###################################################################### # Particularist rebels. Decentralizers. ###################################################################### particularist_rebels = { color = { 120 195 120 } area = nation # Stays within the nation government = any # Don't care about gov type defection = none # Will not defect independence = none # Does not strive for independence gfx_type = culture_province will_relocate = yes resilient = no # Can retreat reinforcing = yes # Can reinforce general = yes # Does use generals smart = yes # Do assault forts, tactically withdraw from battle, etc. unit_transfer = no # Units do not remain after enforcing demands. artillery = 0.0 infantry = 0.7 cavalry = 0.3 morale = 0.75 # Possible handle actions handle_action_negotiate = yes handle_action_stability = yes handle_action_build_core = yes handle_action_send_missionary = yes # The rebel type with the highest modifier for this province gets picked spawn_chance = { factor = 2 modifier = { factor = 0 owner = { NOT = { num_of_cities = 5 } } } modifier = { factor = 20.0 owner = { has_disaster = the_dacke_feud } } modifier = { factor = 0.2 is_core = owner } modifier = { factor = 0.5 is_overseas = yes # Prefer other types overseas } modifier = { factor = 0.5 owner = { primary_culture = ROOT } } modifier = { factor = 0.8 religion = owner } modifier = { factor = 1.25 owner = { num_of_cities = 12 } } modifier = { factor = 1.25 owner = { num_of_cities = 18 } } modifier = { factor = 1.5 owner = { num_of_cities = 24 } } modifier = { factor = 1.5 owner = { num_of_cities = 30 } } modifier = { factor = 1.5 owner = { num_of_cities = 40 } } modifier = { factor = 2.0 owner = { num_of_cities = 50 } } modifier = { factor = 2.0 owner = { OR = { government = tribal_despotism government = tribal_federation } } } modifier = { factor = 10 has_estate = estate_burghers } } # This is checked for EACH province in the Area of Operations movement_evaluation = { factor = 1 modifier = { factor = 0.1 units_in_province = 1 } modifier = { factor = 0.001 controlled_by = REB } modifier = { factor = 2.0 is_capital = yes } modifier = { factor = 1.5 unrest = 2 } modifier = { factor = 1.5 unrest = 4 } modifier = { factor = 1.5 unrest = 6 } } # Province Scope siege_won_trigger = { NOT = { local_autonomy = 50 } } siege_won_effect = { add_local_autonomy = 10 } # Country scope can_negotiate_trigger = { always = yes } # Country scope can_enforce_trigger = { always = yes } # Localisation for their demands demands_description = "particularist_rebels_demand" # Country scope demands_enforced_effect = { every_owned_province = { limit = { has_rebel_faction = REB } add_local_autonomy = 30 } add_prestige = -20 if = { limit = { has_dlc = "The Cossacks" has_estate = estate_burghers NOT = { has_estate_influence_modifier = { estate = estate_burghers modifier = EST_VAL_SUCCESFUL_PARTICULARISTS } } } add_estate_influence_modifier = { estate = estate_burghers duration = 5475 influence = 15 desc = EST_VAL_SUCCESFUL_PARTICULARISTS } } } }
prostownik11