steppe_flavor.txt

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############################################################
# Flavor events for Steppe Countries & Some other Tribals  #
############################################################

namespace = randomeventsstapehordes


########################################################################################################################
#	Born of the Saddle
########################################################################################################################

country_event = {
	id = randomeventsstapehordes.1
	title = "randomeventsstapehordes.1.EVTNAME"
	desc = "randomeventsstapehordes.1.EVTDESC"
	picture = HORDE_ON_HORSEBACK_eventPicture	

	is_triggered_only = yes	
	
	trigger = {
		government = steppe_horde
		is_at_war = no
		NOT = { had_recent_war = 2 }
		capital_scope = {
			OR = {
				region = west_siberia_region
				region = east_siberia_region
				region = mongolia_region
				region = manchuria_region
				region = central_asia_region
			}
		}
	}

	mean_time_to_happen = {
		days = 1
		
		modifier = {
			factor = 1.1
			NOT = { MIL = 3 }
		}			
	}

	option = {
		name = "randomeventsstapehordes.1.EVTOPTA"
		ai_chance = { factor = 10 }
		add_prestige = -10
	}
	option = {
		name = "randomeventsstapehordes.1.EVTOPTB"
		trigger = { has_idea_group = administrative_ideas }		
		ai_chance = { 
			factor = 90 
			modifier = {
				factor = 0
				prestige = 50
			}			
		}
		add_army_tradition = -5		
	}	
}
 
########################################################################################################################
#	Exhaustion is for the Weak
########################################################################################################################

country_event = {
	id = randomeventsstapehordes.2
	title = "randomeventsstapehordes.2.EVTNAME"
	desc = "randomeventsstapehordes.2.EVTDESC"
	picture = HORDE_ON_HORSEBACK_eventPicture	

	is_triggered_only = yes
	
	trigger = {
		government = steppe_horde
		war_exhaustion = 2
		capital_scope = {
			OR = {
				region = west_siberia_region
				region = east_siberia_region
				region = mongolia_region
				region = manchuria_region
				region = central_asia_region
			}
		}
	}

	mean_time_to_happen = {
		days = 1
		
	}

	option = {
		name = "randomeventsstapehordes.2.EVTOPTA"
		ai_chance = { factor = 10 }
		add_war_exhaustion = -2
	}
	option = {
		name = "randomeventsstapehordes.2.EVTOPTB"
		trigger = { has_idea_group = spy_ideas }		
		ai_chance = { factor = 90 }
		add_war_exhaustion = -5
		add_prestige = 3
	}	
} 

########################################################################################################################
#	This is a Good Day to Die
########################################################################################################################

country_event = {
	id = randomeventsstapehordes.3
	title = "randomeventsstapehordes.3.EVTNAME"
	desc = "randomeventsstapehordes.3.EVTDESC"
	picture = HORDE_ON_HORSEBACK_eventPicture	
	
	is_triggered_only = yes	

	trigger = {
		government = steppe_horde
		is_at_war = yes
		NOT = { manpower_percentage = 0.9 }
		capital_scope = {
			OR = {
				region = west_siberia_region
				region = east_siberia_region
				region = mongolia_region
				region = manchuria_region
				region = central_asia_region
			}
		}
	}

	mean_time_to_happen = {
		days = 1

	}

	option = {
		name = "randomeventsstapehordes.3.EVTOPTA"
		ai_chance = { factor = 10 }
		add_yearly_manpower = 1.00
	}
	option = {
		name = "randomeventsstapehordes.3.EVTOPTB"
		trigger = { has_idea_group = quality_ideas }		
		ai_chance = { factor = 90 }
		add_army_tradition = 10	
		add_prestige = 2
	}	
}

########################################################################################################################
#	Migrating Tribes
########################################################################################################################

country_event = {
	id = randomeventsstapehordes.4
	title = "randomeventsstapehordes.4.EVTNAME"
	desc = "randomeventsstapehordes.4.EVTDESC"
	picture = HORDE_ON_HORSEBACK_eventPicture	
	
	is_triggered_only = yes	

	trigger = {
		government = steppe_horde
		capital_scope = {
			OR = {
				region = west_siberia_region
				region = east_siberia_region
				region = mongolia_region
				region = manchuria_region
				region = central_asia_region
			}
		}
	}

	mean_time_to_happen = {
		days = 1

	}

	option = {
		name = "randomeventsstapehordes.4.EVTOPTA"
		ai_chance = { factor = 100 }
		if = {
			limit = {
				has_estate = estate_nomadic_tribes
				has_dlc = "The Cossacks"
			}
			add_estate_loyalty = {
				estate = estate_nomadic_tribes
				loyalty = 10
			}
		}
		add_yearly_manpower = 0.5
	}
}

########################################################################################################################
#	Migrating Tribes
########################################################################################################################

country_event = {
	id = randomeventsstapehordes.5
	title = "randomeventsstapehordes.5.EVTNAME"
	desc = "randomeventsstapehordes.5.EVTDESC"
	picture = HORDE_ON_HORSEBACK_eventPicture	
	
	is_triggered_only = yes	

	trigger = {
		government = steppe_horde
		any_neighbor_country = {  
			NOT = { has_opinion = { who = ROOT value = 50 } }
			government = steppe_horde
		}
		capital_scope = {
			OR = {
				region = west_siberia_region
				region = east_siberia_region
				region = mongolia_region
				region = manchuria_region
				region = central_asia_region
			}
		}
	}

	mean_time_to_happen = {
		days = 1

	}

	option = {
		name = "randomeventsstapehordes.5.EVTOPTA"
		ai_chance = { factor = 100 }
		if = {
			limit = {
				has_estate = estate_nomadic_tribes
				has_dlc = "The Cossacks"
			}
			add_estate_loyalty = {
				estate = estate_nomadic_tribes
				loyalty = -10
			}
		}
		add_stability = -1
	}
}

########################################################################################################################
#	Migrating Tribes
########################################################################################################################

country_event = {
	id = randomeventsstapehordes.6
	title = "randomeventsstapehordes.6.EVTNAME"
	desc = "randomeventsstapehordes.6.EVTDESC"
	picture = HORDE_ON_HORSEBACK_eventPicture	
	
	is_triggered_only = yes	

	trigger = {
		government = steppe_horde
		capital_scope = {
			OR = {
				region = west_siberia_region
				region = east_siberia_region
				region = mongolia_region
				region = manchuria_region
				region = central_asia_region
			}
		}
		any_neighbor_country = {  
			has_opinion = { who = ROOT value = 0 }
			government = steppe_horde
		}
		any_owned_province = { 
			trade_goods = fur
			any_neighbor_province = {  
				NOT = { owned_by = ROOT }
			}
		}
	}

	mean_time_to_happen = {
		days = 1

	}

	option = {
		name = "randomeventsstapehordes.6.EVTOPTA"
		ai_chance = { factor = 100 }
		if = {
			limit = {
				has_estate = estate_nomadic_tribes
				has_dlc = "The Cossacks"
			}
			add_estate_loyalty = {
				estate = estate_nomadic_tribes
				loyalty = 10
			}
		}
		random_owned_province = {
			limit = {
				trade_goods = fur
				any_neighbor_province = {  
					NOT = { owned_by = ROOT }
				}
			}
			add_base_tax = 1
		}		
	}
}

########################################################################################################################
#	Migrating Tribes
########################################################################################################################

country_event = {
	id = randomeventsstapehordes.7
	title = "randomeventsstapehordes.7.EVTNAME"
	desc = "randomeventsstapehordes.7.EVTDESC"
	picture = HORDE_ON_HORSEBACK_eventPicture	
	
	is_triggered_only = yes	

	trigger = {
		government = steppe_horde
		any_neighbor_country = {  
			has_opinion = { who = ROOT value = 50 }
			government = steppe_horde
		}
		any_owned_province = { 
			trade_goods = wool
			any_neighbor_province = {  
				NOT = { owned_by = ROOT }
			}
		}
	}

	mean_time_to_happen = {
		days = 1

	}

	option = {
		name = "randomeventsstapehordes.7.EVTOPTA"
		ai_chance = { factor = 100 }
		if = {
			limit = {
				has_estate = estate_nomadic_tribes
				has_dlc = "The Cossacks"
			}
			add_estate_loyalty = {
				estate = estate_nomadic_tribes
				loyalty = 10
			}
		}
		random_owned_province = {
			limit = {
				trade_goods = wool
				any_neighbor_province = {  
					NOT = { owned_by = ROOT }
				}
			}
			add_base_tax = 1
		}		
	}
}

########################################################################################################################
#	War Games
########################################################################################################################

country_event = {
	id = randomeventsstapehordes.8
	title = "randomeventsstapehordes.8.EVTNAME"
	desc = "randomeventsstapehordes.8.EVTDESC"
	picture = HORDE_ON_HORSEBACK_eventPicture	
	
	is_triggered_only = yes	

	trigger = {
		government = steppe_horde
		is_at_war = no
		has_regency = no
	}

	mean_time_to_happen = {
		days = 1

	}

	option = {
		name = "randomeventsstapehordes.8.EVTOPTA"
		ai_chance = { factor = 100 }
		random_list = {
			25 = {
				country_event = { id = randomeventsstapehordes.9 days = 3 random = 2 }
			}
			25 = {
				country_event = { id = randomeventsstapehordes.10 days = 3 random = 2 }
			}
			25 = {
				country_eve...
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