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Cryptid Codex
Writing and Layout by
Edited by
Saga Machine
system by
Thorin Tabor
Tracy Lachowicz
Tab Creations is
Thorin Tabor
Ben Goreham, Jesse Pingenot, Matthew Pennell, Thorin Tabor
Exceptional playtesting by
Kat Davis, Carroll Emerson, Ben Goreham, Micah Hollis-Symynkywicz, Matthew Kamm,
Jesse Pingenot, Brian Richburg, Atom Smith, Darin Strouts, Eric Wirtanen
Art by
Artem Stokolya, Jacob Blackmon,
Joselito Mahilum, Rick Hershey, Storn Cook
Tab Creations, Saga Machine, Against the Dark Yogi, Shadows Over Sol
and
Dime Adventures
are trademarks owned by
Thorin
Tabor and
Tab Creations LLC. All rights reserved. All other content is ©2017
Thorin
Tabor.
The
mention of or reference to any company or product in these
pages is not a challenge to the trademark or copyright concerned.
This
document is a work of
fiction.
Some artwork copyright Publisher’s Choice
Quality Stockart © Rick Hershey / Fat Goblin Games.
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Introduction
The
world of Arth is home to many
elusive cryptids, from the sinister starspawn
to the almost comical carnivorous jackalope.
Wherever a hero goes around the globe, new
creatures are just waiting to be discovered. Will
your heroes be the
first
in generations to face
down an ancient dragon? Will they be the
first
to capture a live ankylosaurus? Will they prove
the existence of the tikbalang?
These
exciting
tales, and more, are just waiting to be told!
Of course, many GMs are always on
the lookout for more fearsome foes against
which to pit their players.
This
book contains
many such creatures—more than enough to
populate a campaign, especially in conjunc-
tion with the creatures already available in the
Dime Adventures
core rulebook.
existence of the creature. Maybe they’re
stranded in the wilderness and it’s stalking
them. Maybe they’re after something in its
lair. Maybe it’s captured their friend and
they want her back.
Think
about what
would motivate your players.
■
Where is the cryptid hiding? Don’t skimp
on answering this question. Make the
location interesting in its own right. Maybe
a mothman has taken up residence in an
abandoned castle. Maybe a dragon is living
underneath an ancient jungle temple.
Maybe zombies have taken over the Louvre!
Come up with three interesting twists that
this location adds to the encounter.
■
What’s the dramatic twist? If everything
is exactly what the heroes expect, then the
plot is often too simple or straightforward.
Come up with some sort of dramatic twist
that will be revealed mid-session. Maybe
the cryptid the heroes think they’re
stalking turns out to be something entirely
different. Maybe the colonial governor
who hired them is actually in cahoots
with the monster. Maybe the cryptid
throws itself on the heroes’ mercy and
is the victim in the whole affair. Maybe
the friend the heroes are rescuing actually
summoned the creature in the
first
place
and now needs their help banishing it
back to whence it came.
Cryptid Plots
A useful trick for quickly coming up
with plots involving cryptids is to answer
the four questions below. With these four
questions answered, the GM should have a
pretty good skeleton of an adventure that
she can flesh out as she sees fit.
■
Which cryptid is involved? Go ahead and
look through this book and then pick one
out that seems interesting.
■
Why are the heroes going to be encoun-
tering it? Maybe they’re hired to prove the
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Plik z chomika:
Bladomordy
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Consequence Cards.pdf
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Cryptid Codex.pdf
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Dime Adventures - Pulp Alternate History Roleplaying.pdf
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