###################################################################### # Revolutionary rebels. Civil War factions. ###################################################################### revolutionary_rebels = { color = { 50 85 210 } area = nation # Stays within the nation government = republic defection = none # Does not defect independence = none # Does not strive for independence unit_transfer = yes gfx_type = culture_province will_relocate = yes resilient = no reinforcing = yes general = yes smart = yes artillery = 0.1 infantry = 0.6 cavalry = 0.3 morale = 1.1 # Possible handle actions handle_action_negotiate = no handle_action_stability = yes handle_action_build_core = yes handle_action_send_missionary = yes # The rebel type with the highest modifier for this province gets picked spawn_chance = { factor = 1 modifier = { factor = 0 owner = { has_parliament = yes } } modifier = { factor = 2 is_year = 1700 } modifier = { factor = 2 is_year = 1740 } modifier = { factor = 2 is_year = 1780 } modifier = { factor = 0.05 is_overseas = yes } modifier = { factor = 0.25 NOT = { is_year = 1600 } } modifier = { factor = 5.0 owner = { has_disaster = aspiration_for_liberty } } modifier = { factor = 5.0 owner = { has_disaster = revolution } } modifier = { factor = 0.1 owner = { NOT = { has_institution = enlightenment } } } } # This is checked for EACH province in the Area of Operations movement_evaluation = { factor = 1 modifier = { factor = 0.1 units_in_province = 1 } modifier = { factor = 0.001 controlled_by = REB } modifier = { factor = 10 is_capital = yes } modifier = { factor = 1.5 unrest = 2 } modifier = { factor = 1.5 unrest = 4 } modifier = { factor = 1.5 unrest = 6 } } # Province Scope siege_won_trigger = { } siege_won_effect = { } # Country scope can_negotiate_trigger = { always = no } # Country scope can_enforce_trigger = { always = yes } # Localisation for their demands demands_description = "revolutionary_rebels_demand" # Country Scope demands_enforced_effect = { add_prestige = -50 if = { limit = { NOT = { OR = { government = papal_government government = steppe_horde government = celestial_empire government = iqta government = daimyo government = shogunate government = colonial_government government = native_council government = revolutionary_republic } } } change_government = constitutional_republic } define_ruler = { rebel = yes } if = { limit = { has_disaster = aspiration_for_liberty } end_disaster = aspiration_for_liberty clr_country_flag = liberalism remove_country_modifier = reduceed_war_expenditures remove_country_modifier = decreased_morale } if = { limit = { has_dlc = "Rights of Man" government = revolutionary_republic } add_faction_influence = { faction = rr_jacobins influence = 15 } remove_country_modifier = constitutional_project remove_country_modifier = consolidation_of_power } } }
prostownik11