[A1_TUT_POP_UP_CROUCH] {Press #crouch# to crouch} [A1_TUT_POP_UP_WALK] {Use #move# to walk} [A1_TUT_POP_UP_SPRINT] {Press and hold #sprint# to run, at the risk of attracting attention…} [A1_TUT_POP_UP_WEAPON_SWAP] {Press #switch_wpn# to quickly swap weapons} [A1_TUT_POP_UP_OPEN_RADIAL_MENU] {Hold #back_close# to open the radial inventory and use #hack_ls# to select items} [A1_TUT_POP_UP_OPEN_MAP] {Press #hud_menu# to open the Map and Journal} [A1_TUT_POP_UP_LEAN] {Hold #peek# and move #move# to lean and #look# to rotate} [A1_TUT_POP_UP_FLASHLIGHT_ON/Off] {Press #select_torch# to toggle Flashlight on/off} [A1_TUT_POP_UP_FLASHLIGHT_FOCUS_BEAM] {Press #tbeam# to focus the Flashlight beam} [A1_TUT_POP_UP_MELEE] {Press #melee# to melee} [A1_TUT_POP_UP_CATTLEPROD] {When close to an enemy, press #melee# to use the Stun Baton} [A1_TUT_POP_UP_AIM] {Hold #aim# to aim your weapon} [A1_TUT_POP_UP_BOLT_GUN] {Hold #fire_or_th# and release to fire the Bolt gun} [A1_TUT_POP_UP_THROW_IED] {Hold #aim# and throw a device with #fire_or_th#} [A1_TUT_POP_UP_FLARE] {Light flares with #wpn_rld#. To throw a flare, hold #aim# and throw with #fire_or_th#} [A1_TUT_POP_UP_IED_ON_GROUND] {When an IED is equipped, hold #wpn_rld# to place on the ground as a mine} [A1_TUT_POP_UP_EMP_MINE] {An EMP mine will detonate when an enemy steps into its sensor area} [A1_TUT_POP_UP_HEALTH_PACK] {Use a Medikit by equipping and holding #wpn_rld#} [A1_TUT_POP_UP_AUDIO_LOGS] {Audio and Text Logs can be reviewed in the Journal by pressing #hud_menu#} [A1_TUT_POP_UP_NOSTROMO] {Nostromo Logs can be reviewed in the Journal by pressing #hud_menu#} [A1_TUT_POP_UP_ID_TAGS] {View ID Tag details in the Missing Persons Log by pressing #hud_menu#} [A1_TUT_LARGE_MES_CRAFTING] {In the radial inventory, hold #craft# when selecting an item to construct it - if you've collected the required components} [A1_TUT_LARGE_MES_USE_MOTION_TRACKER] {Hold #motion_trkr# to use your Motion Tracker} [A1_TUT_LARGE_MES_FOCUS_MOTION_TRACKER] {The marker on the edge of the Motion Tracker screen points to your objective} [A1_TUT_LARGE_MES_PERIPHERAL_MOTION_TRACKER] {Hold #aim# to focus vision while you're holding the Motion Tracker} [A1_TUT_LARGE_MES_REWIRE_SEQUENCE] {Use Rewire to toggle systems on and off in your surrounding area} [A1_TUT_LARGE_MES_SYSTEM_POWER] {Systems share a limited power supply. Switching systems off will provide the power to switch others on.} [A1_TUT_LARGE_MES_SYSTEM_LOCATION] {Study the map on the right hand screen with #look# to check the position of local systems} [A1_TUT_LARGE_MES_SYSTEM_TOGGLE] {Access new areas, create diversions and experiment with Sevastopol's systems to help achieve your goal} [A1_TUT_LARGE_MES_HIDING_IN_LOCKERS] {When hiding, use #move# to lean forward and #look# to look around. Pull back on #move# to use the Motion Tracker} [A1_TUT_LARGE_MES_HOLDING_BREATH] {PLACEHOLDER} [A1_TUT_PASSIVE_HACKING_CALLBACK_CODE] {Tune into the Security Access System with #move#, and use #look# and #use# to input the code shown} [A1_TUT_PASSIVE_HACKING_TIMING] {Press #use# when the Security Access frequency is within the correct range} [A1_TUT_PASSIVE_REWIRE_LEGEND] {Switch room #tab_left# / #tab_rght# . . . . . Select system #move# . . . . . System description #wpn_rld# . . . . . Toggle system power #use# } [A1_TUT_PASSIVE_PUSH_BUTTON] {#use# push button} [A1_TUT_PASSIVE_LEVER] {#use# pull lever} [A1_TUT_PASSIVE_GENERATOR] {#use# start generator} [A1_TUT_PASSIVE_CUTTING] {Push #move# to cut panel} [A1_TUT_HINT_ALIEN_SENSE] {If you see or hear the Alien react, it may have sensed you.} [A1_TUT_HINT_SPRINTING] {Sprinting makes noise. Move slowly to avoid detection.} [A1_TUT_HINT_FLASHLIGHT] {Enemies will react to the beam of your flashlight.} [A1_TUT_HINT_NOISE] {Make too much noise, and you will attract the Alien.} [A1_TUT_HINT_SLOW_QUIET] {Stay slow, quiet and at a distance to survive against the Alien.} [A1_TUT_HINT_LEANING] {Leaning around objects will let you see more. Just don’t get spotted.} [A1_TUT_HINT_FIRING_WEAPON] {Firing a weapon, hitting surfaces and detonating hand-built devices will all attract unwanted attention.} [A1_TUT_HINT_BATTERIES] {Use your flashlight sparingly. Batteries are in short supply.} [A1_TUT_HINT_DISTRACT_DEVICES] {Use devices to distract the Alien and open up the chance of escape.} [A1_TUT_HINT_MOTION_TRACKER] {When a target is seen on your motion tracker but isn’t visible ahead - it could be above or below you…} [A1_TUT_HINT_RESOURCES] {Use resources wisely. The creature could descend at any moment.} [A1_TUT_HINT_CRAFTING] {Build devices whenever you feel safe. Crafting when you’re being hunted is not advisable…} [A1_TUT_HINT_RELOADING_WEAPONS] {Reload your weapons after each encounter. Anything could be around the next corner.} [A1_TUT_HINT_CIVILIANS] {The people of Sevastopol have turned on themselves. Some are hostile, some are friendly. Watch your step.} [A1_TUT_HINT_ALT_ROUTES] {The more you explore Sevastopol, the more resources and alternate routes will be available to you.} [A1_TUT_HINT_OBJECTIVE_BLOCKED] {If the Alien is between you and your objective, find another route. Or hide.} [A1_TUT_HINT_CUTTING_TOOL] {Access to some areas of Sevastopol will require a cutting tool. Upgrade it to aid exploration.} [A1_TUT_HINT_OBJECTIVE_MARKER] {The marker on the edge of your motion tracker will always show the direction of your next objective.} [A1_TUT_HINT_SIDE_INDICATORS] {If the side and rear indicators on your motion tracker start to flash – turn until you can see the direction trouble might arrive from.} [A1_TUT_HINT_DONT_RUN] {Don’t try to outrun the Alien. You won’t make it.} [A1_TUT_TIP_AIMING] {Hold the #aim# to Aim} [A1_TUT_TIP_BLUEPRINTS] {You have found a blueprint. Use #back_close# to access the crafting menu and construct it from collected components} [A1_TUT_TIP_BOLTGUN] {The Bolt Gun is a heavy engineering tool modified to have a powerful shot and long range. It is a pneumatic weapon and once the trigger has been pulled you only have a finite time to fire it before it fires itself.} [A1_TUT_TIP_CCTV] {The station has a security camera system that is still operational in some areas. Some cameras are passive and others are active and can trigger alarms} [A1_TUT_TIP_CCTV_DAMAGE] {Some security cameras can be destroyed, others are resistant to damage} [A1_TUT_TIP_CRAFTING] {Press #back_close# to open the Radial menu and then select an item that you wish to begin crafting} [A1_TUT_TIP_CROUCH] {Press #crouch# to crouch. Whilst crouching you make no sound and are harder to spot} [A1_TUT_TIP_DOOR_BRACE] {Press #use# to use the maintenance jack to remove a security brace} [A1_TUT_TIP_ELECTRIC_JUNCTION] {Use the Maintenance Jack to change the power flow of a junction box} [A1_TUT_TIP_FLAMETHROWER_PULSE] {Gently tap #fire_or_th# to pulse the flamethrower. Hold the #fire_or_th# for a full blast but beware of fuel consumption} [A1_TUT_TIP_FLARE_USE] {Aim and throw the flare or place it at your feet to light an area} [A1_TUT_TIP_FLOOR_VENTS] {Press #use# to open floor vents to access the under floor network} [A1_TUT_TIP_HACKING] {Use the Security Access Tuner to hack into and override computer systems and keypads} [A1_TUT_TIP_ID_CARDS] {ID cards were lost or left behind by residents of the station. When you find them they will be listed on the Missing Persons screen} [A1_TUT_TIP_IEDS] {Construct devices with the components you have found by using the radial menu} [A1_TUT_TIP_INTERNAL_LIFTS] {Elevators can connect you to different sections of the station, but not all are operational} [A1_TUT_TIP_MEDIKIT_USE] {Hold #wpn_rld# to heal yourself with a medikit} [A1_TUT_TIP_MELEE] {Press #melee# without aiming to use the Maintenance Jack as a melee weapon, but be aware, it will make a lot of noise} [A1_TUT_TIP_MELEE_DISTRACTIONS] {Press #melee# when near a hard surface to use the Maintenance Jack as a distraction technique} [A1_TUT_TIP_MOTION_TRACKER_DOF] {Hold #aim# while using the motion tracker to focus on the distance} [A1_TUT_TIP_MAP] {These terminals will update your map with unexplored areas. Use #hud_menu# to open the map} [A1_TUT_TIP_RELOAD_HOLD] {Hold #wpn_rld# to reload, tap #wpn_rld# to load individual rounds} [A1_TUT_TIP_RELOAD_PRESS] {Tap #wpn_rld# to reload individual rounds into your current weapon} [A1_TUT_TIP_REWIRE] {Use the Rewire system onboard the station to divert power between systems and cause distractions, unlock areas or tilt the odds in your favor} [A1_TUT_TIP_SAVE_SPOT_USE] {Use Registration Points to manually save your progress. They will warn you if enemies are nearby} [A1_TUT_TIP_SPRINT] {Press and hold #sprint# to sprint but beware, sprinting causes a lot of noise} [A1_TUT_TIP_TEXT] {Access these terminals to read personal folders, hear audio logs, learn security codes and perform utility actions} [A1_TUT_TIP_TORCH] {Press #select_torch# to use the flashlight. Enemies react to light so be careful when you use it} [A1_TUT_TIP_TORCH_RELOAD] {Hold #select_torch# to reload the flashlight} [A1_TUT_TIP_TRAIN_SYSTEM] {The station's Transit system allows you to call a train to the destination of your choice. Press the CALL button on each platform to request a train} [A1_TUT_TIP_SATELLITE_DIAL_SYSTEM] {Use #move# to select coordinates and press #use# to confirm input} [A1_TUT_LOAD_GAMETIPS_01] {The Alien is not the only threat on board the station.} [A1_TUT_LOAD_GAMETIPS_02] {Working Joes are rudimentary androids, but it doesn't mean they're harmless} [A1_TUT_LOAD_GAMETIPS_03] {EMP devices can be used to disable androids for a short amount of time} [A1_TUT_LOAD_GAMETIPS_04] {The more you can collect and build the more options you will have to use in a difficult sit...
DaddysLittleSlut69