############################################################ # Flavor events for Steppe Countries & Some other Tribals # ############################################################ namespace = randomeventsstapehordes ######################################################################################################################## # Born of the Saddle ######################################################################################################################## country_event = { id = randomeventsstapehordes.1 title = "randomeventsstapehordes.1.EVTNAME" desc = "randomeventsstapehordes.1.EVTDESC" picture = HORDE_ON_HORSEBACK_eventPicture is_triggered_only = yes trigger = { government = steppe_horde is_at_war = no NOT = { had_recent_war = 2 } capital_scope = { OR = { region = west_siberia_region region = east_siberia_region region = mongolia_region region = manchuria_region region = central_asia_region } } } mean_time_to_happen = { days = 1 modifier = { factor = 1.1 NOT = { MIL = 3 } } } option = { name = "randomeventsstapehordes.1.EVTOPTA" ai_chance = { factor = 10 } add_prestige = -10 } option = { name = "randomeventsstapehordes.1.EVTOPTB" trigger = { has_idea_group = administrative_ideas } ai_chance = { factor = 90 modifier = { factor = 0 prestige = 50 } } add_army_tradition = -5 } } ######################################################################################################################## # Exhaustion is for the Weak ######################################################################################################################## country_event = { id = randomeventsstapehordes.2 title = "randomeventsstapehordes.2.EVTNAME" desc = "randomeventsstapehordes.2.EVTDESC" picture = HORDE_ON_HORSEBACK_eventPicture is_triggered_only = yes trigger = { government = steppe_horde war_exhaustion = 2 capital_scope = { OR = { region = west_siberia_region region = east_siberia_region region = mongolia_region region = manchuria_region region = central_asia_region } } } mean_time_to_happen = { days = 1 } option = { name = "randomeventsstapehordes.2.EVTOPTA" ai_chance = { factor = 10 } add_war_exhaustion = -2 } option = { name = "randomeventsstapehordes.2.EVTOPTB" trigger = { has_idea_group = spy_ideas } ai_chance = { factor = 90 } add_war_exhaustion = -5 add_prestige = 3 } } ######################################################################################################################## # This is a Good Day to Die ######################################################################################################################## country_event = { id = randomeventsstapehordes.3 title = "randomeventsstapehordes.3.EVTNAME" desc = "randomeventsstapehordes.3.EVTDESC" picture = HORDE_ON_HORSEBACK_eventPicture is_triggered_only = yes trigger = { government = steppe_horde is_at_war = yes NOT = { manpower_percentage = 0.9 } capital_scope = { OR = { region = west_siberia_region region = east_siberia_region region = mongolia_region region = manchuria_region region = central_asia_region } } } mean_time_to_happen = { days = 1 } option = { name = "randomeventsstapehordes.3.EVTOPTA" ai_chance = { factor = 10 } add_yearly_manpower = 1.00 } option = { name = "randomeventsstapehordes.3.EVTOPTB" trigger = { has_idea_group = quality_ideas } ai_chance = { factor = 90 } add_army_tradition = 10 add_prestige = 2 } } ######################################################################################################################## # Migrating Tribes ######################################################################################################################## country_event = { id = randomeventsstapehordes.4 title = "randomeventsstapehordes.4.EVTNAME" desc = "randomeventsstapehordes.4.EVTDESC" picture = HORDE_ON_HORSEBACK_eventPicture is_triggered_only = yes trigger = { government = steppe_horde capital_scope = { OR = { region = west_siberia_region region = east_siberia_region region = mongolia_region region = manchuria_region region = central_asia_region } } } mean_time_to_happen = { days = 1 } option = { name = "randomeventsstapehordes.4.EVTOPTA" ai_chance = { factor = 100 } if = { limit = { has_estate = estate_nomadic_tribes has_dlc = "The Cossacks" } add_estate_loyalty = { estate = estate_nomadic_tribes loyalty = 10 } } add_yearly_manpower = 0.5 } } ######################################################################################################################## # Migrating Tribes ######################################################################################################################## country_event = { id = randomeventsstapehordes.5 title = "randomeventsstapehordes.5.EVTNAME" desc = "randomeventsstapehordes.5.EVTDESC" picture = HORDE_ON_HORSEBACK_eventPicture is_triggered_only = yes trigger = { government = steppe_horde any_neighbor_country = { NOT = { has_opinion = { who = ROOT value = 50 } } government = steppe_horde } capital_scope = { OR = { region = west_siberia_region region = east_siberia_region region = mongolia_region region = manchuria_region region = central_asia_region } } } mean_time_to_happen = { days = 1 } option = { name = "randomeventsstapehordes.5.EVTOPTA" ai_chance = { factor = 100 } if = { limit = { has_estate = estate_nomadic_tribes has_dlc = "The Cossacks" } add_estate_loyalty = { estate = estate_nomadic_tribes loyalty = -10 } } add_stability = -1 } } ######################################################################################################################## # Migrating Tribes ######################################################################################################################## country_event = { id = randomeventsstapehordes.6 title = "randomeventsstapehordes.6.EVTNAME" desc = "randomeventsstapehordes.6.EVTDESC" picture = HORDE_ON_HORSEBACK_eventPicture is_triggered_only = yes trigger = { government = steppe_horde capital_scope = { OR = { region = west_siberia_region region = east_siberia_region region = mongolia_region region = manchuria_region region = central_asia_region } } any_neighbor_country = { has_opinion = { who = ROOT value = 0 } government = steppe_horde } any_owned_province = { trade_goods = fur any_neighbor_province = { NOT = { owned_by = ROOT } } } } mean_time_to_happen = { days = 1 } option = { name = "randomeventsstapehordes.6.EVTOPTA" ai_chance = { factor = 100 } if = { limit = { has_estate = estate_nomadic_tribes has_dlc = "The Cossacks" } add_estate_loyalty = { estate = estate_nomadic_tribes loyalty = 10 } } random_owned_province = { limit = { trade_goods = fur any_neighbor_province = { NOT = { owned_by = ROOT } } } add_base_tax = 1 } } } ######################################################################################################################## # Migrating Tribes ######################################################################################################################## country_event = { id = randomeventsstapehordes.7 title = "randomeventsstapehordes.7.EVTNAME" desc = "randomeventsstapehordes.7.EVTDESC" picture = HORDE_ON_HORSEBACK_eventPicture is_triggered_only = yes trigger = { government = steppe_horde any_neighbor_country = { has_opinion = { who = ROOT value = 50 } government = steppe_horde } any_owned_province = { trade_goods = wool any_neighbor_province = { NOT = { owned_by = ROOT } } } } mean_time_to_happen = { days = 1 } option = { name = "randomeventsstapehordes.7.EVTOPTA" ai_chance = { factor = 100 } if = { limit = { has_estate = estate_nomadic_tribes has_dlc = "The Cossacks" } add_estate_loyalty = { estate = estate_nomadic_tribes loyalty = 10 } } random_owned_province = { limit = { trade_goods = wool any_neighbor_province = { NOT = { owned_by = ROOT } } } add_base_tax = 1 } } } ######################################################################################################################## # War Games ######################################################################################################################## country_event = { id = randomeventsstapehordes.8 title = "randomeventsstapehordes.8.EVTNAME" desc = "randomeventsstapehordes.8.EVTDESC" picture = HORDE_ON_HORSEBACK_eventPicture is_triggered_only = yes trigger = { government = steppe_horde is_at_war = no has_regency = no } mean_time_to_happen = { days = 1 } option = { name = "randomeventsstapehordes.8.EVTOPTA" ai_chance = { factor = 100 } random_list = { 25 = { country_event = { id = randomeventsstapehordes.9 days = 3 random = 2 } } 25 = { country_event = { id = randomeventsstapehordes.10 days = 3 random = 2 } } 25 = { country_eve...
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