The One Ring - 1ed - Rivendell.pdf

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F
antasy
R
oleplaying
in the
W
oRld
by
oF
t
he
h
obbit
and
t
he
l
oRd
oF the
R
ings
b
ased
on the novels by
J.R.R. t
olkien
W
Ritten
F
Rancesco
n
epitello
-
credits
-
Written by
Francesco Nepitello with Shane Ivey, Andrew Kenrick,
Thomas Morwinsky and James M. Spahn
Additional writing by
Amado Angulo and Marco Maggi
The One Ring
rules designed by
Francesco Nepitello and Marco Maggi
Art Director:
Jon Hodgson
Art by
Jon Hodgson, Jan Pospíšil and Jeremy McHugh
Editor:
Andrew Kenrick
Graphic Design and Layout:
Paul Bourne
Proofreader:
Amado Angulo
Line Development Team:
Jon Hodgson, Robert Hyde, Andrew Kenrick,
Dominic McDowall and Francesco Nepitello
Special Thanks to:
Joseph Bradford and Elisabeth Scheible for their help.
Playtesters:
Giuliano Nepitello, Giovanni Cosma, Nicola Santarello, David Esbrí Molinas,
Joan Guardiet, Ramón Sarobe, Goro Morell, David Sanz, Víctor Sellarés, Ana Franco,
Cristiano Cuberli, Luis Bedoy, Michele Crescenzi with the Quarta Dimensione Team,
Moreno Lizzi, Sebastian Buzzato, and Charlotte, Kevin, Malvina, Manu, Woody and Yann
at the Eclipse 12 Convention (in Rennes, France).
Published by Sophisticated Games Ltd, 1 Andersen Court, Newnham Road, Cambridge CB3 9EZ, UK and
Cubicle 7 Entertainment Ltd, Riverside House, Osney Mead, Oxford, OX2 0ES, UK.
The One Ring, Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered
trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used under license by Sophisticated Games Ltd and their
respective licensees.
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means,
electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
2
-
contents
-
i
ntRoduction
How to Use Rivendell
The Passing of Years
4
5
5
n
eW
m
onsteRs
Powerful Adversaries
Monsters of Eriador
Concerning the Undead
The Lord of the Nazgûl
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67
69
75
81
i
mladRis
The Hidden Valley
The Last Homely House
The House of Elrond (Map)
Notable Characters
Things to do while in Rivendell
Staying at the Last Homely House
New Fellowship Phase Undertakings
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6
7
10
13
20
21
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m
agical
t
ReasuRe
Magical Treasure Rolls
The Magical Treasure Index
Precious Objects
Wondrous Artefacts
Famous Weapons and Armour
Enchanted Qualities
Cursed Items
Pre-generated Magical Treasure Index sheets
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85
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90
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95
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100
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a h
istoRy oF
e
RiadoR
The Realm of Arnor
The Third Age
The Rise of Angmar
Arthedain Stands Alone
The End of Arnor
The Fall of Angmar
The Dúnedain go into Hiding
Rise of the Rangers
The Orc Wars
The Long Winter
Two Centuries of Oblivion
Recent years
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25
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29
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31
31
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t
he
e
ye oF
m
oRdoR
Eye Awareness
The Hunt
Revealing the Company
Revelation Episodes
Examples of Revelation Episodes
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111
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114
115
h
eRoic
c
ultuRes
Rangers of the North
Cultural Virtues
Cultural Rewards
High Elves of Rivendell
Cultural Virtues
Cultural Rewards
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119
124
126
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131
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t
he
R
egions oF
e
asteRn
e
RiadoR
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Eregion
The Trollshaws
The Coldfells
The Ettenmoors
Mount Gram
Angmar
The South Downs and Weather Hills
The North Downs
The Barrow-downs
Tharbad
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57
60
64
a
ppendices
Ranger of the North Character Sheet
High Elf of Rivendell Character Sheet
Blank Magical Treasure Index Sheet
Eastern Eriador Map
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137
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141
3
R
ivendell
-
introduction
-
Rivendell takes
The One Ring Roleplaying Game
across
the Misty Mountains and into Eriador where the Rangers
of the North strive to protect the lands of their lost
kingdom, and the High Elves of Rivendell maintain a
bastion of their ancient culture.
The first part,
Imladris,
describes the House of Elrond,
the hidden refuge of the hardiest adventurers of the Third
Age, and home to personalities like Glorfindel and Arwen
Evenstar. The valley of Rivendell offers an invaluable
sanctuary to those few who can find it, and a number of
unique undertakings are described herein for a visitor to
attempt during the Fellowship phase.
A History of Eriador
and
The Regions of Eastern
Eriador
explore the history and geography of the lands
of eastern Eriador, from the Greenway in the west to the
foothills of the Misty Mountains in the east; from Angmar
in the far north to Tharbad and Eregion in the south.
Each region is broken down according to the following
scheme:
First, the region in general is described, noting its borders
and its major features.
Secondly, any important flora or fauna are noted. Eriador
was once home to ancient kingdoms, but now is desolate
and haunted. All about are scattered old ruins, and nature
has been taking over with the passing of centuries.
Next, the region’s inhabitants, if any, are described. Most
of Eastern Eriador has been abandoned long ago, and is
all-but-deserted of civilised folk in the Third Age of Middle-
earth. Its denizens are generally wicked creatures that profit
from the inhospitable nature of these lone-lands to hide.
Fourth and fifth come the Notable People and Notable
Places of the region. As previously stated, any who lives in
the wilds of eastern Eriador is generally a wicked creature,
or the occasional madman. But there are still those out
there who have chosen to be there for a reason or a cause,
and who may help – or hinder! – the companions in the
course of their adventures.
The Notable Places entries detail locations worthy of
mention, ancient ruins of historical significance or
landmarks that heroes are likely to visit in their wanderings.
As always, everything in this book can be either used
or ignored by the Loremaster: what exactly awaits the
company in Eriador must remain a mystery.
Several new Fellowship phase undertakings are included
in this chapter, along with Hazard suggestions and other
assorted challenges that might be faced by the heroes.
4
i
ntRoduction
The fourth part,
New Monsters,
contains a bestiary for
these lands, containing a host of new monsters, spirits
and beasts, as well as several unique entities of great
power and malice.
In
Magical Treasure,
new rules are provided for the
Loremaster to introduce treasure hoards that may
contain precious objects, wondrous artefacts and magical
weapons into their campaign.
The sixth part,
The Eye of Mordor
presents optional
rules that the Loremaster can use to reflect the troubling
influence of the Shadow upon the land. Adventurers
should be wary lest their activities attract the attention of
the Enemy or simply draw an ill-luck upon themselves that
will plague all their endeavours.
Finally,
Heroic Cultures
presents two new heroic
cultures for use in the game: the High Elves of Rivendell
and the Rangers of the North. Both these heroic cultures
are unique in many ways, for they could be considered
more powerful than those presented in
The One Ring
so
far.
for the Loremaster, who can use this material to greatly
enhance an ongoing campaign.
The new rules and playable cultures presented herein are
especially suited to a veteran gaming group, counting a
number of experienced heroes in its company. Players
may be allowed to read a few selected parts of this book,
but should generally refrain from doing so.
The companion volume to this guide is a scenario
supplement entitled
Ruins of the North.
This supplement
contains six adventures set in eastern Eriador and based
out of Rivendell itself. Many of the Loremaster characters
and locations featured in
Rivendell
play key roles in these
adventures. You don’t need
Ruins of the North
to use
Rivendell,
but you do need
Rivendell
to use
Ruins of the
North.
t
he
p
assing oF
y
eaRs
The material presented in
Rivendell
assumes the year is
some time after 2951, possibly as far into the Tale of Years
as the year 2977, the ideal date for the conclusion of
The
Darkening of Mirkwood
campaign.
For Loremasters who wish to set their games in Eriador to
be contemporary with the start of
The One Ring
campaign
(TA 2946), note that life has changed little in these lands in
the past few decades.
h
oW to
u
se
R
ivendell
This book is a guide to the places and peoples of this part of
Middle-earth, and is an invaluable source of new gaming
material that complements what has been presented in
The One Ring Roleplaying Game.
It is intended primarily
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