# If you add advisortypes, and use those tags, do not change them without changing everywhere they are used. # # Additional arguments: allow_only_male/allow_only_female # # Uses all 'modifiers' possible that are exported as a Modifier. # Note that ai_will_do calculates a priority. # An advisor may be chosen over another if its random priority exceeds it. RandomPriority(advisor) := rand[1, 2[ * Priority(advisor). ###################################################### # Administrative Advisors ###################################################### ###################################################### philosopher = { monarch_power = ADM # Bonus prestige = 1 chance = { factor = 1 } ai_will_do = { factor = 1 } } ###################################################### natural_scientist = { monarch_power = ADM # Bonus production_efficiency = 0.10 chance = { factor = 1 } ai_will_do = { factor = 1 } } ###################################################### artist = { monarch_power = ADM # Bonus stability_cost_modifier = -0.10 chance = { factor = 1 } ai_will_do = { factor = 1 } } ###################################################### treasurer = { monarch_power = ADM # Bonus global_tax_modifier = 0.1 chance = { factor = 1 } ai_will_do = { factor = 1 } } ###################################################### theologian = { monarch_power = ADM # Bonus global_unrest = -2 chance = { factor = 1 } ai_will_do = { factor = 1 } } ###################################################### master_of_mint = { monarch_power = ADM # Bonus inflation_reduction = 0.10 chance = { factor = 1 } ai_will_do = { factor = 1 } } ###################################################### inquisitor = { monarch_power = ADM # Bonus global_missionary_strength = 0.02 chance = { factor = 1 } ai_will_do = { factor = 1 } } ###################################################### # Diplomatic Advisors ###################################################### ###################################################### statesman = { monarch_power = DIP # Bonus diplomatic_reputation = 1 chance = { factor = 1 } ai_will_do = { factor = 1 } } ###################################################### naval_reformer = { monarch_power = DIP # Bonus naval_morale = 0.1 chance = { factor = 1 modifier = { factor = 0 has_port = no } } ai_will_do = { factor = 1 } } ###################################################### trader = { monarch_power = DIP # Bonus trade_efficiency = 0.10 chance = { factor = 1 } ai_will_do = { factor = 1 } } ###################################################### spymaster = { monarch_power = DIP # Bonus spy_offence = 0.25 chance = { factor = 1 } ai_will_do = { factor = 1 } } ###################################################### colonial_governor = { monarch_power = DIP # Bonus global_tariffs = 0.10 chance = { factor = 1 modifier = { factor = 0 owner = { NOT = { num_of_colonists = 1 } } } modifier = { factor = 0 owner = { is_colonial_nation = yes } } } ai_will_do = { factor = 1 } } ###################################################### diplomat = { monarch_power = DIP # Bonus improve_relation_modifier = 0.2 chance = { factor = 1 } ai_will_do = { factor = 1 } } ###################################################### navigator = { monarch_power = DIP # Bonus range = 0.20 chance = { factor = 1 modifier = { factor = 0 owner = { NOT = { num_of_colonists = 1 } } } } ai_will_do = { factor = 1 } } ###################################################### # Military Advisors ###################################################### ###################################################### army_reformer = { monarch_power = MIL # Bonus land_morale = 0.10 chance = { factor = 1 } ai_will_do = { factor = 1.8 } } ###################################################### army_organiser = { monarch_power = MIL # Bonus land_forcelimit_modifier = 0.10 chance = { factor = 1 } ai_will_do = { factor = 1.5 } } ###################################################### commandant = { monarch_power = MIL # Bonus discipline = 0.05 chance = { factor = 1 } ai_will_do = { factor = 1.8 } } ###################################################### quartermaster = { monarch_power = MIL # Bonus reinforce_speed = 0.33 chance = { factor = 1 } ai_will_do = { factor = 1 modifier = { factor = 1.4 is_at_war = yes } } } ###################################################### recruitmaster = { monarch_power = MIL # Bonus global_manpower_modifier = 0.10 chance = { factor = 1 } ai_will_do = { factor = 1 modifier = { factor = 1.5 is_at_war = no } } } ###################################################### fortification_expert = { monarch_power = MIL # Bonus defensiveness = 0.2 chance = { factor = 1 } ai_will_do = { factor = 1 } } ###################################################### grand_captain = { monarch_power = MIL # Bonus land_maintenance_modifier = -0.10 chance = { factor = 1 } ai_will_do = { factor = 1 modifier = { factor = 1.5 is_at_war = no } } }
prostownik11