[A1_SS3_S_IC_A] {How do I get off this wreck? } [A1_SS3_S_IC_B] {Why the hell did I agree to come out here?} [A1_SS3_S_IC_C] {(cough)} [A1_SS3_S_IC_D] {This place creeped me out even before it all went to shit.} [A1_SS3_S_IC_E] {Synthetics shouldn't just… kill. I don't get it.} [A1_SS3_S_IC_F] {(sneeze)} [A1_SS3_G_IC_A] {This is some bullshit.} [A1_SS3_G_IC_B] {I still think we need more supplies. Guns, food - wherever we can find it.} [A1_SS3_G_IC_C] {Feels like we're standing around waiting to die.} [A1_SS3_G_IC_D] {You feel safe? I sure as hell don't.} [A1_SS3_G_IC_E] {Listen out for movement. Could be anywhere. } [A1_SS3_G_IC_F] {First thing you hear is all kinds of noise in the vents. Then you start praying.} [A1_SS3_S_PO_A] {Hey. I think it's safe round here. For now anyway.} [A1_SS3_S_PO_B] {Have you seen it? I can't take much more of this.} [A1_SS3_G_PO_A] {Don't just sneak up on people like that.} [A1_SS3_G_PO_B] {Good to see a friendly face. } [A1_SS3_S_ICI_A] {Can't remember the last time I slept. } [A1_SS3_S_ICI_B] {Wonder what the kids are doing right now. } [A1_SS3_S_ICI_C] {Just need to see the family again. That's all I want. } [A1_SS3_S_ICI_D] {Someone must know what's going on. } [A1_SS3_G_ICI_A] {Hey, we can do this. } [A1_SS3_G_ICI_B] {How are you holding up? You okay? } [A1_SS3_G_ICI_C] {We'll make it through this, I promise. } [A1_SS3_G_ICI_D] {Come on, someone will send help soon. } [A1_SS3_S_POI_A] {You okay? You look tired. } [A1_SS3_S_POI_B] {Hey.} [A1_SS3_G_POI_A] {You're new. You picked a hell of a time for a visit. } [A1_SS3_G_POI_B] {You look like I feel.} [A1_SS3_S_SE_SS_A] {I'm gonna find you!} [A1_SS3_S_SE_SS_B] {Where'd they go?} [A1_SS3_S_USE_SS_A] {... the hell?} [A1_SS3_S_USE_SS_B] {What was that?} [A1_SS3_G_SE_SS_A] {We're not alone. } [A1_SS3_G_SE_SS_B] {I think they were over there. } [A1_SS3_G_USE_SS_A] {Someone's here. Find them.} [A1_SS3_G_USE_SS_B] {Holler if you find anything.} [A1_SS3_S_SE_SL_A] {I know you're here.} [A1_SS3_S_SE_SL_B] {Come out.} [A1_SS3_S_SE_SL_C] {I know you're here, and I know you're human.} [A1_SS3_S_SE_SL_D] {Can't have gone far…} [A1_SS3_S_USE_SL_A] {Mysterious noises aren’t my thing right now.} [A1_SS3_S_USE_SL_B] {Shit, I really hope you're human.} [A1_SS3_S_USE_SL_C] {Anyone here?} [A1_SS3_S_USE_SL_D] {C'mon, come out from hiding. Put both of us out of our misery.} [A1_SS3_S_SE_SLV_A] {I know you're in there!} [A1_SS3_S_SE_SLV_B] {What the hell are you doing in there!} [A1_SS3_S_USE_SLV_A] {Whatever you are, I know where you're hiding.} [A1_SS3_S_USE_SLV_B] {If you're human I suggest you get out of the duct, right now.} [A1_SS3_G_SE_SL_CA_A] {Anyone see them? } [A1_SS3_G_SE_SL_CA_B] {Maybe they've gone?} [A1_SS3_G_SE_SL_CA_C] {You see anyone?} [A1_SS3_G_SE_SL_CA_D] {Check everywhere.} [A1_SS3_G_USE_SL_CA_A] {I don't like this, any luck? } [A1_SS3_G_USE_SL_CA_B] {If it was that creature we’d be dead by now, right? } [A1_SS3_G_USE_SL_CA_C] {Keep looking. I don't like this.} [A1_SS3_G_USE_SL_CA_D] {We need to know if it's human.} [A1_SS3_G_SE_SL_RE_A] {Just keep looking they can't have gotten far. } [A1_SS3_G_SE_SL_RE_B] {Haven't found them yet. } [A1_SS3_G_USE_SL_RE_A] {Nothing over here.} [A1_SS3_G_USE_SL_RE_B] {Whatever it is, we'll find it.} [A1_SS3_S_SE_SF_A] {Guess I scared them off. } [A1_SS3_S_SE_SF_B] {Nobody. That was lucky.} [A1_SS3_S_USE_SF_A] {I must be tired, there's nothing here. } [A1_SS3_S_USE_SF_B] {Maybe I imagined it.} [A1_SS3_G_SE_SF_A] {They must be long gone.} [A1_SS3_G_SE_SF_B] {We've scared them off, I'm calling it.} [A1_SS3_G_USE_SF_A] {Okay, there's nothing here. We're good. } [A1_SS3_G_USE_SF_B] {This place is empty.} [A1_SS3_S_SE_DSV_A] {Hey, you better stay back! } [A1_SS3_S_SE_DSV_B] {I've seen you; I'm armed! } [A1_SS3_S_USE_DSV_A] {Anyone else see that?} [A1_SS3_S_USE_DSV_B] {Hey! You! } [A1_SS3_G_SE_DSV_A] {Hey, over there! } [A1_SS3_G_SE_DSV_B] {We got an intruder! } [A1_SS3_G_USE_DSV_A] {Hey! Did anyone else see that? } [A1_SS3_G_USE_DSV_B] {Over there! Over there! } [A1_SS3_S_SE_DSW_A] {Shit.} [A1_SS3_S_SE_DSW_B] {Where did that come from? } [A1_SS3_S_USE_DSW_A] {What was that? } [A1_SS3_S_USE_DSW_B] {Huh?} [A1_SS3_G_SE_DSW_A] {Hey, something's out there…} [A1_SS3_G_SE_DSW_B] {What the hell was that? } [A1_SS3_G_USE_DSW_A] {Shit, did you hear that? } [A1_SS3_G_USE_DSW_B] {Someone's out there! } [A1_SS3_S_SE_DSM_A] {Shit. Looks like I've got a visitor.} [A1_SS3_S_SE_DSM_B] {Anyone else see that?} [A1_SS3_S_USE_DSM_A] {If someone's out there, you best turn around right now. } [A1_SS3_S_USE_DSM_B] {There. Something moved. } [A1_SS3_G_SE_DSM_A] {What? Hey, something's moving around out there!} [A1_SS3_G_SE_DSM_B] {Did anyone else see that? } [A1_SS3_G_USE_DSM_A] {Something's out there! I just saw movement! } [A1_SS3_G_USE_DSM_B] {Hey, something's out there!} [A1_SS3_S_SE_DSL_A] {Someone out there? Better stay back! } [A1_SS3_S_SE_DSL_B] {That was a light. Didn't imagine that.} [A1_SS3_S_USE_DSL_A] {Is someone out there? I saw that! } [A1_SS3_S_USE_DSL_B] {The hell was that? } [A1_SS3_G_SE_DSL_A] {Hey, hey! There was a flash of light over there! } [A1_SS3_G_SE_DSL_B] {Anyone else catch that light? } [A1_SS3_G_USE_DSL_A] {Think I just saw a light! } [A1_SS3_G_USE_DSL_B] {Hey, something just lit up! } [A1_SS3_G_SW_A] {What was that? } [A1_SS3_G_SW_B] {Anyone else catch that? } [A1_SS3_G_SW_C] {Wait, I thought I heard something.} [A1_SS3_G_SW_D] {Shhh! What was that? } [A1_SS3_S_SW_A] {What the? } [A1_SS3_S_SW_B] {What was that? } [A1_SS3_S_SW_C] {Huh?} [A1_SS3_S_SW_D] {Someone there?} [A1_SS3_G_SWF_A] {It was nothing.} [A1_SS3_G_SWF_B] {Forget it, we're good. } [A1_SS3_G_SWF_C] {False alarm. } [A1_SS3_G_SWF_D] {Sorry, it was nothing.} [A1_SS3_S_SWF_A] {Shit, I'm hearing things now. } [A1_SS3_S_SWF_B] {Must've just been those weird noises the station makes. } [A1_SS3_S_SWF_C] {Keep it together, it's just a creaky old station. } [A1_SS3_S_SWF_D] {Man, I'm jumping at shadows now.} [A1_SS3_HBWI_A] {Ah!} [A1_SS3_HBWI_B] {Uh!} [A1_SS3_HBWI_C] {Agh!} [A1_SS3_HBWI_D] {Argh!} [A1_SS3_HBWR_A] {Uh! (short shout variations)} [A1_SS3_HBWR_B] {Uh! (short shout variations)} [A1_SS3_HBWR_C] {Agh! (short shout variations)} [A1_SS3_HBWR_D] {Argh! (short shout variations)} [A1_SS3_HBWE_A] {Uh! (large scream variations)} [A1_SS3_HBWE_B] {Uh! (large scream variations)} [A1_SS3_HBWE_C] {Agh! (large scream variations)} [A1_SS3_HBWE_D] {Argh! (large scream variations)} [A1_SS3_HBWSB_A] {Ah! Can't see! } [A1_SS3_HBWSB_B] {I'm blinded! } [A1_SS3_HBWSB_C] {Ahhh!} [A1_SS3_HBWSB_D] {My eyes! } [A1_SS3_MELEE_A] {(short exertion sound)} [A1_SS3_MELEE_B] {(short exertion sound)} [A1_SS3_MELEE_C] {(short exertion sound)} [A1_SS3_MELEE_D] {(short exertion sound)} [A1_SS3_G_UC_A] {Get into cover! } [A1_SS3_G_UC_B] {Down! Now! } [A1_SS3_G_UC_C] {We're wide open! Get down! } [A1_SS3_G_UC_D] {Don't just stand there! Get down! } [A1_SS3_G_SFC_ALI_A] {Shoot it!} [A1_SS3_G_SFC_ALI_B] {It's over there!} [A1_SS3_G_SFC_ALI_C] {Someone kill it!} [A1_SS3_G_SFC_ALI_D] {Over there!} [A1_SS3_G_SFC_ALI_E] {Ah, shit!} [A1_SS3_G_SFC_ALI_F] {Fuck!} [A1_SS3_G_SFC_AND_A] {Take that android out! } [A1_SS3_G_SFC_AND_B] {Stop it before it gets too close!} [A1_SS3_G_SFC_AND_C] {Fill it full of holes!} [A1_SS3_G_SFC_AND_D] {Don't let it get close! } [A1_SS3_G_SFC_RIO_A] {Take them down! } [A1_SS3_G_SFC_RIO_B] {Over there!} [A1_SS3_G_SFC_RIO_C] {Fire! } [A1_SS3_G_SFC_RIO_D] {Kill them! } [A1_SS3_G_SFC_PLA_A] {Take 'em out! } [A1_SS3_G_SFC_PLA_B] {Come on, get 'em! } [A1_SS3_G_SFC_PLA_C] {Over there! } [A1_SS3_G_SFC_PLA_D] {Fire! } [A1_SS3_G_AD_A] {You're going to pay for that! } [A1_SS3_G_AD_B] {You killed them!} [A1_SS3_G_AD_C] {Shit! } [A1_SS3_G_AD_D] {Oh god! They're dead! } [A1_SS3_G_ALA_A] {Get back! } [A1_SS3_G_ALA_B] {Retreat! } [A1_SS3_G_ALA_C] {Fall back! } [A1_SS3_G_ALA_D] {Let's move! } [A1_SS3_S_ALA_A] {Screw this! } [A1_SS3_S_ALA_B] {This isn't over! } [A1_SS3_S_ALA_C] {Okay, I give up! } [A1_SS3_S_ALA_D] {I'm going, I'm going! } [A1_SS3_G_ATT_A] {Don't let them get away! } [A1_SS3_G_ATT_B] {We warned you! } [A1_SS3_G_ATT_C] {Come on, get them! } [A1_SS3_G_ATT_D] {Take them out! } [A1_SS3_S_ATT_A] {I tried to warn you! } [A1_SS3_S_ATT_B] {Should have walked away!} [A1_SS3_S_ATT_C] {You're making me do this! } [A1_SS3_S_ATT_D] {It's you or me! } [A1_SS3_G_INT_A] {We got a visitor! } [A1_SS3_G_INT_B] {Got an intruder! You! Stop! } [A1_SS3_G_INT_C] {Hold it. } [A1_SS3_G_INT_D] {Who the hell are you? } [A1_SS3_S_INT_A] {Where did you come from? } [A1_SS3_S_INT_B] {Do I know you? } [A1_SS3_S_INT_C] {What are you doing here? } [A1_SS3_S_INT_D] {Not so fast.} [A1_SS3_G_LC_A] {This is your last chance.} [A1_SS3_G_LC_B] {Aren't you listening? We will shoot.} [A1_SS3_G_LC_C] {This is it, last chance to back off.} [A1_SS3_G_LC_D] {You don't want to ignore us. Back off.} [A1_SS3_S_LC_A] {I'm not messing around. Turn back.} [A1_SS3_S_LC_B] {You think I won't do it? I'll do it! } [A1_SS3_S_LC_C] {You really in such a hurry to die? } [A1_SS3_S_LC_D] {What's your problem? I will shoot you! } [A1_SS3_G_SD_A] {That's right. No one else needs to die today. } [A1_SS3_G_SD_B] {Just keep walking and we're all good.} [A1_SS3_G_SD_C] {Don't come back here. You came this close. } [A1_SS3_G_SD_D] {We don't want to see you again, you hear that? } [A1_SS3_S_SD_A] {Okay, okay. We're good.} [A1_SS3_S_SD_B] {You made the right choice.} [A1_SS3_S_SD_C] {That's right. Let's just go our separate ways, huh? } [A1_SS3_S_SD_D] {You go your way and I'll go mine. } [A1_SS3_G_WAR_A] {You're not welcome here. } [A1_SS3_G_WAR_B] {Take a look a...
DaddysLittleSlut69