Blades in the Dark CORE Rulebook.pdf

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An Evil Hat Productions Publication
www.evilhat.com • feedback@evilhat.com
@EvilHatOfficial on Twitter
facebook.com/EvilHatProductions
In association with One Seven Design
www.onesevendesign.com • oneseven@gmail.com
@john_harper on Twitter
Blades in the Dark
Copyright © 2017 John Harper.
All rights reserved.
First published in 2017 by Evil Hat Productions, LLC.
10125 Colesville Rd #318, Silver Spring MD 20901
Evil Hat Productions and the Evil Hat logo are trademarks owned by Evil Hat
Productions, LLC. All rights reserved.
Evil Hat product number: EHP0030
Digital Release, February 19, 2017. v8.1
Printed in the USA.
No part of this publication may be reproduced, stored in a retrieval system,
or transmitted in any form or by any means, electronic, mechanical,
photocopying, recording, or otherwise, without the prior express permission
of the publisher.
That said, if you’re doing it for personal use, go right ahead. For those working
at a copy shop, this means the person standing at your counter can make
copies of this thing. This is “express permission.” Carry on.
This book was produced using Adobe Creative Suite.
Typefaces: Minion Pro, Kirsty, Ugly Qua.
CREDITS
Game Design, Writing, Layout, Art, and Cartography
John Harper
Stras Acimovic
Consulting Designer
Developmental Editor
Sean Nittner
Additional Material by
Stras Acimovic, Vandel J. Arden,
Duamn Figueroa, Dylan Green,
Sean Nittner, and Andrew Shields
Fred Hicks
Director of Operations for Evil Hat
Director of Projects for Evil Hat
Sean Nittner
Marketing Manager for Evil Hat
Carrie Harris
Business Development for Evil Hat
Chris Hanrahan
Karen Twelves
Copy Editor
Rita Tatum
Indexer
Visit the website for character sheets and other game materials
www.bladesinthedark.com
THANKS
Asteyni, Brendan Adkins, Peter Adkison, Brandon Amancio, Michael Atlin, Leonard
Balsera, Larissa Barth, Vasco Brown, Chris Bennett, Rachael Storey Burke, Jack Conte,
Luke Crane, Alex Crossley, Kim Dachtler, Tom Dachtler, Rob Donoghue, Clinton
Dreisbach, Radek Drozdalski, Duamn Figueroa, Wesley Flowers, Matthew Gagan, J.P.
Glover, Oliver Granger, Mark Griffin, Jeannie Harper, Steve Harper, Fred Hicks, Les
Hilliard, Brandon Hilliard, Blake Hutchins, Kelsa, Adam Koebel, Sage LaTorra, Robin
Laws, Eric Levanduski, Daniel Levine, Kieran Magill, Kira Magrann, Zane Mankowski,
Rachel Martin, Johnstone Metzger, Adam Minnie, Jason Morningstar, Steve Nix, Thor
Olavsrud, Nadja Otikor, Ed Ouellette, Paul, Michael Prescott, Mike Pureka, Paul Riddle,
Shannon Riddle, Tom Richardson, Nathan Roberts, Will Scott, Steve Sechi, Steve Segedy,
Stephen Shapiro, Andrew Shields, Neil Smith, Jared Sorensen, Greg Stolze, Travis Stout,
James Stuart, Mark Diaz Truman, Anthony Turner, Dave Turner, Jonathan Tweet, John
Tynes, Josephe Vandel, Rachel Walton, Jonathan Walton, Sara Williamson, Sean Winslow.
Additional Feedback & Proofing:
Adam Sexton, Alex Blue, Andrew Shields, Arne
Jamtgaard, Aske Lindved, Ben Scerri, Brian Pullam, Bryan Lotz, C.R. Harper, Carl
Leonardsson, Carsten Bärmann, Chris Pipinou, Christopher Slifer, Craig Reeder,
Daniele Di Rubbo, David Barrena, Haakon Olav Thunestvedt, Jack Shear, Jamarr
P, Jamie Collette, Jason Eley, Jason Kottler, Jason Puckett, Jens Brandmeier, Joerg
Mintel, Johan Nilsson, John Dornberger, Jordan Lessing, Kai Tave, Kevin Denehy,
Kevin Heckman, Lukas Myhan, Michael Pureka, Michael Sands, Nathan Black, Oliver
Granger, Paul Drussel, Rouser Voko, S. C. Israel, Slade, SlyBebop, Stefan Struck,
Stras Acimovic, Troy Ellis, Wojciech “Onslo” Chelstowski, Zanakai, Zeke Mystique.
My fellow “thiefy game” designers:
Vincent Baker, Will Hindmarch, Harvey Smith,
and Matt Snyder.
The cataclysmic three:
Allison Arth, Keith Anderson, and Mike Standish. Thanks
for destroying the world.
The original scoundrels:
Ryan Dunleavy, Dylan Green, Zane Mankowski, and Ed
Ouellette. This game design wouldn’t have survived without you.
The dynamic duo:
Stras Acimovic and Sean Nittner. You made this game so much
better than I could have alone. Thank you so much for your insight and friendship.
Several designs influenced
Blades in the Dark
in various ways. This game would not
exist without them.
Apocalypse World,
by D. Vincent Baker and
Stars Without Number
and
Other Dust,
by
Meguey Baker.
Dogs in the Vineyard
and Kevin Crawford.
The Sundered Land
by D. Vincent Baker.
Night Witches,
by Jason Morningstar.
The Shadow of Yesterday,
by Clinton
Talislanta,
by Stephan Michael Sechi.
Dreisbach.
Fate,
by Rob Donoghue, Fred Hicks,
The Burning Wheel
and
Mouse Guard,
by Leonard Balsera, et al.
Luke Crane, et al.
Thief
(series) and
Dishonored
(series), by
Dream Askew, Monsterhearts,
and
The
Harvey Smith, et al.
Quiet Year,
by Avery Alder.
Fallout: New Vegas,
by Josh Sawyer, John
Thou Art But a Warrior,
by Anna Kreider. R. Gonzalez, Charles Staples, et al.
Bliss Stage
and
Polaris,
by Ben Lehman.
ACKNOWLEDGMENTS
contents
THE BASICS
1
GATHERING INFORMATION .... 36
EXAMPLE OF PLAY .................... 39
PC VS. PC .................................... 41
COIN & STASH ............................ 42
THE FACTION GAME ................. 44
Tier .........................................................44
Hold........................................................44
Development .........................................44
Turf .........................................................45
Faction Status ........................................45
Claims ....................................................46
ADVANCEMENT ......................... 48
PC Advancement ..................................48
Crew Advancement ..............................49
Changing Playbooks or Crew Type....49
The Game.................................................1
The Setting ...............................................1
The Players...............................................2
The Characters ........................................2
The Crew..................................................2
The Game Master ...................................3
Playing a Session.....................................3
Before You Start ......................................3
Touchstones .............................................4
What You Need to Play ..........................4
Making the Game Your Own ................5
THE CORE SYSTEM ......................6
The Conversation ...................................6
Judgment Calls ........................................6
Rolling the Dice ......................................7
The Game Structure ...............................8
ACTIONS
&
ATTRIBUTES .......... 10
STRESS
&
TRAUMA .................... 13
PROGRESS CLOCKS ................... 15
ACTION ROLL ............................. 18
Action Roll Summary ..........................22
EFFECT ....................................... 24
Consequences .......................................27
SETTING POSITION & EFFECT... 29
CONSEQUENCES & HARM ......... 30
RESISTANCE & ARMOR ............. 32
Death ......................................................33
FORTUNE ROLL.......................... 34
CHARACTERS
51
CHARACTER CREATION ........... 52
Character Creation Summary.............57
Actions ...................................................58
CUTTER ...................................... 61
HOUND ....................................... 65
LEECH ......................................... 69
LURK ........................................... 73
SLIDE .......................................... 77
SPIDER........................................ 81
WHISPER .................................... 85
STANDARD ITEMS ..................... 88
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