Ancient Magic.pdf

(4153 KB) Pobierz
1227014477.016.png 1227014477.017.png 1227014477.018.png 1227014477.019.png 1227014477.001.png 1227014477.002.png 1227014477.003.png 1227014477.004.png 1227014477.005.png
Ancient Magic
Credits
A uthors : Erik Dahl (Adamic, Rune Magic), Timothy
Ferguson (The Hesperides), Jeff Kyer (Heron’s
Mechanica), Richard Love (Canaanite Necromancy,
Fertility Magic), John Post (Deixio Magic), Paul
Tevis (The Magic of the Grigori), Alexander White
(Hyperborean Magic)
E diting & P rojEct M AnAgEMEnt : David Chart
c ovEr i llustrAtion : Grey Thornberry
i ntErior A rt : Jason Cole, Kelley Hensing, Brad McDevitt,
Jeff Menges, Tony Parker
c ArtogrAPhy : Patrick M. Murphy with Valerie Nix
A rs M AgicA F iFth E dition t rAdE d rEss : J. Scott
Reeves
l Ayout , A rt d irEction , & P rooFrEAding : Jeff Tidball
A dditionAl P rooFrEAding : John Nephew
F irst r ound P lAytEstErs : Donna Giltrap, Malcolm
Harbrow, Aaron Hicks, Richard Love; Matthew L.
Seidl, Soraya Ghiasi; Mark Shirley, Camo Coffey, Dave
Robertson, Andrew Walton; Sheila Thomas; MaPhi
Werner; Sean Winslow, Andrew Reeves, Andrew
Crabtree
s Econd r ound P lAytEstErs : Christian Jensen-Romer,
Lloyd Graney, Peter Hiley, Kevin Sides, Ben Hayes,
Luke Price; Matt Ryan, Mario Cerame, Daniel Ilut,
Robert W.B. Llwyd, Tobias Wheeler; Mark Shirley,
Camo Coffey, Dave Robertson, Andrew Walton
s PEciAl t hAnks : Jerry Corrick and the gang at the
Source
Ars Magica players participate in a thriving fan community by subscribing to email discussion
lists (like the Berkeley list), compiling archives of game material (such as Project Redcap), main-
taining fan-created web sites, and running demos through Atlas Games’ Special Ops program.
To learn more, visit www.atlas-games.com/ArM5. You can also participate in discussion of Ars
Magica at the oficial Atlas Games forums located at www.atlas-games.com/forum.
Copyright 2007 Trident, Inc. d/b/a Atlas Games. All rights reserved. Reproduction of this work
by any means without written permission from the publisher, except short excerpts for the pur-
pose of reviews, is expressly prohibited.
Ars Magica , Mythic Europe, Ancient Magic, City & Guild, Realms of Power: The Infernal, Realms
of Power: The Divine, Houses of Hermes: Mystery Cults, Houses of Hermes: True Lineages, The
Mysteries, Covenants, Guardians of the Forests, The Broken Covenant of Calebais, and Charting
New Realms of Imagination are trademarks of Trident, Inc. Order of Hermes, Tremere, and
Doissetep are trademarks of White Wolf, Inc. and are used with permission.
Digital Edition Version 1.0
1227014477.006.png 1227014477.007.png 1227014477.008.png 1227014477.009.png
Ancient Magic
Table of Contents
Credits
The Clay Tablets................................ 36
At En-Dor ........................................... 37
En-Dor Regio Level One .................... 37
En-Dor Regio Level Two .................... 37
The Ghosts of En-Dor ........................ 38
t hE o rdEr oF h ErMEs
And thE d EAd ............................ 39
Arcane Ability Fertility Lore............... 55
Minor Hermetic Virtue:
Fertility Ritual Magic .......................... 55
n EW s PElls ................................. 55
n EW i tEMs .................................. 56
t hE F Ertility r ituAl .................. 56
Balancing Traits................................... 58
Supernatural Traits .............................. 58
Fertility Fetishes .................................. 58
Repeating a Fertility Ritual ................. 58
c AvE s ystEMs .............................. 59
Cave Painting Galleries ...................... 60
Example Cave Systems ....................... 60
The Duergar’s Cave............................ 60
The Cave of Lights ............................. 62
The Worm’s Cave ............................... 62
The Flooded Cave............................... 62
The Bone Cave ................................... 62
c onsEquEncEs oF
F Ertility M Agic .......................... 63
Introduction
5
W ElcoME to A nciEnt M Agic ........ 5
How to Use This Book......................... 5
Ancient Magic and the
Order of Hermes .................................. 6
Hermetic Integration of
Ancient Magic....................................... 7
The Breakthrough................................. 7
Insight.................................................. 8
Creating the Effect ................................ 8
After the Breakthrough.......................... 9
III. Deixio Magic
41
l EArning d EFixio M Agic ............. 41
Investigating Deixio Magic................ 41
Integrating Deixio Magic................... 42
New Duration: Event .......................... 42
Event Duration Examples ................... 44
New Range: Unlimited ....................... 45
Unlimited Range Examples ................. 45
Deixio Magic in Play ......................... 45
Using Duration Event ........................ 47
Using Range Unlimited ...................... 47
F inding d EFixionEs ..................... 47
Types of Deixiones ............................ 48
Curse Tablets...................................... 48
Silhouettes .......................................... 48
Figurines ............................................ 48
Formulae ............................................ 48
Ancient Texts ...................................... 48
Toledo Scholars .................................. 48
Egyptian Formulae ............................. 49
Tremere Archives................................. 49
Gravesites............................................ 49
The City of Rome............................... 49
Old Rome .......................................... 50
See the Spirits of the Night.................. 50
Ghosts of Ancient Rome...................... 50
Catacombs ......................................... 50
Vardian’s Tomb .................................. 51
The Spectres ....................................... 51
Chthonic Sanctuaries.......................... 52
Cave Complex .................................... 52
Protective Deixiones........................... 52
Erebos ................................................ 52
Daughters of Erictho .......................... 53
I. The Language of Adam
10
Hermetic Integration .......................... 11
t hE t oWEr oF B ABEl .................. 12
Seeking Lost Babylon.......................... 13
The Encroaching Mongols ................. 15
t hE g ArdEn oF E dEn ................. 18
The Guardians .................................... 18
The Animals........................................ 20
The Fruits ............................................ 21
t hE M Ark oF c Ain ...................... 23
Cain’s Curse ........................................ 23
Cain’s Children ................................... 24
Finding Cain ....................................... 25
c onclusions .............................. 28
V. Grigori Magic
65
t hE s EcrEts oF thE g rigori ...... 66
F inding thE M Agic oF thE g rigori 67
The Lost Book of the Watchers.......... 68
The Legacy of the Grigori.................. 69
The Watchers Themselves.................. 70
The Shamed Leader............................. 70
The Fallen Watcher............................ 73
The Remains of the Watchers ............. 74
II. Canaanite Necromancy
0
VI. Heron of Alexandria’s
Legacy
s EcrEts oF thE n EcroMAncEr .... 30
Major Supernatural Virtue:
Canaanite Necromancy ...................... 30
Hermetic Integration .......................... 31
Canaanite Laboratory Assistants ........ 31
Minor Hermetic Virtue:
Canaanite Magic ................................. 32
New Spells .......................................... 32
New Items ........................................... 33
Guidelines for Canaanite Magic ......... 33
Who is Dead? .................................... 33
Speaking to the Dead.......................... 34
The Infernal and Necromancy ............ 34
s EEking thE d EAd ....................... 34
Finding En-Dor ................................... 34
Books ................................................. 35
75
A dding to thE l iBrAry ............... 75
Books................................................... 75
Relics of Empire .................................. 76
House Politics ..................................... 76
h Eron s A rt : M EchAnicA ............ 76
Integrating Heron’s Mechanica into
Hermetic Theory ................................ 76
Understanding Mechanica.................. 76
Integration Process ............................. 79
s EEking h Eron s l EgAcy ............. 79
The Writings....................................... 79
Heron’s Devices .................................. 81
Fire Quencher..................................... 81
IV. Fertility Magic
54
c ultic F Ertility M Agic .............. 54
i ntEgrAting F Ertility M Agic
into h ErMEtic t hEory ............... 54
1227014477.010.png 1227014477.011.png
Ancient Magic
Aeolipile ............................................. 81
Thunder Maker .................................. 81
Finding Heron’s Trail .......................... 81
Constantinople:
The Ruined Metropolis ....................... 82
The Churchman ................................. 82
A Beggar’s Treasure ............................ 82
Alexandria ......................................... 82
Hypatia of Alexandria ....................... 83
The Lost Temple-Library of Serapis ... 83
Entering the Temple ............................. 85
The Lost Temple of Serapis.................. 85
The Victors’ Spoils ............................. 87
Heron’s Theater .................................. 87
Complications..................................... 87
Magi of Constantinople ...................... 87
The Shadhali Brotherhood .................. 88
Ramiications for the Order of Hermes88
The Garden of the Hesperides ........... 97
Entering the Garden............................ 97
The Three Hesperides .......................... 97
Ladon................................................. 98
Serpent-dryads .................................... 99
How Deep Does Ladon’s
Strategy Go?.................................... 100
A Suggestion .................................... 101
Hyperborean Enchantments ............. 116
i ntEgrAting h yPErBorEAn
M Agic ....................................... 119
The Breakthrough ............................. 119
Hyperborean Insight......................... 119
Insight Example................................ 120
Consequences ................................... 120
t hE B AsilicA oF t En
t housAnd c oluMns ................ 121
The Legend....................................... 121
Finding the Basilica ........................... 121
On the Banks of the Dragor ............. 123
Apollo’s Sanctuary ........................... 123
The Treasury of the Hyperboreans .... 124
The Amphitheater ............................. 125
The Gymnasium............................... 125
Inhabitants ........................................ 125
The Restless Dead ............................ 125
Spirit Guardians .............................. 125
Other Locations for the Basilica ....... 128
Delos................................................ 128
Tribunal of Novgorod....................... 129
Phoebus’s Garden.............................. 130
The British Isles................................ 130
M ythic h yPErBorEA .................. 130
The Legend....................................... 130
VIII. Hyperborean Magic
10
t hE h yPErBorEAn h yMns oF
A Pollo ..................................... 103
Performing the Hymns ..................... 103
New Virtues ...................................... 104
Finding the Hymns ........................... 105
Reciting the Hymns.......................... 105
Hymn Recitation Example................ 106
Illumination Example........................ 106
Hymn Powers ................................... 107
Gaining New Powers and
Improving Existing Ones .................. 108
Gaining and Improving Powers
Example ........................................... 108
Gaining More Levels ....................... 109
t hE s EvEn B EAutiFul n AMEs oF
l ight ........................................ 109
Azai (Beautiful Light)........................ 110
Example Azai Effects ........................ 110
Eloure (Fire Delighter)...................... 110
Example Eloure Effects ...................... 111
Iaó (Fire Feeler) ................................. 111
Example Iaó Effects .......................... 111
Óai (Light Breather) ......................... 111
Example Óai Effects ......................... 112
Pentiterouni (Firewalker) .................. 112
Example Pentiterouni Effects ............. 112
Psyrinpheu (Fire Breather) ................ 113
Example Psyrinpheu Effects .............. 113
Semesilam (Encloser, Lightmaker).... 114
Example Semesilam Effects ................ 114
h yPErBorEAn c hoirs ................ 114
Choir Mechanics .............................. 114
Choir Example .................................. 115
s AcrEd r Elics oF h yPErBorEA ... 116
VII. The Hesperides
89
A Change of Pace .............................. 89
Consequences ...................................... 89
u sing M AgicAl c oordinAtEs ..... 90
Deriving Coordinates ......................... 90
Observation of the Fixed Stars............ 90
Learning Coordinates from Other
Astronomers........................................ 90
Stellar Measurement by Spellcasting ... 91
The Problem of the Origin Point ....... 91
t hE q uEst ................................. 91
Research .............................................. 91
Sailing to the Purple Islands ............... 92
Negotiating with the Natives ............. 92
The Code May Not
Protect the Guan ................................ 92
Religion ............................................. 93
Magic .................................................. 93
Lifestyle.............................................. 94
Dialects.............................................. 94
Technology......................................... 94
Other Magical Groups........................ 95
The Huntress in the Wood .................. 95
Emerald Adepti ................................... 96
Pre-Hermetic Groups .......................... 96
IX. Rune Magic 1
t hE o rdEr oF o din ................. 133
War Against the Order ..................... 134
The Viking Invasions ........................ 135
d iscovEry ................................ 136
The Mythic North ............................ 136
Heirlooms and Artifacts.................... 137
The Dvergar...................................... 138
h ErMEtic i ntEgrAtion .............. 138
New Virtue........................................ 139
New Ability: Rune Magic ................. 140
Rune Alphabets ................................. 140
c onsEquEncEs ......................... 141
Further Reading
14
Contributors
144
4
1227014477.012.png 1227014477.013.png
Ancient Magic
Introduction
[Y]et even now there is much learning in the
same city; for teachers of various sects lour-
ish, and many kinds of secret knowledge are
explained….
— Ammianus Marcellinus, The
Roman History , XXII, 16:20
wizards were lost as these practitio-
ners died and took their knowledge to
their graves. The mystical continuity
of a thousand years was broken, never
to be replaced.
and legends of Mythic Europe, from
Ptolemy’s Geographica , to the secret
Books of Enoch and Herodotus’s Histories .
These legends have been adapted to
it into the Mythic Europe setting
of Ars Magica . Each one includes a
complete system for use by Hermetic
characters in learning or adapting the
ancient magic to Hermetic Theory in
the Laboratory, as well as details on
the legends that inspired the magical
tradition.
Ancient Magic is a tool-kit for
troupes: it includes new kinds of
magic for players’ characters to learn
and use, as well as legends and story
hooks for storyguides to gain inspira-
tion from. Suitable for both players
and storyguides, Ancient Magic is about
the quest for lost knowledge and
the way Hermetic magi can use that
knowledge.
The world of Ars Magica is one of
archaic splendor and ancient secrets, and
none are more aware of this than the magi
of the Order of Hermes. Where once
mighty wizards lourished amidst the great
empires of history, now Mythic Europe is
ruled over by the ignorant, intolerant, and
fearful; the petty kingdoms are but pale
shadows of the once-glorious empires of
the Egyptians, Greeks, and Romans.
In the golden age there were
thousands of wizards and warlocks,
countless rites and rituals. The wiz-
ards of times past tamed the wild spir-
its and elementals of antiquity, fought
magical duels that invoked gods and
angels, called down curses and bless-
ings that lasted for seven generations.
The philosopher-wizards of Greece
and Rome vied with Syrian spirit
masters, Egyptian alchemists, and bar-
barian witches to gain precious and
irreplaceable knowledge.
Alas, the fall of the Roman Empire,
and the growth of the Dominion, have
seen the glories of the past fade; the
secrets and lore that once saw mages
ascend to godhood or gain immor-
tality were lost in the centuries of
ignorance, war, and decay called the
Dark Ages. The secrets of the ancient
Welcome to
Ancient Magic
Not all of the secret knowledge of
antiquity was lost. Fragments survived,
waiting for the brave and adventurous
to seek them out. This book contains
a small portion of the once-great
wizardry of times past. Included in
these pages are the mystical coor-
dinates of Ptolemy, the fetishes of
fertility cults, the primeval tongue of
Adam and Eve, the sublime hymns of
the Hyperboreans, details of ancient
curse tablets, and much more.
Ancient Magic details the arcane
practices of nine distinct magical tradi-
tions, thought by most to be lost to
the world. Each of the nine chapters
details a non-Hermetic form of magic,
the way in which Hermetic wizards
can adapt and integrate this knowledge
into Hermetic Theory, and a number
of story hooks and quests for magi who
want to search out and uncover this
centuries-lost knowledge.
Each of the distinct forms of magic
in this book is inspired by the myths
How to Use This Book
Within this book is a great deal
of information on the magic of the
ancient world, ranging from new
Virtues and Flaws, to unique lan-
guages and Supernatural Abilities, to
mystical relics and wondrous spells
and arcane rites. All of this is divided
into this introduction, nine chapters,
and a bibliography:
i ntroduction : What you are
reading at the moment, the introduc-
tion also details the system used for
5
1227014477.014.png 1227014477.015.png
Zgłoś jeśli naruszono regulamin