Star Control II - Manual.pdf

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Table of Contents
Introduction
Starting the Game
Confirm System Requirements
Installing Star Control II
Start-up
Play Controls
Menu Controls
Keyboard Menu Controls
Joystick Menu Controls
Combat Commands
Default Keyboard Combat Controls
Joystick Combat Controls
Navigation
The Effects of Inertia and Gravity
Interplanetary Travel
Encounters in Interplanetary Space
Entering Planetary Orbit
Planet Types and Descriptions
“Pushing” Up into HyperSpace
HyperSpace Travel
Fuel Use in HyperSpace
Encounters in HyperSpace
Returning to TrueSpace
Ship Commands
Starmap
Alien Spheres of Influence
Using the Autopilot Feature
Scanning a Planet
Specific Scans
Mineral Scan
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Biological Scan
Energy Scan
Dispatching a Lander
Planet Surface Exploration
Lander Status Display
Returning to the Flagship
Gathering Minerals
Planetary Hazards
Collecting Life-form Data
Flagship’s Manifest
Checking Cargo
Using Devices
Ship’s Roster
Game Options
Saving a Game in Progress
Loading a Saved Game
Changing Game Settings
Changing Names
Quitting the Game
The Earth Starbase
The Starbase Commander
Transferring Minerals to the Starbase
Outfitting Your Flagship
Flagship Characteristics
Fuel
Flagship Enhancement Modules
Adding and Removing Modules
The Shipyard
Adding and Removing Crew
Combat Vessels
Leaving the Starbase
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Encountering Alien Races
Combat Sequence
Conversing with Aliens
Attacking Aliens
Combat
Selecting a Ship
The Battlefield
Navigating Your Ship in Combat
Collision with Asteroids and Planets
Ship Status Displays
Crew
Batteries
The Basics of Blasting
Victory and Defeat
Running Away
Analyzing Enemy Wreckage
Appendix I: Known Alien Races
Races in the Alliance of Free Stars
Races in the Ur-Quan Hierarchy
Appendix II: Play Tips for Star Control II
Maximizing Available Memory
Enhancing Game Performance
Solving Possible Conflicts with TSRs
Known Conflicts
Specifying Sound Card on the Command Line
Loading Problems
Garbled Graphics or Blank Screen
Graphic Adapter Fix
Booting Clean
Technical Support
Online Support
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Appendix III: Instructions for SuperMelee
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Starting SuperMelee
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The SuperMelee Main Screen
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Creating a SuperMelee Team
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Game Settings
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Who Controls Each Team
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Input Device
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Computer Opponent’s Skill Level
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Leaving Settings Menu
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Saving and Loading SuperMelee Teams
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Fighting in Melee
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Picking Ships
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Fighting a Battle
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Winning SuperMelee
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Replaying Melee with the Same Teams 82
Returning to the Team Edit Screen
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Appendix IV: Keyboard Configuration Utility
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Appendix V: Combat Vessel Descriptions
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Appendix VI: Flagship Modules
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Game Credits
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Legal Mumbo Jumbo
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INTRODUCTION
Welcome aboard.
Star Control II
will take you on a far journey, a space
odyssey encompassing the realms of science-fiction and role-playing. This
epic adventure spans hundreds of light years, and evokes a history reaching
back over 250,000 years. As you travel out among the stars, your decisions
and actions will directly affect the destiny of 18 intelligent, star-faring species,
including the inhabitants of Earth.
Star Control II
is only in part a sequel to
Star Control, which focused exclusively on the strategy and tactics of the bitter
Ur-Quan Slave War (known by the philosophical as the Great Crucible of
Sentience). You need not have played the first game to enjoy this one.
However, if you have never fought a Star Control space-battle, you may wish to
practice with the SuperMelee game before facing enemy forces. The evil aliens
you will encounter are adept at the art of war, and unforgiving of weakness.
The history that follows details the critical involvement of Earth in the conflict
between the Alliance of Free Stars and the villainous Ur-Quan Hierarchy.
Study what happened, learn from the mistakes of those that went before.
Only in this way will you be prepared for the mystery, the intrigue and the
blazing action of
Star Control II.
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