namespace = civil_war # Civil war country_event = { id = civil_war.1 title = "EVTNAME3091" desc = "EVTDESC3091" picture = CIVIL_WAR_eventPicture major = yes is_triggered_only = yes mean_time_to_happen = { days = 1 } immediate = { random_owned_province = { limit = { is_core = ROOT development = 10 is_capital = no } spawn_rebels = { type = pretender_rebels size = 2 win = yes } add_local_autonomy = 25 } set_country_flag = had_civil_war } option = { name = "EVTOPTA3091" # Crush them! add_prestige = -10 } } # End of Civil War country_event = { id = civil_war.100 title = "EVTNAME3096" desc = "EVTDESC3096" picture = ANGRY_MOB_eventPicture is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA3096" clr_country_flag = civilwar_on_capital add_legitimacy = 10 add_horde_unity = 10 add_stability = 3 } } # A cry for help country_event = { id = civil_war.2 title = "EVTNAME3092" desc = "EVTDESC3092" picture = DIPLOMACY_eventPicture trigger = { revolt_percentage = 0.05 num_of_allies = 1 } is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA3092" # Request aid from your allies add_dip_power = -100 } option = { name = "EVTOPTB3092" # Rely on your own strength ai_chance = { factor = 60 } add_legitimacy = 5 add_horde_unity = 5 random_owned_province = { limit = { is_core = ROOT } spawn_rebels = { type = pretender_rebels size = 1 win = yes } } } } # Unscrupulous in-laws country_event = { id = civil_war.3 title = "EVTNAME3093" desc = "EVTDESC3093" picture = CIVIL_WAR_eventPicture trigger = { num_of_royal_marriages = 1 } is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA3093" # Take appropriate measures ai_chance = { factor = 40 } add_adm_power = -25 random_owned_province = { limit = { is_core = ROOT } pretender_rebels = 1 } } option = { name = "EVTOPTB3093" # Ignore their pathetic attempts ai_chance = { factor = 60 } add_prestige = -20 random_owned_province = { limit = { is_capital = no is_core = ROOT } add_local_autonomy = 20 } } } # Rebel forces take over province_event = { id = civil_war.4 title = "EVTNAME3094" desc = "EVTDESC3094" picture = ANGRY_MOB_eventPicture trigger = { owner = { is_at_war = no } has_siege = yes } is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTB3094" # We'll have to accept defeat, for now change_siege = 3 } } # Army deserters country_event = { id = civil_war.5 title = "EVTNAME3095" desc = "EVTDESC3095" picture = LAND_MILITARY_eventPicture trigger = { NOT = { has_country_modifier = deserters } NOT = { has_country_modifier = morale_boost } manpower_percentage = 0.01 } is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA3095" # Try to strengthen their morale add_years_of_income = -0.50 add_legitimacy = 5 add_horde_unity = 5 add_country_modifier = { name = "morale_boost" duration = 1825 } } option = { name = "EVTOPTB3095" # We have no resources for that ai_chance = { factor = 0 } add_country_modifier = { name = "deserters" duration = 1825 } add_yearly_manpower = -0.25 } } #Support in capital country_event = { id = civil_war.6 title = civil_war.6.t desc = civil_war.6.d picture = LAND_MILITARY_eventPicture trigger = { NOT = { has_country_flag = civilwar_on_capital } capital_scope = { controlled_by = owner has_siege = no } } is_triggered_only = yes mean_time_to_happen = { days = 1 } immediate = { set_country_flag = civilwar_on_capital } option = { name = civil_war.6.a capital_scope = { pretender_rebels = 2 } } } # Civil war brings our nation to its knees country_event = { id = civil_war.7 title = "EVTNAME6018" desc = "EVTDESC6018" picture = CIVIL_WAR_eventPicture is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA6018" # There is nothing we can do. every_owned_province = { limit = { is_capital = no is_core = ROOT } add_local_autonomy = 15 } } option = { name = "EVTOPTB6018" # Support one of the factions add_adm_power = -100 add_legitimacy = 10 add_horde_unity = 10 } option = { name = "EVTOPTC6018" # Start negotiations to minimize the damage add_years_of_income = -0.25 add_prestige = -25 add_legitimacy = 5 add_horde_unity = 5 } } # Civil Disorder about to Devolve into Chaos country_event = { id = civil_war.8 title = "EVTNAME6019" desc = "EVTDESC6019" picture = CIVIL_WAR_eventPicture is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA6019" # There is nothing we can do ai_chance = { factor = 20 } add_stability = -1 random_owned_province = { limit = { is_core = ROOT } pretender_rebels = 1 } } option = { name = "EVTOPTB6019" # We will stop this at any cost ai_chance = { factor = 80 } add_years_of_income = -0.25 add_prestige = -25 add_legitimacy = 5 add_horde_unity = 5 } } # Factional powers emerge from the chaos country_event = { id = civil_war.9 title = "EVTNAME6020" desc = "EVTDESC6020" picture = CONQUEST_eventPicture is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA6020" # Support one side random_owned_province = { limit = { is_core = ROOT } pretender_rebels = 1 } set_country_flag = favoured_faction add_legitimacy = 5 add_horde_unity = 5 } option = { name = "EVTOPTB6020" # Don't support any faction add_stability = -1 } } # Faction requests financial aid country_event = { id = civil_war.10 title = "EVTNAME6021" desc = "EVTDESC6021" picture = CONQUEST_eventPicture trigger = { has_country_flag = favoured_faction } is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA6021" # Lend support add_years_of_income = -0.5 add_legitimacy = 5 add_horde_unity = 5 } option = { name = "EVTOPTB6021" # Ignore their pleas add_prestige = -10 add_legitimacy = -5 add_horde_unity = -5 ai_chance = { factor = 0 } } } # Favoured faction threatens to splinter country_event = { id = civil_war.11 title = "EVTNAME6022" desc = "EVTDESC6022" picture = DEBATE_REPUBLICAN_eventPicture trigger = { has_country_flag = favoured_faction any_owned_province = { has_owner_culture = no is_capital = no } } is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA6022" # Let them splinter random_owned_province = { limit = { has_owner_culture = no is_capital = no } add_local_autonomy = 50 } add_legitimacy = 10 add_horde_unity = 10 } option = { name = "EVTOPTC6022" # Summon the faction leaders to begin negotiations add_prestige = -50 add_legitimacy = 5 add_horde_unity = 5 } } # Total war emerges internally country_event = { id = civil_war.12 title = "EVTNAME6023" desc = "EVTDESC6023" picture = BATTLE_eventPicture trigger = { NOT = { has_country_flag = total_war_peak } revolt_percentage = 0.20 } immediate = { set_country_flag = total_war_peak } is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA6023" # We can't do anything about it add_legitimacy = -5 add_horde_unity = -5 every_core_province = { limit = { is_capital = no is_core = ROOT } add_local_autonomy = 15 } } option = { name = "EVTOPTB6023" # Try to suppress the worst spots add_adm_power = -100 add_dip_power = -100 add_mil_power = -100 add_legitimacy = 5 add_horde_unity = 5 } } # A Dominant factions emerge country_event = { id = civil_war.13 title = "EVTNAME6026" desc = "EVTDESC6026" picture = DEBATE_REPUBLICAN_eventPicture trigger = { has_country_flag = total_war_peak has_country_flag = favoured_faction NOT = { has_country_flag = dominant_faction } } is_triggered_only = yes mean_time_to_happen = { days = 1 } option = { name = "EVTOPTA6026" # Fight it out set_country_flag = dominant_faction random_owned_province = { limit = { is_core = ROOT } pretender_rebels = 1 } add_legitimacy = 1 add_horde_unity = 1 } option = { name = "EVTOPTB6026" # Negotiate a settlement between all major factions add_years_of_income = -0.50 add_legitimacy = 5 add_horde_unity = 5 } }
prostownik11