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Java
®
IntroductIon to
ProgrammIng
BrIef versIon
Tenth Edition
Global Edition
Y. daniel Liang
Armstrong Atlantic State University
Global Edition contributions by
ming-Jyh tsai
Fu Jen Catholic University
Boston Columbus Indianapolis New York San Francisco Upper Saddle River
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Authorized adaptation from the United States edition, entitled to Introduction to Java Programming, Brief Version, 10th Edition,
ISBN 978-0-13-359220-7 by Y. Daniel Liang, published by Pearson Education © 2015.
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ISBN 10: 1-292-07856-1
ISBN 13: 978-1-292-07856-4
British Library Cataloguing-in-Publication Data
A catalogue record for this book is available from the British Library
10 9 8 7 6 5 4 3 2 1
15 14 13 12 11
Typeset in 10/12 Times LT Std by Laserwords Private Ltd
Printed and bound by Courier Kendallville in United States of America
Preface
Dear Reader,
Many of you have provided feedback on earlier editions of this book, and your comments and
suggestions have greatly improved the book. This edition has been substantially enhanced in
presentation, organization, examples, exercises, and supplements. The new edition:
n
Replaces Swing with JavaFX. JavaFX is a new framework for developing Java GUI pro-
grams. JavaFX greatly simplifies GUI programming and is easier to learn than Swing.
Introduces exception handling, abstract classes, and interfaces before GUI programming
to enable the GUI chapters to be skipped completely if the instructor chooses not to cover
GUI.
Covers introductions to objects and strings earlier in Chapter 4 to enable students to use
objects and strings to develop interesting programs early.
Includes many new interesting examples and exercises to stimulate student interests. More
than 100 additional programming exercises are provided to instructors only on the Com-
panion Website.
what is new?
n
n
n
Please visit
www.pearsonglobaleditions.com/Liang
for a complete list of new features as well
as correlations to the previous edition.
The book is fundamentals first by introducing basic programming concepts and techniques
before designing custom classes. The fundamental concepts and techniques of selection
statements, loops, methods, and arrays are the foundation for programming. Building this
strong foundation prepares students to learn object-oriented programming and advanced Java
programming.
This book teaches programming in a problem-driven way that focuses on problem solving
rather than syntax. We make introductory programming interesting by using thought-provok-
ing problems in a broad context. The central thread of early chapters is on problem solving.
Appropriate syntax and library are introduced to enable readers to write programs for solving
the problems. To support the teaching of programming in a problem-driven way, the book
provides a wide variety of problems at various levels of difficulty to motivate students. To
appeal to students in all majors, the problems cover many application areas, including math,
science, business, financial, gaming, animation, and multimedia.
The book is widely used in the introductory programming courses in the universities around
the world. The book is a
brief version
of Introduction to Java Programming,
Comprehensive
Version,
Tenth Edition, Global Edition. This version is designed for an introductory pro-
gramming course, commonly known as CS1. It contains the first eighteen chapters in the
comprehensive version and covers fundamentals of programming, object-oriented program-
ming, GUI programming, exception handling, I/O, and recursion. The comprehensive ver-
sion has additional twenty-four chapters that cover data structures, algorithms, concurrency,
parallel programming, networking, internationalization, advanced GUI, database, and Web
programming. The first thirteen chapters of this book are appropriate for preparing the AP
Computer Science exam.
The best way to teach programming is
by example,
and the only way to learn program-
ming is
by doing.
Basic concepts are explained by example and a large number of exercises
with various levels of difficulty are provided for students to practice. For our programming
courses, we assign programming exercises after each lecture.
fundamentals-first
problem-driven
brief version
comprehensive version
AP Computer Science
examples and exercises
3
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