TUTORIALS.TXT

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[A1_TUT_POP_UP_CROUCH]
{Press #crouch# to crouch}

[A1_TUT_POP_UP_WALK]
{Use #move# to walk}

[A1_TUT_POP_UP_SPRINT]
{Press and hold #sprint# to run, at the risk of attracting attention…}

[A1_TUT_POP_UP_WEAPON_SWAP]
{Press #switch_wpn# to quickly swap weapons}

[A1_TUT_POP_UP_OPEN_RADIAL_MENU]
{Hold #back_close# to open the radial inventory and use #hack_ls# to select items}

[A1_TUT_POP_UP_OPEN_MAP]
{Press #hud_menu# to open the Map and Journal}

[A1_TUT_POP_UP_LEAN]
{Hold #peek# and move #move# to lean and #look# to rotate}

[A1_TUT_POP_UP_FLASHLIGHT_ON/Off]
{Press #select_torch# to toggle Flashlight on/off}

[A1_TUT_POP_UP_FLASHLIGHT_FOCUS_BEAM]
{Press #tbeam# to focus the Flashlight beam}

[A1_TUT_POP_UP_MELEE]
{Press #melee# to melee}

[A1_TUT_POP_UP_CATTLEPROD]
{When close to an enemy, press #melee# to use the Stun Baton}

[A1_TUT_POP_UP_AIM]
{Hold #aim# to aim your weapon}

[A1_TUT_POP_UP_BOLT_GUN]
{Hold #fire_or_th# and release to fire the Bolt gun}

[A1_TUT_POP_UP_THROW_IED]
{Hold #aim# and throw a device with #fire_or_th#}

[A1_TUT_POP_UP_FLARE]
{Light flares with #wpn_rld#. To throw a flare, hold #aim# and throw with #fire_or_th#}

[A1_TUT_POP_UP_IED_ON_GROUND]
{When an IED is equipped, hold #wpn_rld# to place on the ground as a mine}

[A1_TUT_POP_UP_EMP_MINE]
{An EMP mine will detonate when an enemy steps into its sensor area}

[A1_TUT_POP_UP_HEALTH_PACK]
{Use a Medikit by equipping and holding #wpn_rld#}

[A1_TUT_POP_UP_AUDIO_LOGS]
{Audio and Text Logs can be reviewed in the Journal by pressing #hud_menu#}

[A1_TUT_POP_UP_NOSTROMO]
{Nostromo Logs can be reviewed in the Journal by pressing #hud_menu#}

[A1_TUT_POP_UP_ID_TAGS]
{View ID Tag details in the Missing Persons Log by pressing #hud_menu#}

[A1_TUT_LARGE_MES_CRAFTING]
{In the radial inventory, hold #craft# when selecting an item to construct it - if you've collected the required components}

[A1_TUT_LARGE_MES_USE_MOTION_TRACKER]
{Hold #motion_trkr# to use your Motion Tracker}

[A1_TUT_LARGE_MES_FOCUS_MOTION_TRACKER]
{The marker on the edge of the Motion Tracker screen points to your objective}

[A1_TUT_LARGE_MES_PERIPHERAL_MOTION_TRACKER]
{Hold #aim# to focus vision while you're holding the Motion Tracker}

[A1_TUT_LARGE_MES_REWIRE_SEQUENCE]
{Use Rewire to toggle systems on and off in your surrounding area}

[A1_TUT_LARGE_MES_SYSTEM_POWER]
{Systems share a limited power supply. Switching systems off will provide the power to switch others on.}

[A1_TUT_LARGE_MES_SYSTEM_LOCATION]
{Study the map on the right hand screen with #look# to check the position of local systems}

[A1_TUT_LARGE_MES_SYSTEM_TOGGLE]
{Access new areas, create diversions and experiment with Sevastopol's systems to help achieve your goal}

[A1_TUT_LARGE_MES_HIDING_IN_LOCKERS]
{When hiding, use #move# to lean forward and #look# to look around. Pull back on #move# to use the Motion Tracker}

[A1_TUT_LARGE_MES_HOLDING_BREATH]
{PLACEHOLDER}

[A1_TUT_PASSIVE_HACKING_CALLBACK_CODE]
{Tune into the Security Access System with #move#, and use #look# and #use# to input the code shown}

[A1_TUT_PASSIVE_HACKING_TIMING]
{Press #use# when the Security Access frequency is within the correct range}

[A1_TUT_PASSIVE_REWIRE_LEGEND]
{Switch room #tab_left# / #tab_rght# . . . . . Select system #move# . . . . . System description #wpn_rld# . . . . . Toggle system power #use# }

[A1_TUT_PASSIVE_PUSH_BUTTON]
{#use# push button}

[A1_TUT_PASSIVE_LEVER]
{#use# pull lever}

[A1_TUT_PASSIVE_GENERATOR]
{#use# start generator}

[A1_TUT_PASSIVE_CUTTING]
{Push #move# to cut panel}

[A1_TUT_HINT_ALIEN_SENSE]
{If you see or hear the Alien react, it may have sensed you.}

[A1_TUT_HINT_SPRINTING]
{Sprinting makes noise. Move slowly to avoid detection.}

[A1_TUT_HINT_FLASHLIGHT]
{Enemies will react to the beam of your flashlight.}

[A1_TUT_HINT_NOISE]
{Make too much noise, and you will attract the Alien.}

[A1_TUT_HINT_SLOW_QUIET]
{Stay slow, quiet and at a distance to survive against the Alien.}

[A1_TUT_HINT_LEANING]
{Leaning around objects will let you see more. Just don’t get spotted.}

[A1_TUT_HINT_FIRING_WEAPON]
{Firing a weapon, hitting surfaces and detonating hand-built devices will all attract unwanted attention.}

[A1_TUT_HINT_BATTERIES]
{Use your flashlight sparingly. Batteries are in short supply.}

[A1_TUT_HINT_DISTRACT_DEVICES]
{Use devices to distract the Alien and open up the chance of escape.}

[A1_TUT_HINT_MOTION_TRACKER]
{When a target is seen on your motion tracker but isn’t visible ahead - it could be above or below you…}

[A1_TUT_HINT_RESOURCES]
{Use resources wisely. The creature could descend at any moment.}

[A1_TUT_HINT_CRAFTING]
{Build devices whenever you feel safe. Crafting when you’re being hunted is not advisable…}

[A1_TUT_HINT_RELOADING_WEAPONS]
{Reload your weapons after each encounter. Anything could be around the next corner.}

[A1_TUT_HINT_CIVILIANS]
{The people of Sevastopol have turned on themselves. Some are hostile, some are friendly. Watch your step.}

[A1_TUT_HINT_ALT_ROUTES]
{The more you explore Sevastopol, the more resources and alternate routes will be available to you.}

[A1_TUT_HINT_OBJECTIVE_BLOCKED]
{If the Alien is between you and your objective, find another route. Or hide.}

[A1_TUT_HINT_CUTTING_TOOL]
{Access to some areas of Sevastopol will require a cutting tool. Upgrade it to aid exploration.}

[A1_TUT_HINT_OBJECTIVE_MARKER]
{The marker on the edge of your motion tracker will always show the direction of your next objective.}

[A1_TUT_HINT_SIDE_INDICATORS]
{If the side and rear indicators on your motion tracker start to flash – turn until you can see the direction trouble might arrive from.}

[A1_TUT_HINT_DONT_RUN]
{Don’t try to outrun the Alien. You won’t make it.}

[A1_TUT_TIP_AIMING]
{Hold the #aim# to Aim}

[A1_TUT_TIP_BLUEPRINTS]
{You have found a blueprint. Use #back_close# to access the crafting menu and construct it from collected components}

[A1_TUT_TIP_BOLTGUN]
{The Bolt Gun is a heavy engineering tool modified to have a powerful shot and long range. It is a pneumatic weapon and once the trigger has been pulled you only have a finite time to fire it before it fires itself.}

[A1_TUT_TIP_CCTV]
{The station has a security camera system that is still operational in some areas. Some cameras are passive and others are active and can trigger alarms}

[A1_TUT_TIP_CCTV_DAMAGE]
{Some security cameras can be destroyed, others are resistant to damage}

[A1_TUT_TIP_CRAFTING]
{Press #back_close# to open the Radial menu and then select an item that you wish to begin crafting}

[A1_TUT_TIP_CROUCH]
{Press #crouch# to crouch. Whilst crouching you make no sound and are harder to spot}

[A1_TUT_TIP_DOOR_BRACE]
{Press #use# to use the maintenance jack to remove a security brace}

[A1_TUT_TIP_ELECTRIC_JUNCTION]
{Use the Maintenance Jack to change the power flow of a junction box}

[A1_TUT_TIP_FLAMETHROWER_PULSE]
{Gently tap #fire_or_th# to pulse the flamethrower. Hold the #fire_or_th# for a full blast but beware of fuel consumption}

[A1_TUT_TIP_FLARE_USE]
{Aim and throw the flare or place it at your feet to light an area}

[A1_TUT_TIP_FLOOR_VENTS]
{Press #use# to open floor vents to access the under floor network}

[A1_TUT_TIP_HACKING]
{Use the Security Access Tuner to hack into and override computer systems and keypads}

[A1_TUT_TIP_ID_CARDS]
{ID cards were lost or left behind by residents of the station. When you find them they will be listed on the Missing Persons screen}

[A1_TUT_TIP_IEDS]
{Construct devices with the components you have found by using the radial menu}

[A1_TUT_TIP_INTERNAL_LIFTS]
{Elevators can connect you to different sections of the station, but not all are operational}

[A1_TUT_TIP_MEDIKIT_USE]
{Hold #wpn_rld# to heal yourself with a medikit}

[A1_TUT_TIP_MELEE]
{Press #melee# without aiming to use the Maintenance Jack as a melee weapon, but be aware, it will make a lot of noise}

[A1_TUT_TIP_MELEE_DISTRACTIONS]
{Press #melee# when near a hard surface to use the Maintenance Jack as a distraction technique}

[A1_TUT_TIP_MOTION_TRACKER_DOF]
{Hold #aim# while using the motion tracker to focus on the distance}

[A1_TUT_TIP_MAP]
{These terminals will update your map with unexplored areas. Use #hud_menu# to open the map}

[A1_TUT_TIP_RELOAD_HOLD]
{Hold #wpn_rld# to reload, tap #wpn_rld# to load individual rounds}

[A1_TUT_TIP_RELOAD_PRESS]
{Tap #wpn_rld# to reload individual rounds into your current weapon}

[A1_TUT_TIP_REWIRE]
{Use the Rewire system onboard the station to divert power between systems and cause distractions, unlock areas or tilt the odds in your favor}

[A1_TUT_TIP_SAVE_SPOT_USE]
{Use Registration Points to manually save your progress. They will warn you if enemies are nearby}

[A1_TUT_TIP_SPRINT]
{Press and hold #sprint# to sprint but beware, sprinting causes a lot of noise}

[A1_TUT_TIP_TEXT]
{Access these terminals to read personal folders, hear audio logs, learn security codes and perform utility actions}

[A1_TUT_TIP_TORCH]
{Press #select_torch# to use the flashlight. Enemies react to light so be careful when you use it}

[A1_TUT_TIP_TORCH_RELOAD]
{Hold #select_torch# to reload the flashlight}

[A1_TUT_TIP_TRAIN_SYSTEM]
{The station's Transit system allows you to call a train to the destination of your choice. Press the CALL button on each platform to request a train}

[A1_TUT_TIP_SATELLITE_DIAL_SYSTEM]
{Use #move# to select coordinates and press #use# to confirm input}

[A1_TUT_LOAD_GAMETIPS_01]
{The Alien is not the only threat on board the station.}

[A1_TUT_LOAD_GAMETIPS_02]
{Working Joes are rudimentary androids, but it doesn't mean they're harmless}

[A1_TUT_LOAD_GAMETIPS_03]
{EMP devices can be used to disable androids for a short amount of time}

[A1_TUT_LOAD_GAMETIPS_04]
{The more you can collect and build the more options you will have to use in a difficult sit...
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