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Necrons Kharave (Warhammer 40,000 8th Edition) [108 PL, 1999pts]
Outrider Detachment +1CP (Necrons) [53 PL, 1054pts]
No Force Org Slot
Dynasty Choice
Selections:
Dynasty: Novokh
Categories:
No Force Org Slot
Dynastic Code
Awakened By
Murder
Description
You can re-roll failed hit rolls in the Fight phase for units with this code if they charged,
were charged, or performed a Heroic Intervention this turn.
Ref
Codex:
Necrons
HQ
Cryptek [5 PL, 85pts]
Selections:
Canoptek Cloak, Staff of Light
Categories:
Character, Cryptek, Faction: <Dynasty>, Faction: Necrons, Infantry, HQ, Fly
Rules:
Living Metal
Abilities:
Canoptek Cloak, Technomancer,
Unit:
Cryptek (Canoptek Cloak),
Weapon:
Staff of Light (Melee), Staff of Light
(Shooting)
Abilities
Canoptek
Cloak
Description
A model equipped with a Canoptek cloak has a Move characteristic of 10" and gains the
FLY keyword. In addition, at the start of your turn you can select one friendly <DYNASTY>
model that has the Living Metal ability and that is within 3" of this model. That model
regains D3 lost wounds, rather than 1, from its Living Metal ability.
Add 1 to all Reanimation Protocol rolls for models from <DYNASTY> units within 3" of any
friendly <DYNASTY> CRYPTEKS.
M
WS BS S T W A Ld Save Ref
3+
4 4 4
1 10
4+
Codex: Necrons
Ref
Codex:
Necrons
Codex:
Necrons
Technomancer
Unit
Cryptek (Canoptek
Cloak)
Weapon
Staff of Light (Melee)
Staff of Light
(Shooting)
10" 3+
Range Type
Melee
12"
Melee
S
AP D Abilities Ref
1
1
-
-
Codex: Necrons
Codex: Necrons
User -2
-2
Assault 3 5
Fast Attack
Canoptek Acanthrites [18 PL, 360pts]
Categories:
Beast, Canoptek Acanthrites, Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Fly, Fast Attack
6x Canoptek Acanthrite
Selections:
6x Voidblade
Abilities:
Shadowed Wings,
Unit:
Canoptek Acanthrite,
Weapon:
Cutting Beam, Voidblade
Abilities
Shadowed
Wings
Unit
Description
Ref
Subtract 1 from hit rolls for attacks that target this model in the Shooting phase. IA: Xenos
M
WS BS S T W A Ld Save Ref
Canoptek
Acanthrite
Weapon
Cutting
Beam
Voidblade
12" 3+
3+
5 5 3
3 10
3+
IA: Xenos
Range Type
12"
Assault
1
Melee
S
7
AP D
-4
Abilities
Ref
IA: Xenos
Codex:
Necrons
If the target is within half range of this weapon, roll two
D6 dice when inflicting damage with it and discard the lowest
result.
1
Each time the bearer fights, it can make 1 additional
attack with this weapon.
Melee
User -3
Canoptek Scarabs [4 PL, 52pts]
Selections:
4x Canoptek Scarab Swarm
Categories:
Canoptek Scarabs, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack
Unit
Canoptek Scarab
Swarm
Weapon
Feeder
Mandibles
M
WS BS S T W A Ld Save Ref
-
3 3 3
4 10
6+
Codex: Necrons
10" 4+
Range Type
Melee
S
AP D Abilities
1
If the target's Toughness is higher than this attack's
Strength, this weapon always wounds the target on a
wound roll of 5+.
Ref
Codex:
Necrons
Melee User 0
Canoptek Wraiths [18 PL, 372pts]
Categories:
Beast, Canoptek Wraiths, Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Fast Attack
Abilities:
Wraith Form
6x Canoptek Wraith (Transdimensional Beamer)
Selections:
6x Transdimensional Beamer
Unit:
Canoptek Wraith,
Weapon:
Transdimensional Beamer, Vicious Claws
Abilities
Wraith
Form
Description
Models in this unit have a 3+ invulnerable save. During the Movement phase, models in this
unit can move across models and terrain as if they were not there. Models in this unit can shoot
and charge even if they Fell Back this turn.
M
WS BS S T W A Ld Save Ref
3+
6 5 3
3 10
4+
Codex: Necrons
Ref
Codex:
Necrons
Unit
Canoptek
Wraith
Weapon
Transdimensional
Beamer
Vicious Claws
12" 3+
Range Type
12"
Heavy
D3
Melee
S
4
AP D Abilities
-3
1
Each time you roll a wound roll of 6+ for this
weapon, the target suffers a mortal wound in
addition to any other damage.
-
Ref
Codex:
Necrons
Codex:
Necrons
Melee
User -2
2
Heavy Support
Canoptek Spyders [8 PL, 185pts]
Categories:
Faction: <Dynasty>, Faction: Canoptek, Faction: Necrons, Canoptek Spyders, Monster, Fly, Heavy Support
Abilities:
Scarab Hive
Canoptek Spyder
Selections:
Gloom Prism
Abilities:
Gloom Prism,
Unit:
Canoptek Spyder,
Weapon:
Automaton Claws
Ethereal
Interception
When an enemy unit is set up (other than during deployment or when disembarking) you
can immediately set up a unit of Deathmarks that was set up in a hyperspace oubliette on
the battlefield, anywhere more than 9" away from enemy models and within 12" of the
enemy unit that has just been set up. You can then make a shooting attack with this unit as
if it were your Shooting phase, but this attack must target the enemy unit that was just set
up.
During deployment, you can set up a unit of Deathmarks in a hyperspace oubliette instead
of placing them on the battlefield. At the end of any of your Movement phases the
Deathmarks can slip back into reality - set them up anywhere on the battlefield that is more
than 9" away from any enemy models.
Codex:
Necrons
Hunters from
Hyperspace
Codex:
Necrons
Unit
M WS BS S T W A Ld Save Ref
3+
4 4 1
1 10
3+
Codex:
Necrons
Ref
Codex:
Necrons
Deathmark
5" 3+
Weapon
Synaptic
Disintegrator
Range Type
Rapid
Fire 1
S AP D Abilities
This weapon may target a CHARACTER even if it is not the
closest enemy unit. Each time you roll a wound roll of 6+ for
this weapon, the target suffers a mortal wound in addition to
any other damage.
24"
4 0
1
Flayed Ones [12 PL, 204pts]
Selections:
12x Flayed One
Categories:
Faction: <Dynasty>, Faction: Necrons, Flayed Ones, Infantry, Elites
Rules:
Reanimation Protocols
Abilities:
Flesh Hunger, Haunting Horrors
Abilities
Flesh
Hunger
Haunting
Horrors
Description
If any Flayed Ones slay any models in a unit, that unit subtracts 1 from its Leadership
characteristic until the end of the turn.
During deployment, you can set up this unit in a charnel pocket-dimension instead of placing it
on the battlefield. At the end of any of your Movement phases the Flayed Ones can crawl out
into reality - set them up anywhere on the battlefield that is more than 9" away from enemy
models.
M WS BS S T W A Ld Save Ref
5" 3+
6+
4 4 1
3 10 4+
Codex: Necrons
Ref
Codex:
Necrons
Codex:
Necrons
Unit
Flayed
One
Weapon
Flayer
Claws
Range Type
Melee
S
AP D Abilities
1
Ref
Melee User 0
You can re-roll failed wound rolls for this weapon. Codex: Necrons
Lychguard [16 PL, 298pts]
Selections:
10x Lychguard, Warscythe
Categories:
Faction: <Dynasty>, Faction: Necrons, Infantry, Lychguard, Elites
Rules:
Reanimation Protocols
Abilities:
Guardian Protocols,
Unit:
Lychguard,
Weapon:
Warscythe
Abilities
Guardian
Protocols
Description
Roll a D6 each time a friendly <DYNASTY> CHARACTER loses a wound whilst they are
within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does
not lose a wound but this unit suffers a mortal wound.
M WS BS S T W A Ld Save Ref
3+
5 5 2
2 10
3+
Codex:
Necrons
Ref
Codex:
Necrons
Unit
Lychguard
5" 3+
Weapon
Range Type
S
AP D Abilities Ref
2
-
Codex:
Necrons
Warscythe
Melee
Melee +2 -4
Selection Rules
Living Metal:
At the beginning of your turn, this unit regains 1 lost wound. (Codex: Necrons)
Reanimation Protocols:
Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning
of your turn. Do not roll for models that have fled the unit. On a 5+, the model's reanimation protocols activate and it is returned to this unit with
its full compliment of wounds, otherwise it remains inactive (although you can roll again at the start of each of your subsequent turns). When a
model’s reanimation protocols activate, set it up in unit coherency with any model from this unit that has not returned to the unit as a result of
reanimation protocols this turn, and more than 1" from enemy models. If you cannot do this because there is no room to place the model, do
not set it up (you can make Reanimation Protocols rolls for this model again in subsequent turns). (Codex: Necrons)
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