Ghost.pdf

(127 KB) Pobierz
crew
name
look
heritage:
akoros—the dagger isles
iruvia—severos—skovlan—tycheros
background:
academic—labor—law
trade—military—noble—underworld
alias
ghost
ghost traits
playbook
A spirit without a body
spirit playbook
insight
You have an intense
need:
life essence. To satisfy this need, possess a living victim and consume their
spirit energy (this may be a downtime action). When you do so, clear half your
drain
(round down).
drain
harm
3
2
1
notes
Ghost Form:
You are now a concentration of electroplasmic vapor
which resembles your living body and clothes. You may weakly interact
with the physical world and vice versa. You're vulnerable to arcane
powers and electroplasmic effects. You move about by floating and
may fly swiftly without tiring. You may slowly flow through small
openings as a vapor. You chill the area around you and are terrifying
for the living to behold. You are affected by spiritbane charms (take 2
drain to overcome the repulsion).
Whenever you would take stress, take
drain
instead. When you would take trauma, take
gloom
instead.
Dissipate:
You can disperse the electroplasmic vapor of your ghostly
form in order to pass through solid objects for a moment. Take
1 drain when you dissipate, plus 1 drain for each feature:
It lasts
longer (a minute—an hour—a day)—you also become invisible—
anything that passes through your form becomes dangerously electrified
or frozen.
Manifest:
Take 1 drain to flow through the electroplasmic pathways
of the ghost field in order to instantly travel to any place you knew
intimately in life, or to answer the summoning call of a
compel.
Poltergeist:
Take 1 drain to strongly interact with the physical
world for a few moments (as if you had a normal body). Extend the
reach and magnitude of your interaction to include telekinetic force
and electroplasmic discharges by taking more drain (2-6).
Possess:
You may
attune
to the ghost field in order to take control
of a living body. When your control is challenged, you must re-attune
(risking electroplasmic harm) or leave the body. Your control is
challenged when:
you consume spirit energy from the host—when
arcane powers act against you—when the host's will is driven to
desperation.
You may easily and indefinitely possess a
hull
or
hollow
which has been ritually prepared for you (change your playbook to
Hull or Vampire, respectively).
   
Veteran:
Choose a special ability from another source.
   
xp
hunt
study
survey
tinker
finesse
prowl
skirmish
wreck
attune
command
consort
sway
prowess
resolve
gloom
c h a o t i c — d e s t ru c t i v e — f u r i o u s —
o b s e s s i v e — t e r r i t o r i a l — s ava g e
healing
need
project clock
help
-1d
less
effect
bonus die
+
2 drain) -or- accept a
devil's bargain.
push yourself
(take
armor uses
armor
heavy
special
items
(With you in ghost form)
_______________________
_______________________
_______________________
_______________________
enemies
&
rivals
Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or
an attribute) or 2xp if that item occured multiple times.
You exacted vengeance upon those whom you deem deserving.
You expressed your your outrage or anger, or settled scores from your heritage
or background.
You struggled with issues from your need or glooms during the session.
________________________
________________________
________________________
________________________
________________________
________________________
________________________
gather information
What do they intend to do?
How can I get them to [X]?
What are they really feeling?
What should I lookout for?
Where's the weakness here?
How can I find [X]?
What's really going on here?
teamwork
Assist
a teammate
Lead a
group action
Protect
a teammate
Set up
a teammate
planning
&
load
Choose a plan, provide the
detail.
Choose your
load
limit for the operation.
Occult:
Arcane power
Social:
Connection
Transport:
Route
Assault:
Point of attack
Deception:
Method
Stealth:
Entry point
Zgłoś jeśli naruszono regulamin