estate_nomadic_tribes_disaster = { potential = { has_dlc = "The Cossacks" has_estate = estate_nomadic_tribes estate_influence = { estate = estate_nomadic_tribes influence = 60 } } can_start = { has_any_disaster = no estate_influence = { estate = estate_nomadic_tribes influence = 80 } } can_stop = { NOT = { estate_influence = { estate = estate_nomadic_tribes influence = 80 } } } down_progress = { factor = 1 } progress = { modifier = { factor = 1 estate_influence = { estate = estate_nomadic_tribes influence = 80 } hidden_trigger = { NOT = { estate_influence = { estate = estate_nomadic_tribes influence = 85 } } } } modifier = { factor = 2 estate_influence = { estate = estate_nomadic_tribes influence = 85 } hidden_trigger = { NOT = { estate_influence = { estate = estate_nomadic_tribes influence = 90 } } } } modifier = { factor = 3 estate_influence = { estate = estate_nomadic_tribes influence = 90 } hidden_trigger = { NOT = { estate_influence = { estate = estate_nomadic_tribes influence = 95 } } } } modifier = { factor = 4 estate_influence = { estate = estate_nomadic_tribes influence = 95 } hidden_trigger = { NOT = { estate_influence = { estate = estate_nomadic_tribes influence = 100 } } } } modifier = { factor = 5 estate_influence = { estate = estate_nomadic_tribes influence = 100 } } } can_end = { custom_trigger_tooltip = { tooltip = EST_CRUSHED_NOMADIC_TRIBES NOT = { has_country_flag = nomadic_tribes_estate_in_power } } } modifier = { idea_cost = 0.50 technology_cost = 0.50 development_cost = 0.50 } on_start = estate_disasters.7 on_end = estate_disasters.8 on_monthly = { } }
prostownik11