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Winning Quickly at Chess: Catastrophes & Tactics
in the Chess Opening – Volume 5: Anti-Sicilians
Chess Tactics, Brilliancies & Blunders in the
Chess Opening
by Carsten Hansen
Winning Quickly at Chess: Catastrophes & Tactics in
the Chess Opening - Volume 5: Anti-Sicilians
Copyright © 2017 by Carsten Hansen
All rights reserved. This book or any portion thereof
may not be reproduced or used in any manner whatsoever without the express
written permission of the publisher except for the use of brief quotations in a
book review.
Printed in the United States of America
First Printing, 2017
ISBN (print edition)
CarstenChess
207 Harbor Place
Bayonne, NJ 07002
www.WinningQuicklyatChess.com
CONTENTS
Introduction
1.
Alapin Variation 2 c3
2.
The Grand Prix Attack
3.
The Closed Sicilians
4.
The Rossolimo Attack with 3…g6
5.
The Rossolimo Attack with Other 3
rd
Moves
6.
The Moscow Attack
7.
2.Nf3 d6 Specialties
8.
2.Nf3 e6 Specialties
9.
O'Kelly, Hyper-Fianchetto & Nimzowitch
10.
Other Specialties
INTRODUCTION
Thanks for picking up this book. I sincerely hope you will enjoy reading
the book as much as I have writing it.
We all dream of winning our games fast, using excellent opening
preparation, flashy tactics and then mate our opponents. However, it rarely
goes like that. Usually, the games average around 40 moves, contain enough
blunders on both sides to have both you and your opponent horrified after the
game. However, what I have found is that many games, even amongst the
strongest players, contain errors and mistakes, some quite significant ones, as
soon as the players depart the theory that is known to them.
This book, the fifth in a series of eight, aim to take a look at some of
those games, but only the ones that are of 15 moves or shorter. Of course, for
a game to end within 15 moves, one of the players has to have made one or
more serious mistakes. I have left out games where a piece is threatened and
the player forgot to move it, touched the wrong piece or such things.
However, I have included games that include typical mistakes, even if they
seem banal.
But some examples are quite interesting, for example let’s take a look at
the following position:
As for the games, they are typically between players with a rating of at
least 2350 and often well more than that, although I have made some
exceptions when I found a game of particular interest or value; you will find
games by players rated above 2700 in this book. Furthermore, I have
included some older games, but where the players would most certainly have
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