CONTROL
See section 3 for complete Federation computer instructions. See section 4 for complete
combat and flight instructions.
Flight:
Move joystick forward to dive, back to climb, and left or right to
change direction of flight.
disruptors.
Press the Button to fire the neutron
Non-Flight:
When docked, or when using the Federation computer, use the
joystick to position the cursor directly over the option you want, then
press the Button to select.
2.3
COCKPIT CONTROLS
See section 3 for complete Federation computer instructions. See section 4 for complete
combat and flight instructions.
0-9
Speed. 0 = stop; 9 = 9,000 KPS (Kilometers Per Second).
A
Autopilot. Toggles autopilot on/off.
L
Location. Toggles X,Y location on/off.
Control-M
Muffler. Toggles engine noise on/off.
Control-R
Rescue. Quit current conflict to Mission Evaluation screen of the
Federation computer.
Control-S
Silencer.
Toggles all sound on/off.
RE: The Cygnus Conflicts —
WARPWARRIOR EYES ONLY!
D
Del
I
M
Dock.
Dock when you're in the vicinity of a friendly starbase (See
section 4.4 for details).
O
P
Deceive. Toggles deceptor device on and off.
Information. Intercepts Xenomorph transmissions (only in certain
conflicts—check Overview of Possible Conflicts).
Mines. Drops anti-matter mines.
Overview. Displays overview map. Joystick Button puts it away.
Pause. Catch your breath, then press P again to continue.
Repair. Functions only when docked at a starbase.
Shield. Toggles defense screens on/off.
Photons. Fires photon pulse bombs.
SCAN MONITOR CONTROLS
R
S
24
HUD.
Fl
See section 4.3.4 for information on using the scan monitor in conjunction with the
Toggles between fore and aft screen views.
Puts scan monitor in Long Range mode.
Puts scan monitor in Medium Range mode.
Puts scan monitor in Short Range mode.
F3
F5
F7
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