revolutionary.txt

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######################################################################
# Revolutionary rebels. Civil War factions.
######################################################################
revolutionary_rebels = {

	color = { 50 85 210 }

	area = nation 					# Stays within the nation
	government = republic			
	defection = none				# Does not defect
	independence = none				# Does not strive for independence
	unit_transfer = yes
	gfx_type = culture_province	
	will_relocate = yes	
	
	resilient = no
	reinforcing = yes
	general = yes
	smart = yes
	
	artillery = 0.1
	infantry = 0.6
	cavalry = 0.3
	
	morale = 1.1
	
	# Possible handle actions
	handle_action_negotiate = no
	handle_action_stability = yes
	handle_action_build_core = yes
	handle_action_send_missionary = yes		
	
	# The rebel type with the highest modifier for this province gets picked
	spawn_chance = {
		factor = 1
		modifier = {
			factor = 0
			owner = {
				has_parliament = yes
			}
		}		
		modifier = {
			factor = 2
			is_year = 1700
		}
		modifier = {
			factor = 2
			is_year = 1740
		}
		modifier = {
			factor = 2
			is_year = 1780
		}
		modifier = {
			factor = 0.05
			is_overseas = yes
		}
		modifier = {
			factor = 0.25
			NOT = { is_year = 1600 }
		}
		modifier = {
			factor = 5.0
			owner = {
				has_disaster = aspiration_for_liberty
			}
		}
		modifier = {
			factor = 5.0
			owner = { has_disaster = revolution }
		}		
		

		modifier = {
			factor = 0.1
			owner = {
				NOT = { has_institution = enlightenment }
			}
		}

	}
 
 	# This is checked for EACH province in the Area of Operations
	movement_evaluation = {
		factor = 1
		modifier = {
			factor = 0.1
			units_in_province = 1
		}
		modifier = {
			factor = 0.001
			controlled_by = REB
		}
		modifier = {
			factor = 10
			is_capital = yes
		}
		modifier = {
			factor = 1.5
			unrest = 2
		}
		modifier = {
			factor = 1.5
			unrest = 4
		}
		modifier = {
			factor = 1.5
			unrest = 6
		}
	}
 
 	# Province Scope
 	siege_won_trigger = {
 	}
	siege_won_effect = {
	}
	
	# Country scope
	can_negotiate_trigger = {
		always = no
	}
	
	# Country scope
	can_enforce_trigger = {
		always = yes
	}
	
	# Localisation for their demands
	demands_description = "revolutionary_rebels_demand"
	
	# Country Scope	
	demands_enforced_effect = {
		add_prestige = -50
		if = {
			limit = {
				NOT = {
					OR = {
						government = papal_government
						government = steppe_horde
						government = celestial_empire
						government = iqta
						government = daimyo
						government = shogunate
						government = colonial_government
						government = native_council
						government = revolutionary_republic
					}
				}
			}
			change_government = constitutional_republic
		}
		define_ruler = {
			rebel = yes
		}
		if = {
			limit = { has_disaster = aspiration_for_liberty }
			end_disaster = aspiration_for_liberty
			clr_country_flag = liberalism
			remove_country_modifier = reduceed_war_expenditures
			remove_country_modifier = decreased_morale
		}
		if = {
			limit = {
				has_dlc = "Rights of Man"
				government = revolutionary_republic
			}
			add_faction_influence = {
				faction = rr_jacobins
				influence = 15
			}
			remove_country_modifier = constitutional_project
			remove_country_modifier = consolidation_of_power
		}
	}
}
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