Learning LibGDX Game Development- Second Edition.pdf

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Learning LibGDX Game
Development
Second Edition
Wield the power of the LibGDX framework to create
a cross-platform game
Suryakumar Balakrishnan Nair
Andreas Oehlke
BIRMINGHAM - MUMBAI
Learning LibGDX Game Development
Second Edition
Copyright © 2015 Packt Publishing
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First published: September 2013
Second edition: January 2015
Production reference: 1220115
Published by Packt Publishing Ltd.
Livery Place
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Birmingham B3 2PB, UK.
ISBN 978-1-78355-477-5
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Credits
Authors
Suryakumar Balakrishnan Nair
Andreas Oehlke
Proofreaders
Reviewers
Juwal Bose
Yunkun Huang
Stéphane Meylemans
Chris Moeller
Commissioning Editor
Kartikey Pandey
Acquisition Editors
Subho Gupta
Kartikey Pandey
Production Coordinator
Content Development Editor
Arun Nadar
Cover Work
Technical Editor
Shashank Desai
Copy Editors
Relin Hedly
Neha Karnani
Nithya P
Alwin Roy
Alwin Roy
Ting Baker
Simran Bhogal
Maria Gould
Ameesha Green
Paul Hindle
Indexer
Mariammal Chettiyar
Graphics
Abhinash Sahu
Project Coordinator
Neha Bhatnagar
About the Authors
University of Science and Technology, Cochin, India with a specialization in
computer science. He just loves programming and likes to keep on experimenting.
He has designed a dozen games on the Android platform using LibGDX.
He loves traveling and visiting various places. He reads articles and books on a
range of issues from politics to environment. He is currently working as a full-time
Android game developer for an Indian game company, Csharks (
http://csharks.
com/site/
).
I would like to thank my colleagues in Csharks for providing me with
moral support, especially Vipin TP and Dheeraj S. I would also like to
thank my dear friend Rahul Satish who helped me with the Blender
models. Most importantly, I want to thank my mentor, Juwal Bose,
who guided me and motivated me for this project.
Suryakumar Balakrishnan Nair
is an engineering graduate from Cochin
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