Player-heroes in Mass Battles.pdf

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Player-heroes in Mass Battles
This system is not a set of “war game rules” for gaming out a long battle in full detail. Instead, it gives a somewhat
quick answer to the most important question for a role-playing campaign:
What happened to the player-heroes?
The more daring and brave a warrior is, the more likely he is to get hurt! Each player-hero in a battle rolls against
their Battle skill for both their Survival test and Glory test.
A player-hero can choose to take more or less Risk in a battle, announcing the choice before the Survival test. They
may choose any Risk Level from Timid to Wrathful. The Risk Level sets the target number for both the Survival test and
the Glory test…no guts, no glory! Those player-heroes in units held in reserve or who otherwise were not exposed to the
full impact of the battle, should not pick a Risk Level above Cautious.
Risk Level
Timid
Cautious
Daring
Bold
Reckless
Wrathful
Survival Test TN
10
12
14
16
18
20
Glory Test TN
20
18
16
14
12
10
If the Survival test results in damage, lose the indicated number of Endurance points. If the Survival test results in a
Protection test, the Protection value of the player-heroes’ suit of armor is used.
Battle Skill Test
Degree of Success
Extraordinary Success
Great Success
Success
Success with
C
Failed
Failed with
C
Results
Unhurt.
Lose 3 Endurance points.
Lose 5 Endurance points.
Lose 12 Endurance points & make 1 Protection test [Injury TN 12].
Lose 18 Endurance points & make 1 Protection test [Injury TN 14].
Lose 27 Endurance points & make 2 Protection tests [Injury TN 16].
A warrior who gains glory will have improved Standing rating for the specified period. Roll for Glory even if the
player-hero dies – a glorious death can make an end as to be worthy of remembrance.
Battle Skill Test
Degree of Success
Extraordinary Success
Great Success
Success
Success with
C
Failed
Failed with
C
Results
Gain 2 to Standing rating for 4 months, and +1 permanently.
Gain 1 to Standing rating for 2 months.
Gain 1 success die to Personality skills for 1 month.
Gain 1success die to Personality skills for 1 week.
Lose 1 from Standing rating for 2 months.
Lose 2 from Standing rating for 4 months.
Battles may have a long-lasting, profound effect upon those who experience them. If the player-hero’s side won the
battle, they must make a corruption test for every six hours that the battle lasted. If the player-hero’s side lost the battle,
they must make a corruption test for every three hours that the battle lasted.
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