SS3.TXT

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[A1_SS3_S_IC_A]
{How do I get off this wreck? }

[A1_SS3_S_IC_B]
{Why the hell did I agree to come out here?}

[A1_SS3_S_IC_C]
{(cough)}

[A1_SS3_S_IC_D]
{This place creeped me out even before it all went to shit.}

[A1_SS3_S_IC_E]
{Synthetics shouldn't just… kill. I don't get it.}

[A1_SS3_S_IC_F]
{(sneeze)}

[A1_SS3_G_IC_A]
{This is some bullshit.}

[A1_SS3_G_IC_B]
{I still think we need more supplies. Guns, food - wherever we can find it.}

[A1_SS3_G_IC_C]
{Feels like we're standing around waiting to die.}

[A1_SS3_G_IC_D]
{You feel safe? I sure as hell don't.}

[A1_SS3_G_IC_E]
{Listen out for movement. Could be anywhere. }

[A1_SS3_G_IC_F]
{First thing you hear is all kinds of noise in the vents. Then you start praying.}

[A1_SS3_S_PO_A]
{Hey. I think it's safe round here. For now anyway.}

[A1_SS3_S_PO_B]
{Have you seen it? I can't take much more of this.}

[A1_SS3_G_PO_A]
{Don't just sneak up on people like that.}

[A1_SS3_G_PO_B]
{Good to see a friendly face. }

[A1_SS3_S_ICI_A]
{Can't remember the last time I slept. }

[A1_SS3_S_ICI_B]
{Wonder what the kids are doing right now. }

[A1_SS3_S_ICI_C]
{Just need to see the family again. That's all I want. }

[A1_SS3_S_ICI_D]
{Someone must know what's going on. }

[A1_SS3_G_ICI_A]
{Hey, we can do this. }

[A1_SS3_G_ICI_B]
{How are you holding up? You okay? }

[A1_SS3_G_ICI_C]
{We'll make it through this, I promise. }

[A1_SS3_G_ICI_D]
{Come on, someone will send help soon. }

[A1_SS3_S_POI_A]
{You okay? You look tired. }

[A1_SS3_S_POI_B]
{Hey.}

[A1_SS3_G_POI_A]
{You're new. You picked a hell of a time for a visit. }

[A1_SS3_G_POI_B]
{You look like I feel.}

[A1_SS3_S_SE_SS_A]
{I'm gonna find you!}

[A1_SS3_S_SE_SS_B]
{Where'd they go?}

[A1_SS3_S_USE_SS_A]
{... the hell?}

[A1_SS3_S_USE_SS_B]
{What was that?}

[A1_SS3_G_SE_SS_A]
{We're not alone. }

[A1_SS3_G_SE_SS_B]
{I think they were over there. }

[A1_SS3_G_USE_SS_A]
{Someone's here. Find them.}

[A1_SS3_G_USE_SS_B]
{Holler if you find anything.}

[A1_SS3_S_SE_SL_A]
{I know you're here.}

[A1_SS3_S_SE_SL_B]
{Come out.}

[A1_SS3_S_SE_SL_C]
{I know you're here, and I know you're human.}

[A1_SS3_S_SE_SL_D]
{Can't have gone far…}

[A1_SS3_S_USE_SL_A]
{Mysterious noises aren’t my thing right now.}

[A1_SS3_S_USE_SL_B]
{Shit, I really hope you're human.}

[A1_SS3_S_USE_SL_C]
{Anyone here?}

[A1_SS3_S_USE_SL_D]
{C'mon, come out from hiding. Put both of us out of our misery.}

[A1_SS3_S_SE_SLV_A]
{I know you're in there!}

[A1_SS3_S_SE_SLV_B]
{What the hell are you doing in there!}

[A1_SS3_S_USE_SLV_A]
{Whatever you are, I know where you're hiding.}

[A1_SS3_S_USE_SLV_B]
{If you're human I suggest you get out of the duct, right now.}

[A1_SS3_G_SE_SL_CA_A]
{Anyone see them? }

[A1_SS3_G_SE_SL_CA_B]
{Maybe they've gone?}

[A1_SS3_G_SE_SL_CA_C]
{You see anyone?}

[A1_SS3_G_SE_SL_CA_D]
{Check everywhere.}

[A1_SS3_G_USE_SL_CA_A]
{I don't like this, any luck? }

[A1_SS3_G_USE_SL_CA_B]
{If it was that creature we’d be dead by now, right? }

[A1_SS3_G_USE_SL_CA_C]
{Keep looking. I don't like this.}

[A1_SS3_G_USE_SL_CA_D]
{We need to know if it's human.}

[A1_SS3_G_SE_SL_RE_A]
{Just keep looking they can't have gotten far. }

[A1_SS3_G_SE_SL_RE_B]
{Haven't found them yet. }

[A1_SS3_G_USE_SL_RE_A]
{Nothing over here.}

[A1_SS3_G_USE_SL_RE_B]
{Whatever it is, we'll find it.}

[A1_SS3_S_SE_SF_A]
{Guess I scared them off. }

[A1_SS3_S_SE_SF_B]
{Nobody. That was lucky.}

[A1_SS3_S_USE_SF_A]
{I must be tired, there's nothing here. }

[A1_SS3_S_USE_SF_B]
{Maybe I imagined it.}

[A1_SS3_G_SE_SF_A]
{They must be long gone.}

[A1_SS3_G_SE_SF_B]
{We've scared them off, I'm calling it.}

[A1_SS3_G_USE_SF_A]
{Okay, there's nothing here. We're good. }

[A1_SS3_G_USE_SF_B]
{This place is empty.}

[A1_SS3_S_SE_DSV_A]
{Hey, you better stay back! }

[A1_SS3_S_SE_DSV_B]
{I've seen you; I'm armed! }

[A1_SS3_S_USE_DSV_A]
{Anyone else see that?}

[A1_SS3_S_USE_DSV_B]
{Hey! You! }

[A1_SS3_G_SE_DSV_A]
{Hey, over there! }

[A1_SS3_G_SE_DSV_B]
{We got an intruder! }

[A1_SS3_G_USE_DSV_A]
{Hey! Did anyone else see that? }

[A1_SS3_G_USE_DSV_B]
{Over there! Over there! }

[A1_SS3_S_SE_DSW_A]
{Shit.}

[A1_SS3_S_SE_DSW_B]
{Where did that come from? }

[A1_SS3_S_USE_DSW_A]
{What was that? }

[A1_SS3_S_USE_DSW_B]
{Huh?}

[A1_SS3_G_SE_DSW_A]
{Hey, something's out there…}

[A1_SS3_G_SE_DSW_B]
{What the hell was that? }

[A1_SS3_G_USE_DSW_A]
{Shit, did you hear that? }

[A1_SS3_G_USE_DSW_B]
{Someone's out there! }

[A1_SS3_S_SE_DSM_A]
{Shit. Looks like I've got a visitor.}

[A1_SS3_S_SE_DSM_B]
{Anyone else see that?}

[A1_SS3_S_USE_DSM_A]
{If someone's out there, you best turn around right now. }

[A1_SS3_S_USE_DSM_B]
{There. Something moved. }

[A1_SS3_G_SE_DSM_A]
{What? Hey, something's moving around out there!}

[A1_SS3_G_SE_DSM_B]
{Did anyone else see that? }

[A1_SS3_G_USE_DSM_A]
{Something's out there! I just saw movement! }

[A1_SS3_G_USE_DSM_B]
{Hey, something's out there!}

[A1_SS3_S_SE_DSL_A]
{Someone out there? Better stay back! }

[A1_SS3_S_SE_DSL_B]
{That was a light. Didn't imagine that.}

[A1_SS3_S_USE_DSL_A]
{Is someone out there? I saw that! }

[A1_SS3_S_USE_DSL_B]
{The hell was that? }

[A1_SS3_G_SE_DSL_A]
{Hey, hey! There was a flash of light over there! }

[A1_SS3_G_SE_DSL_B]
{Anyone else catch that light? }

[A1_SS3_G_USE_DSL_A]
{Think I just saw a light! }

[A1_SS3_G_USE_DSL_B]
{Hey, something just lit up! }

[A1_SS3_G_SW_A]
{What was that? }

[A1_SS3_G_SW_B]
{Anyone else catch that? }

[A1_SS3_G_SW_C]
{Wait, I thought I heard something.}

[A1_SS3_G_SW_D]
{Shhh! What was that? }

[A1_SS3_S_SW_A]
{What the? }

[A1_SS3_S_SW_B]
{What was that? }

[A1_SS3_S_SW_C]
{Huh?}

[A1_SS3_S_SW_D]
{Someone there?}

[A1_SS3_G_SWF_A]
{It was nothing.}

[A1_SS3_G_SWF_B]
{Forget it, we're good. }

[A1_SS3_G_SWF_C]
{False alarm. }

[A1_SS3_G_SWF_D]
{Sorry, it was nothing.}

[A1_SS3_S_SWF_A]
{Shit, I'm hearing things now. }

[A1_SS3_S_SWF_B]
{Must've just been those weird noises the station makes. }

[A1_SS3_S_SWF_C]
{Keep it together, it's just a creaky old station. }

[A1_SS3_S_SWF_D]
{Man, I'm jumping at shadows now.}

[A1_SS3_HBWI_A]
{Ah!}

[A1_SS3_HBWI_B]
{Uh!}

[A1_SS3_HBWI_C]
{Agh!}

[A1_SS3_HBWI_D]
{Argh!}

[A1_SS3_HBWR_A]
{Uh! (short shout variations)}

[A1_SS3_HBWR_B]
{Uh! (short shout variations)}

[A1_SS3_HBWR_C]
{Agh!  (short shout variations)}

[A1_SS3_HBWR_D]
{Argh!  (short shout variations)}

[A1_SS3_HBWE_A]
{Uh!  (large scream variations)}

[A1_SS3_HBWE_B]
{Uh!  (large scream variations)}

[A1_SS3_HBWE_C]
{Agh! (large scream variations)}

[A1_SS3_HBWE_D]
{Argh!  (large scream variations)}

[A1_SS3_HBWSB_A]
{Ah! Can't see! }

[A1_SS3_HBWSB_B]
{I'm blinded! }

[A1_SS3_HBWSB_C]
{Ahhh!}

[A1_SS3_HBWSB_D]
{My eyes! }

[A1_SS3_MELEE_A]
{(short exertion sound)}

[A1_SS3_MELEE_B]
{(short exertion sound)}

[A1_SS3_MELEE_C]
{(short exertion sound)}

[A1_SS3_MELEE_D]
{(short exertion sound)}

[A1_SS3_G_UC_A]
{Get into cover! }

[A1_SS3_G_UC_B]
{Down! Now! }

[A1_SS3_G_UC_C]
{We're wide open! Get down! }

[A1_SS3_G_UC_D]
{Don't just stand there! Get down! }

[A1_SS3_G_SFC_ALI_A]
{Shoot it!}

[A1_SS3_G_SFC_ALI_B]
{It's over there!}

[A1_SS3_G_SFC_ALI_C]
{Someone kill it!}

[A1_SS3_G_SFC_ALI_D]
{Over there!}

[A1_SS3_G_SFC_ALI_E]
{Ah, shit!}

[A1_SS3_G_SFC_ALI_F]
{Fuck!}

[A1_SS3_G_SFC_AND_A]
{Take that android out! }

[A1_SS3_G_SFC_AND_B]
{Stop it before it gets too close!}

[A1_SS3_G_SFC_AND_C]
{Fill it full of holes!}

[A1_SS3_G_SFC_AND_D]
{Don't let it get close! }

[A1_SS3_G_SFC_RIO_A]
{Take them down! }

[A1_SS3_G_SFC_RIO_B]
{Over there!}

[A1_SS3_G_SFC_RIO_C]
{Fire! }

[A1_SS3_G_SFC_RIO_D]
{Kill them! }

[A1_SS3_G_SFC_PLA_A]
{Take 'em out! }

[A1_SS3_G_SFC_PLA_B]
{Come on, get 'em! }

[A1_SS3_G_SFC_PLA_C]
{Over there! }

[A1_SS3_G_SFC_PLA_D]
{Fire! }

[A1_SS3_G_AD_A]
{You're going to pay for that! }

[A1_SS3_G_AD_B]
{You killed them!}

[A1_SS3_G_AD_C]
{Shit! }

[A1_SS3_G_AD_D]
{Oh god! They're dead!  }

[A1_SS3_G_ALA_A]
{Get back! }

[A1_SS3_G_ALA_B]
{Retreat! }

[A1_SS3_G_ALA_C]
{Fall back! }

[A1_SS3_G_ALA_D]
{Let's move! }

[A1_SS3_S_ALA_A]
{Screw this! }

[A1_SS3_S_ALA_B]
{This isn't over! }

[A1_SS3_S_ALA_C]
{Okay, I give up! }

[A1_SS3_S_ALA_D]
{I'm going, I'm going! }

[A1_SS3_G_ATT_A]
{Don't let them get away! }

[A1_SS3_G_ATT_B]
{We warned you! }

[A1_SS3_G_ATT_C]
{Come on, get them! }

[A1_SS3_G_ATT_D]
{Take them out! }

[A1_SS3_S_ATT_A]
{I tried to warn you! }

[A1_SS3_S_ATT_B]
{Should have walked away!}

[A1_SS3_S_ATT_C]
{You're making me do this! }

[A1_SS3_S_ATT_D]
{It's you or me! }

[A1_SS3_G_INT_A]
{We got a visitor! }

[A1_SS3_G_INT_B]
{Got an intruder! You! Stop! }

[A1_SS3_G_INT_C]
{Hold it. }

[A1_SS3_G_INT_D]
{Who the hell are you? }

[A1_SS3_S_INT_A]
{Where did you come from? }

[A1_SS3_S_INT_B]
{Do I know you? }

[A1_SS3_S_INT_C]
{What are you doing here? }

[A1_SS3_S_INT_D]
{Not so fast.}

[A1_SS3_G_LC_A]
{This is your last chance.}

[A1_SS3_G_LC_B]
{Aren't you listening? We will shoot.}

[A1_SS3_G_LC_C]
{This is it, last chance to back off.}

[A1_SS3_G_LC_D]
{You don't want to ignore us. Back off.}

[A1_SS3_S_LC_A]
{I'm not messing around. Turn back.}

[A1_SS3_S_LC_B]
{You think I won't do it? I'll do it! }

[A1_SS3_S_LC_C]
{You really in such a hurry to die? }

[A1_SS3_S_LC_D]
{What's your problem? I will shoot you! }

[A1_SS3_G_SD_A]
{That's right. No one else needs to die today. }

[A1_SS3_G_SD_B]
{Just keep walking and we're all good.}

[A1_SS3_G_SD_C]
{Don't come back here. You came this close. }

[A1_SS3_G_SD_D]
{We don't want to see you again, you hear that? }

[A1_SS3_S_SD_A]
{Okay, okay. We're good.}

[A1_SS3_S_SD_B]
{You made the right choice.}

[A1_SS3_S_SD_C]
{That's right. Let's just go our separate ways, huh? }

[A1_SS3_S_SD_D]
{You go your way and I'll go mine. }

[A1_SS3_G_WAR_A]
{You're not welcome here. }

[A1_SS3_G_WAR_B]
{Take a look a...
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